public bool Add(MarioLevelModel marioLevel, int id) { if (id < 0 || id > marioLevels.Count) { return(false); } marioLevels[id] = marioLevel; return(true); }
public MarioLevelEntity(MarioLevelModel model) { this.Name = model.Name; this.World = model.World; }
public bool Add(MarioLevelModel marioLevel) { marioLevels.Add(marioLevel); return(true); }