public void MarioLuigiCollisionTest(Mario mario, Luigi luigi, SoundEffects sound) { Rectangle marioRectangle = myMario.GetRectangle(); Rectangle luigiRectangle = luigi.GetRectangle(); Rectangle intersectionRectangle; intersectionRectangle = Rectangle.Intersect(marioRectangle, luigiRectangle); if (!intersectionRectangle.IsEmpty) { if (intersectionRectangle.Width > intersectionRectangle.Height) { if (marioRectangle.Y > luigiRectangle.Y) { luigi.BoostJump(); sound.Bump(); } else if (luigiRectangle.Y > marioRectangle.Y) { mario.BoostJump(); sound.Bump(); } } } }
public Tuple<int, bool> EnemyCollisionTest(Mario mario, HUD hud, IList<IEnemy> enemies, int x, SoundEffects sound) { Rectangle marioRectangle = myMario.GetRectangle(); Rectangle enemyRectangle; bool enemyKilled = false; bool invincible = myMario.Invincible(); int xpos = x; Rectangle intersectionRectangle; Queue<IEnemy> doomedEnemies = new Queue<IEnemy>(); foreach (IEnemy enemy in enemies) { enemyRectangle = enemy.GetRectangle(); intersectionRectangle = Rectangle.Intersect(marioRectangle, enemyRectangle); if (!intersectionRectangle.IsEmpty) { if (intersectionRectangle.Width >= intersectionRectangle.Height) { sound.Bump(); doomedEnemies.Enqueue(enemy); hud.marioEnemyKill(mario); enemyKilled = true; } else if (invincible) { doomedEnemies.Enqueue(enemy); } else { myMario.Hit(); if (marioRectangle.X < enemyRectangle.X) { xpos = xpos - intersectionRectangle.Width; } else { xpos = xpos + intersectionRectangle.Width; } if (myMario.IsDead()) { hud.lifeLostMario(); } } } } while (doomedEnemies.Count() > 0) { IEnemy enemie = doomedEnemies.Dequeue(); enemies.Remove(enemie); } return new Tuple<int,bool>(xpos, enemyKilled); }
public FireMarioState(Mario mario, Level level) { this.mario = mario; this.level = level; nextFrame = 0; spriteFrameCount = MarioConstants.fireMarioIdleFrameCount; marioSprite = FireMarioSpriteFactory.CreateIdleMarioSprite(mario.isMovingRight, level, mario.location); }
public Trap(Level level,int width,int height,Vector2 location) { this.level = level; this.mario = level.mario; trapBorder.Width = width; trapBorder.Height = height; trapBorder.X = (int)location.X; trapBorder.Y = (int)location.Y; }
public DeadMarioState(Mario mario, Level level) { this.mario = mario; this.level = level; deathAnimation = MarioConstants.deathAnimation; marioSprite = DeadMarioSpriteFactory.CreateDeadMarioSprite(level); level.gameStatus.lifeCount--; collider.Height = marioSprite.Texture.Height; collider.Width = marioSprite.Texture.Width; collider.X = (int)mario.location.X; collider.Y = (int)mario.location.Y; }
public void TestMarioOnLeftOfBlockCollisionHandling() { Mario mario = new Mario(new Vector2(101, 100)); FloorBlock block = new FloorBlock(new Vector2(120, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); Game1.Side collisionType = Game1.Side.Right; MarioBlockCollisionHandler.HandleCollision(mario, block, collisionType); //Assert.AreEqual(102, mario.location.X); }
void OnCollisionEnter2D(Collision2D other) { Debug.Log(other.gameObject.tag + " Kill layer"); if (other.gameObject.tag != "Player") { Destroy(other.gameObject); } else { Mario mario = other.gameObject.GetComponent <Mario> (); mario.FreezeAndDie(); } }
public void Shrink() { marioState = marioState.Exit(marioState.prevMario); if (marioState == null) { uiManager.TakeLife(); gameObject.SetActive(false); } else { StartCoroutine("Invulnerable"); } }
public ClimbingSmallMarioState(Mario mario) { this.mario = mario; if (!mario.isJumping) { mario.physicsObject.aerialSpeed = 0; } mario.isJumping = false; mario.isFalling = false; mario.sprite = new SmallClimbingMarioSprite(mario); }
public override void Kill(Mario mario = null) { if (mario == null) { base.Kill(); } else { Destroy(GetComponent <AISimpleMovement>()); GetComponent <Animator>().SetBool("IsDied", true); Destroy(gameObject, 2.0f); } }
void OnTriggerEnter(Collider other) { if (other.tag == "Player") { Mario mario = other.GetComponent <Mario>(); mario.curState = Mario.State.Finish; Camera.main.GetComponent <AudioSource>().Stop(); Camera.main.GetComponent <AudioSource>().clip = stageComplete; Camera.main.GetComponent <AudioSource>().time = 0; Camera.main.GetComponent <AudioSource>().loop = false; Camera.main.GetComponent <AudioSource>().Play(); } }
public void TestMarioOnTopOfBlockCollisionHandling() { Mario mario = new Mario(new Vector2(100, 110)); FloorBlock block = new FloorBlock(new Vector2(100, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); Game1.Side collisionType = Game1.Side.Bottom; MarioBlockCollisionHandler.HandleCollision(mario, block, collisionType); //Assert.AreEqual(111, mario.location.Y); }
protected override void OnHit(GameObject gameObject) { Mario mario = gameObject.GetComponent <Mario>(); if (mario.state == 0) { anim.SetTrigger("hit"); } else { Debug.Log("explor"); } }
void OnCollisionEnter2D(Collision2D collider) { //Get object for the player Mario mario = collider.gameObject.GetComponent <Mario>(); //If our platform collides with the player, it will fall and disapear if (mario) { Debug.Log("Mario"); this.GetComponent <Rigidbody2D>().gravityScale = 1f; Destroy(this.gameObject); } }
public void TestMarioOnBottomOfEnemyCollisionDetector() { Mario mario = new Mario(new Vector2(100, 115)); Goomba enemy = new Goomba(new Vector2(100, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle enemyRect = enemy.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(marioRect, enemyRect); Game1.Side expectedType = Game1.Side.Top; Assert.AreEqual(expectedType, collisionType); }
public RightBigFallingMarioState(Mario mario) { this.mario = mario; if (!mario.isJumping) { mario.physicsObject.aerialSpeed = 0; } mario.direction = true; mario.isJumping = false; mario.isFalling = true; mario.sprite = new RightBigJumpingMarioSprite(mario); }
private void Start() { mario = MarioController.Instance.mario; textActionMapping.Add(TextAction.SetDitchClothesText, SetImageTextPreSpin); textActionMapping.Add(TextAction.SetLetsGoText, SetImageTextFirstPlatformTrigger); textActionMapping.Add(TextAction.SetExcuseText, SetImageTextFirstJumpFail); textActionMapping.Add(TextAction.SetThoughtText, SetImageTextSecondJumpFail); if (GameController.Instance.textFreeMode == true) { MarioController.Instance.mario.textHolder.transform.localPosition = new Vector3(-200f, -200f, 0); MarioController.Instance.mario.customText.gameObject.transform.localPosition = new Vector3(-200f, -200f, 0); } }
IEnumerator SmallLeftAgain() { float runDistance = 0.07f; float runSpeed = MarioController.Instance.FreakoutBaseSpeed * 2f; Mario mario = MarioController.Instance.mario; Transform marioTransform = mario.gameObject.transform; for (float t = 0.0f; t < runDistance; t += Time.deltaTime) { mario.skeletonSprite.GetComponent <SpriteRenderer>().flipX = true; marioTransform.position += Vector3.left * runSpeed * Time.deltaTime; yield return(null); } }
public void MarioFlagCollision(Mario mario, List <IBackground> backgroundElements) { if (!mario.animated) { animation = false; } if (!animation) { foreach (IBackground bg in backgroundElements) { if (bg is Flag) { Flag tempFlag = bg as Flag; if (!tempFlag.isDown) { if (mario.state.marioSprite.desRectangle.Right > bg.backgroundSprite.desRectangle.Right) { //score part mario.isScored = true; if (mario.position.Y < bg.backgroundSprite.desRectangle.Y + GameConstants.Fifty) { mario.score = GameConstants.Score1500; } else if (mario.position.Y >= bg.backgroundSprite.desRectangle.Y + GameConstants.Fifty && mario.position.Y < bg.backgroundSprite.desRectangle.Y + GameConstants.Fifty * GameConstants.Three) { mario.score = GameConstants.Score1000; } else { mario.score = GameConstants.Score500; } mario.totalScore += mario.score; Vector2 newP; newP.X = mario.position.X; newP.Y = mario.position.Y - GameConstants.Three; mario.textPosition = newP; MediaPlayer.Stop(); MarioSoundManager.instance.playSound(MarioSoundManager.FLAGPOLE); MarioSoundManager.instance.playSound(MarioSoundManager.STAGECLEAR); myGame.keyboardController.keysEnabled = false; bg.moveDown = true; mario.animated = true; mario.animation = GameConstants.FlagAnimation; animation = true; } } } } } }
void OnTriggerEnter2D(Collider2D other) { sounds[0].Play(); Mario mario = other.GetComponent <Mario>(); if (mario != null) { //mario.transform.SetParent (gameObject.transform); mario.Die(); life += marioHealth; } }
public void TestMarioOnTopOfItemCollision() { Mario mario = new Mario(new Vector2(100, 86)); RedMushroom redMushroom = new RedMushroom(new Vector2(100, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle redMushroomRect = redMushroom.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(marioRect, redMushroomRect); Assert.AreEqual(collisionType, Game1.Side.Bottom); }
public void BulletCollisions(Mario mario, Bullet bullet, List <Bullet> listBullets, char[,] gameGround, List <Monster> listMonsters, MapGraound map) { if (bullet.X + 2 < map.Width - 1) { if (gameGround[bullet.X + 1, bullet.Y - 1] == 'X') { listBullets.Remove(bullet); if (ShotButton == true) { mario.MarioShoot(mario, listBullets); } } } }
// Use this for initialization void Start() { poweredUp = true; animator = GetComponent <Animator>(); mario = this; xvel = 0; yvel = 0; jump = JumpState.SlowJump; jumping = false; grounded = true; spriteRenderer = GetComponent <SpriteRenderer>(); score = GameObject.Find("Score").GetComponent <Score>(); coins = GameObject.Find("Coins").GetComponent <Coins>(); }
public void MarioEnteringPipeHandler() { //get mario gameObject Mario mario = MarioSprite.transform.parent.GetComponent <Mario>(); if (goingThroughPipe) { mario.transform.position = new Vector2(mario.transform.position.x, mario.transform.position.y - 1f * Time.deltaTime); marioInsidePipeTimer.Tick(Time.deltaTime); if (marioInsidePipeTimer.IsFinished()) { if (mapManager.currentMap == MapManager.E_MAP_ID.START_MAP) { mapManager.CreateMap(MapManager.E_MAP_ID.UNDERGROUND_MAP); } else { mapManager.CreateMap(MapManager.E_MAP_ID.START_MAP); } return; } } //get mario info Vector2 marioSize = MarioSprite.GetComponent <SpriteRenderer>().bounds.size; Vector2 marioPos = MarioSprite.transform.position; Vector2 marioFeetPoint = new Vector2(marioPos.x, marioPos.y - marioSize.y / 2); //get pipe info Vector2 collSize = new Vector2(GetComponent <SpriteRenderer>().bounds.size.x / 3, 2.5f); Vector2 collPos = new Vector2(transform.position.x, transform.position.y + GetComponent <SpriteRenderer>().bounds.size.y / 2); //if it's inside and is down pressed if (marioFeetPoint.x > collPos.x - collSize.x / 2 && marioFeetPoint.x < collPos.x + collSize.x / 2 && marioFeetPoint.y > collPos.y - collSize.y / 2 && marioFeetPoint.y < collPos.y + collSize.y / 2 && (Input.GetKey(KeyCode.S) || Input.GetKey(KeyCode.DownArrow)) && mario.grounded) { MarioSprite.GetComponent <SpriteRenderer>().sortingLayerName = "BackgroundEntities"; Mario marioScr = MarioSprite.transform.parent.GetComponent <Mario>(); marioScr.canBeControled = false; marioScr.SetVelocity(new Vector2(0, 0)); goingThroughPipe = true; if (!isPipeSoundSpawned) { audioManager.CreateFreeAudioObject(AudioManager.E_AUDIO_ID.PIPE); isPipeSoundSpawned = true; } } }
public void TestMarioOnTopOfBlockCollisionDetector() { Mario mario = new Mario(new Vector2(100, 100)); FloorBlock block = new FloorBlock(new Vector2(100, 110)); Rectangle marioRect = mario.GetRectangle(); Rectangle blockRect = block.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(marioRect, blockRect); Assert.AreEqual(collisionType, Game1.Side.Bottom); }
public void TestMarioOnBottomOfItemCollision() { Mario mario = new Mario(new Vector2(100, 100)); FireFlower flower = new FireFlower(new Vector2(100, 86)); Rectangle marioRect = mario.GetRectangle(); Rectangle flowerRect = flower.GetRectangle(); GeneralCollisionDetector generalDetector = new GeneralCollisionDetector(); Game1.Side collisionType = generalDetector.DetermineCollision(marioRect, flowerRect); Assert.AreEqual(collisionType, Game1.Side.Top); }
public IActionResult Index() { Item i = new Mario(); i.Sell(); Item xbox = new GameConsole(); xbox.Sell(); i = new GameConsole(); return(View()); }
static void Main(string[] args) { // Console.WriteLine("Hello World!"); Mario mario = new Mario(); mario.numOfLives = 3; mario.currentLevel = "World 1-1"; mario.sizeOfMario = Mario.Size.small; mario.canShootFireBalls = false; mario.isJumping = false; Console.WriteLine("\n Mario is running through the level and meets a Gooba. Set Mario to jumping so he can kill it"); //enter your code here. mario.isJumping = true; Console.WriteLine("***** Mario is jumping? " + mario.isJumping); Console.WriteLine("\n Mario squashes the Gooba. Now he needs to land!"); //enter your code here. mario.isJumping = false; Console.WriteLine("***** Mario is jumping? " + mario.isJumping + ". He landed on the Gooba!"); Console.WriteLine("\n Mario hits a block and finds a 1UP. Increase Mario's life by one."); //enter your code here. mario.numOfLives += 1; Console.WriteLine("***** Mario has " + mario.numOfLives + " lives now"); Console.WriteLine("\n Mario finds a secret Fire Flower and can now shoot fireballs. Change mario!"); //enter your code here. mario.canShootFireBalls = true; Console.WriteLine("***** Mario can shoot fireballs? " + mario.canShootFireBalls); Console.WriteLine("\n Mario finds another power up mushroom and gets big. Change Mario"); //enter your code here. mario.sizeOfMario = Mario.Size.large; Console.WriteLine("***** Mario is " + mario.sizeOfMario); Console.WriteLine("\n Mario finds a stash of gold coins. Give Mario 10 coins."); //enter your code here. mario.numOfCoins += 10; Console.WriteLine("***** Mario has " + mario.numOfCoins + " coins now"); Console.WriteLine("\n Mario finshes the level! Change Mario's current level to World 1-2"); //enter your code here. mario.currentLevel = "World 1-2"; Console.WriteLine("***** Congratulations! Mario is entering " + mario.currentLevel + " now!"); }
public void TestMarioOnBottomOfEnemyCollisionHandling() { Mario mario = new Mario(new Vector2(100, 115)); Goomba enemy = new Goomba(new Vector2(100, 100)); Rectangle marioRect = mario.GetRectangle(); Rectangle enemyRect = enemy.GetRectangle(); Game1.Side collisionType = Game1.Side.Top; MarioEnemyCollisionHandler.HandleCollision(mario, enemy, collisionType); bool actualValue = mario.IsDying(); bool expectedValue = true; Assert.AreEqual(expectedValue, actualValue); }
public LeftIceFallingMarioState(Mario mario) { this.mario = mario; if (!mario.isJumping) { mario.physicsObject.aerialSpeed = 0; } mario.direction = false; mario.isJumping = false; mario.isFalling = true; mario.IceMario = true; mario.sprite = new LeftIceJumpingMarioSprite(mario); }
public void BulletCollisionsWithMonsters(Mario mario, Bullet bullet, List <Bullet> listBullets, List <Monster> listMonsters) { for (int i = 0; i < listMonsters.Count; i++) { if (bullet.X + 1 == listMonsters[i].X && bullet.Y == listMonsters[i].Y) { listMonsters.Remove(listMonsters[i]); listBullets.Remove(bullet); if (ShotButton == true) { mario.MarioShoot(mario, listBullets); } } } }
// Use this for initialization void Start() { t_LevelManager = FindObjectOfType <LevelManager> (); mario = FindObjectOfType <Mario> (); m_Animator = GetComponent <Animator> (); m_Rigidbody2D = GetComponent <Rigidbody2D> (); isReviving = false; isRolling = false; starmanBonus = 200; // ??? rollingShellBonus = 500; // ??? hitByBlockBonus = 100; // ??? fireballBonus = 100; // ??? stompBonus = 500; }
IEnumerator FourthRight() { float runDistance = 0.25f; float runSpeed = MarioController.Instance.FreakoutBaseSpeed * 1f; Mario mario = MarioController.Instance.mario; Transform marioTransform = mario.gameObject.transform; for (float t = 0.0f; t < runDistance; t += Time.deltaTime) { mario.skeletonSprite.GetComponent <SpriteRenderer>().flipX = false; marioTransform.position += Vector3.right * runSpeed * Time.deltaTime; yield return(null); } MarioDoneFreaking(); }
IEnumerator ThirdLeft() { float runDistance = 0.2f; float runSpeed = MarioController.Instance.FreakoutBaseSpeed * 1.1f; Mario mario = MarioController.Instance.mario; Transform marioTransform = mario.gameObject.transform; for (float t = 0.0f; t < runDistance; t += Time.deltaTime) { mario.skeletonSprite.GetComponent <SpriteRenderer>().flipX = true; marioTransform.position += Vector3.left * runSpeed * Time.deltaTime; yield return(null); } StartCoroutine(FourthRight()); }
public override void HandleIdleTransition() { this.bowser.HitboxType = HitboxTypes.Full; if (Mario.GetInstance().PositionInGame.X > this.bowser.PositionInGame.X) { this.bowser.IsFacingLeft = false; } else { this.bowser.IsFacingLeft = true; } this.bowser.ChangeState(new BowserIdleState(this.bowser)); }
public MarioEnemyCollisionManager(IList enemies, Mario mario, Level level) { this.enemies = enemies; this.level = level; this.mario = mario; }
public MarioItemCollision(Mario mario) { myMario = mario; }
public MarioLuigiCollision(Mario mario) { myMario = mario; }
public MarioDeadStateCommand(Mario mario, Level level) { this.mario = mario; this.level = level; }
public MarioBlockCollision(Mario mario) { myMario = mario; }
public MarioCollisionHandler(Mario mario, Level level) { this.mario = mario; this.level = level; }
public MarioEnemyCollision(Mario mario) { myMario = mario; }
private void OnLoadItems() { var middlePoint = new Point(EditingContext.SurfaceWidth / 2, EditingContext.SurfaceHeight / 2); const int marioWidth = 200; const int marioHeight = 240; var mario = new Mario { Left = middlePoint.X - marioWidth / 2D, Top = middlePoint.Y - marioHeight / 2D, Width = marioWidth, Height = marioHeight }; var bubble = new Bubble { Left = mario.Right - 70, Top = mario.Top - 170, Width = 250, Height = 280, Text = "WOW. Much decoupled. So AOP. Such Patterns.", Background = new Color(255, 0, 255, 80), TextColor = new Color(255, 0, 0, 0), FontSize = 16D, FontName = "Comic Sans MS" }; Items.Add(mario); Items.Add(bubble); }
public static void Main() { var marioGame = new Mario(); marioGame.Run(); }
public MarioRunLeftCommand(Mario mario) { this.mario = mario; }
public MarioJumpCommand(Mario mario) { this.mario = mario; }