void Update() { if (Input.GetButton("Jump")) { /*for(int i = 0; i < m_densityMap.Length; i++) * { * m_densityMap[i] = Random.value * 2 - 1; * }*/ mesh = mc.ComputeMesh(m_densityMap); GetComponent <MeshFilter>().mesh = mesh; GetComponent <MeshCollider>().sharedMesh = mesh; //DrawNormals(mesh); } }