public void n善良() { MarblesEquipment MbE = new MarblesEquipment { marblesID = l.loadMarblesID, playerMoney = l.loadPlayerMoney, playerName = myname.text, showAndFight = l.loadShowAndFight }; string jsonInfo = JsonUtility.ToJson(MbE, true); StartCoroutine(Main.Instance.Web.Save(帳號, jsonInfo)); Debug.LogWarning("寫入完成"); }
//string fileName = "gamesave.dat"; public void 善良() { //宣告一個Listy作為道具列表並存入兩個道具 //用剛剛宣告好的Class創建一個儲存數值的物件,並給予數值欄位對應的數值(例如生命設定為100,金錢250....) MarblesEquipment MbE = new MarblesEquipment { marblesID = l.loadMarblesID, playerMoney = l.loadPlayerMoney, playerName = l.loadPlayerName, showAndFight = l.loadShowAndFight }; //把剛剛創建好的數值物件轉為Json字串,並用JsonInfo參數儲存,接下來把這個字串寫入指定的檔案位置(下面紅色字請改成自己的路徑《都可以》最後面是檔案名稱) string jsonInfo = JsonUtility.ToJson(MbE, true); StartCoroutine(Main.Instance.Web.Save(帳號, jsonInfo)); //File.WriteAllText(Application.persistentDataPath + "/" + fileName, jsonInfo); Debug.LogWarning("寫入完成"); }