public void FetchData()
    {
        UsersRepository.Login(UserSingleton.Instance.Email, UserSingleton.Instance.Password, () =>
        {
            Debug.Log("start");

            MapsRepository.GetAllAdminMapIds((list) =>
            {
                foreach (var mapId in list)
                {
                    mapConfigIds.Add(mapId);
                    Debug.Log(mapId);
                }

                for (int i = 0; i < mapConfigIds.Count; i++)
                {
                    GameObject button = Instantiate(mapButtonTemplate) as GameObject;
                    button.SetActive(true);
                    button.GetComponent <PlayerMapListMap>().SetId(i.ToString());
                    button.GetComponent <PlayerMapListMap>().DatabaseId = mapConfigIds[i];
                    //button.GetComponent<PlayerMapListMap>().SelectedMapConfig = maps[i];
                    mapButtons.Add(button);
                    button.GetComponent <PlayerMapListMap>().SetText();
                    button.transform.SetParent(mapButtonTemplate.transform.parent, false);
                }
            });
        },
                              () =>
        {
            Debug.Log("Too heavy load");
        });
    }
Example #2
0
    private void FetchAdminMapIds()
    {
        UsersRepository.Login(UserSingleton.Instance.Email, UserSingleton.Instance.Password, () =>
        {
            Debug.Log("FetchAdminMapIds is started");

            MapsRepository.GetAllAdminMapIds((list) =>
            {
                foreach (var mapId in list)
                {
                    adminMapIds.Add(mapId);
                    Debug.Log(mapId);
                }
                InstantiateButtons(adminMapIds);
            });
        },
                              () =>
        {
            Debug.Log("Too heavy load");
        });
    }