void Start() { // only continue when yaw pitch roll is valid if (!isValid) { return; } // construct offset rotation on parent Quaternion offsetQuat = Quaternion.Euler(_parentOffsetX, _parentOffsetY, _parentOffsetZ); parentOffsetMatrix = Matrix4x4.Rotate(offsetQuat); // construct mapping list to get index List <string> mappingList = new List <string>(); mappingList.Add("X"); mappingList.Add("Y"); mappingList.Add("Z"); // get yaw pitch roll indices string mappingString = mapping.ToString(); yawIndex = mappingList.IndexOf(mappingString[0].ToString()); pitchIndex = mappingList.IndexOf(mappingString[1].ToString()); rollIndex = mappingList.IndexOf(mappingString[2].ToString()); }
void Start() { // construct mapping list to get index List <string> mappingList = new List <string>(); mappingList.Add("X"); mappingList.Add("Y"); mappingList.Add("Z"); // get yaw pitch roll indices string mappingString = mapping.ToString(); yawIndex = mappingList.IndexOf(mappingString[0].ToString()); pitchIndex = mappingList.IndexOf(mappingString[1].ToString()); rollIndex = mappingList.IndexOf(mappingString[2].ToString()); }