Example #1
0
    public override void Handle(GameSession session, PacketReader packet)
    {
        MapleopolyMode mode = (MapleopolyMode)packet.ReadByte();

        BlueMarble mapleopolyEvent = DatabaseManager.Events.FindMapleopolyEvent();

        if (mapleopolyEvent is null)
        {
            // TODO: Find an error packet to send if event is not active
            return;
        }

        GameEventUserValue totalTileValue = GameEventHelper.GetUserValue(session.Player, mapleopolyEvent.Id, mapleopolyEvent.EndTimestamp,
                                                                         GameEventUserValueType.MapleopolyTotalTileCount);
        GameEventUserValue freeRollValue = GameEventHelper.GetUserValue(session.Player, mapleopolyEvent.Id, mapleopolyEvent.EndTimestamp,
                                                                        GameEventUserValueType.MapleopolyFreeRollAmount);
        GameEventUserValue totalTripValue = GameEventHelper.GetUserValue(session.Player, mapleopolyEvent.Id, mapleopolyEvent.EndTimestamp,
                                                                         GameEventUserValueType.MapleopolyTotalTrips);

        switch (mode)
        {
        case MapleopolyMode.Open:
            HandleOpen(session, totalTileValue, freeRollValue);
            break;

        case MapleopolyMode.Roll:
            HandleRoll(session, totalTileValue, freeRollValue);
            break;

        case MapleopolyMode.ProcessTile:
            HandleProcessTile(session, totalTileValue, freeRollValue, totalTripValue);
            break;

        default:
            LogUnknownMode(mode);
            break;
        }
    }
    public override void Handle(GameSession session, PacketReader packet)
    {
        MapleopolyMode mode = (MapleopolyMode)packet.ReadByte();

        switch (mode)
        {
        case MapleopolyMode.Open:
            HandleOpen(session);
            break;

        case MapleopolyMode.Roll:
            HandleRoll(session);
            break;

        case MapleopolyMode.ProcessTile:
            HandleProcessTile(session);
            break;

        default:
            IPacketHandler <GameSession> .LogUnknownMode(mode);

            break;
        }
    }