Example #1
0
        public void Update()
        {
            MapWrapper mapLogic = Singleton <BattleLogic> .GetInstance().mapLogic;

            if (!mapLogic.DoesSoldierOverNum())
            {
                SoldierRegion soldirRegion = mapLogic.GetSoldirRegion();
                DebugHelper.Assert(soldirRegion != null, "region 不能为空");
                if (soldirRegion != null && soldirRegion.isStartup)
                {
                    int num = (int)(Time.deltaTime * 1000f);
                    this._countdown -= num;
                    if (this._countdown <= 0)
                    {
                        this._countdown = 0;
                    }
                }
            }
            if (this._countdownText != null && this._countdownText.gameObject.activeSelf)
            {
                int num2 = 0;
                int num3 = 0;
                this.CalcMinSec(this._countdown, out num3, out num2);
                this._countdownText.set_text(string.Format("{0:D2} : {1:D2}", num2, num3));
            }
        }