// Token: 0x06000BBA RID: 3002 RVA: 0x0010FA64 File Offset: 0x0010DC64 public void NoneTarget(MapTile MapTileController) { this.Close(); if (this.nowDamageRangeID == 0 || this.nowDamageTargetZoneID >= 1024 || MapTileController == null) { this.nowDamageRangeID = 0; this.nowDamageTargetZoneID = 1024; this.nowDamageTargetPointID = 0; return; } MapWeaponDamageRange recordByKey = DataManager.MapDataController.MapWeaponDamageRangeTable.GetRecordByKey(this.nowDamageRangeID); Vector2 tileMapPosbyPointCode = GameConstants.getTileMapPosbyPointCode(this.nowDamageTargetZoneID, this.nowDamageTargetPointID); Vector2 vector = tileMapPosbyPointCode; int num = (int)((recordByKey.OffSetX <= 128) ? recordByKey.OffSetX : (-(int)(recordByKey.OffSetX - 128))); vector.x += (float)num; if (vector.x > 511f) { vector.x = 511f; } if (vector.x < 0f) { vector.x = 0f; } num = (int)((recordByKey.OffSetY <= 128) ? recordByKey.OffSetY : (-(int)(recordByKey.OffSetY - 128))); vector.y += (float)num; if (vector.y > 1023f) { vector.y = 1023f; } if (vector.y < 0f) { vector.y = 0f; } uint layoutMapInfoID = (uint)GameConstants.TileMapPosToMapID((int)vector.x, (int)vector.y); int num2 = -1; int num3 = -1; MapTileController.MapIDtoMapTileRowCol(layoutMapInfoID, ref num2, ref num3); Color mapTileColorByMapID = MapTileController.getMapTileColorByMapID(layoutMapInfoID); if (num2 > -1 && num3 > -1) { MapTileController.mapTileShowDamageRange(num2, num3, mapTileColorByMapID); } while (recordByKey.NextID != 0) { recordByKey = DataManager.MapDataController.MapWeaponDamageRangeTable.GetRecordByKey(recordByKey.NextID); vector = tileMapPosbyPointCode; num = (int)((recordByKey.OffSetX <= 128) ? recordByKey.OffSetX : (-(int)(recordByKey.OffSetX - 128))); vector.x += (float)num; if (vector.x > 511f) { vector.x = 511f; } if (vector.x < 0f) { vector.x = 0f; } num = (int)((recordByKey.OffSetY <= 128) ? recordByKey.OffSetY : (-(int)(recordByKey.OffSetY - 128))); vector.y += (float)num; if (vector.y > 1023f) { vector.y = 1023f; } if (vector.y < 0f) { vector.y = 0f; } layoutMapInfoID = (uint)GameConstants.TileMapPosToMapID((int)vector.x, (int)vector.y); MapTileController.MapIDtoMapTileRowCol(layoutMapInfoID, ref num2, ref num3); mapTileColorByMapID = MapTileController.getMapTileColorByMapID(layoutMapInfoID); if (num2 > -1 && num3 > -1) { MapTileController.mapTileShowDamageRange(num2, num3, mapTileColorByMapID); } } this.nowDamageRangeID = 0; this.nowDamageTargetZoneID = 1024; this.nowDamageTargetPointID = 0; }
// Token: 0x06000BB9 RID: 3001 RVA: 0x0010F668 File Offset: 0x0010D868 public void OnTarget(ushort targetRangeID, ushort targetZoneID, byte targetPointID, MapTile MapTileController) { if (DataManager.MapDataController.MapWeaponDamageRangeTable == null) { DataManager.MapDataController.MapWeaponDamageRangeTable = new CExternalTableWithWordKey <MapWeaponDamageRange>(); DataManager.MapDataController.MapWeaponDamageRangeTable.LoadTable("MapDamageRange"); } this.NoneTarget(MapTileController); this.nowDamageRangeID = targetRangeID; this.nowDamageTargetZoneID = targetZoneID; this.nowDamageTargetPointID = targetPointID; ushort num = 0; Vector2 vector = Vector2.zero; while (num < 40) { if (DataManager.MapDataController.CheckYolk(num, 0)) { vector = DataManager.MapDataController.GetYolkPointCode(num, DataManager.MapDataController.FocusKingdomID); if (vector.x == (float)targetZoneID && vector.y == (float)targetPointID) { break; } } num += 1; } MapWeaponDamageRange recordByKey = DataManager.MapDataController.MapWeaponDamageRangeTable.GetRecordByKey(targetRangeID); if (MapTileController != null) { this.OnSelect(MapTileController.getTilePosition(targetZoneID, targetPointID), num < 40, recordByKey.MarkID); Vector2 tileMapPosbyPointCode = GameConstants.getTileMapPosbyPointCode(targetZoneID, targetPointID); Vector2 vector2 = tileMapPosbyPointCode; int num2 = (int)((recordByKey.OffSetX <= 128) ? recordByKey.OffSetX : (-(int)(recordByKey.OffSetX - 128))); vector2.x += (float)num2; if (vector2.x > 511f) { vector2.x = 511f; } if (vector2.x < 0f) { vector2.x = 0f; } num2 = (int)((recordByKey.OffSetY <= 128) ? recordByKey.OffSetY : (-(int)(recordByKey.OffSetY - 128))); vector2.y += (float)num2; if (vector2.y > 1023f) { vector2.y = 1023f; } if (vector2.y < 0f) { vector2.y = 0f; } Color in_color = new Color32(recordByKey.ColorR, recordByKey.ColorG, recordByKey.ColorB, byte.MaxValue); uint layoutMapInfoID = (uint)GameConstants.TileMapPosToMapID((int)vector2.x, (int)vector2.y); int num3 = -1; int num4 = -1; MapTileController.MapIDtoMapTileRowCol(layoutMapInfoID, ref num3, ref num4); if (num3 > -1 && num4 > -1) { MapTileController.mapTileShowDamageRange(num3, num4, in_color); } while (recordByKey.NextID != 0) { ushort nextID = recordByKey.NextID; recordByKey = DataManager.MapDataController.MapWeaponDamageRangeTable.GetRecordByKey(nextID); if (nextID != recordByKey.ID) { break; } vector2 = tileMapPosbyPointCode; num2 = (int)((recordByKey.OffSetX <= 128) ? recordByKey.OffSetX : (-(int)(recordByKey.OffSetX - 128))); vector2.x += (float)num2; if (vector2.x > 511f) { vector2.x = 511f; } if (vector2.x < 0f) { vector2.x = 0f; } num2 = (int)((recordByKey.OffSetY <= 128) ? recordByKey.OffSetY : (-(int)(recordByKey.OffSetY - 128))); vector2.y += (float)num2; if (vector2.y > 1023f) { vector2.y = 1023f; } if (vector2.y < 0f) { vector2.y = 0f; } in_color = new Color32(recordByKey.ColorR, recordByKey.ColorG, recordByKey.ColorB, byte.MaxValue); layoutMapInfoID = (uint)GameConstants.TileMapPosToMapID((int)vector2.x, (int)vector2.y); MapTileController.MapIDtoMapTileRowCol(layoutMapInfoID, ref num3, ref num4); if (num3 > -1 && num4 > -1) { MapTileController.mapTileShowDamageRange(num3, num4, in_color); } } } }