Example #1
0
// Generate Map Values
    private void GenerateValues()
    {
        // Get the Holder for all the map tiles
        if (tMapHolder != null)
        {
            // Check if the tree at the start is spawned yet or not
            if (iTree < refMapValue.GetMapValue(1))
            {
                ++iTree;
                // Random generated position out of tile map size
                int iRandom = Mathf.RoundToInt(Random.Range(1.0f, tMapHolder.childCount));
                // Loop Random Generation till tile is not obstructed
                while (tMapHolder.GetChild(iRandom).GetComponent <TileBehaviour>().GetInteraction(5) == true)
                {
                    iRandom = Mathf.RoundToInt(Random.Range(1.0f, tMapHolder.childCount));
                }

                // Get the tile of the randomized location and create a Tree on said position
                Transform tRandomTransform = tMapHolder.GetChild(iRandom).transform;
                Transform tTree            = Instantiate(refMapValue.GetMapObject(1) as Object, tRandomTransform.position, Quaternion.identity) as Transform;
                tTree.parent = tEnvironmentHolder;

                // Set Tree's Parent Tile to set Tile as Obstructed
                tTree.GetComponent <Environment>().SetParentTile(tRandomTransform);

                // Setting Instantiated Values
                tTree.GetComponent <Environment>().SetReferences(refCore, refMapValue);
                tTree.GetComponent <Environment>().SetReferenceName("Wood");
                tTree.GetComponent <Environment>().SetStageMax(3);
                tTree.GetComponent <Environment>().SetStageChange(5);
                tTree.GetComponent <Environment>().SetStageLevel(1);
            }

            // Check if the stone at the start is spawned yet or not
            if (iStone < refMapValue.GetMapValue(2))
            {
                ++iStone;
                // Random generated position out of tile map size
                int iRandom = Mathf.RoundToInt(Random.Range(1.0f, tMapHolder.childCount));
                // Loop Random Generation till tile is not obstructed
                while (tMapHolder.GetChild(iRandom).GetComponent <TileBehaviour>().GetInteraction(5) == true)
                {
                    iRandom = Mathf.RoundToInt(Random.Range(1.0f, tMapHolder.childCount));
                }

                // Get the tile of the randomized location and create a Stone on said position
                Transform tRandomTransform = tMapHolder.GetChild(iRandom).transform;
                Transform tStone           = Instantiate(refMapValue.GetMapObject(2) as Object, tRandomTransform.position, Quaternion.identity) as Transform;
                tStone.parent = tEnvironmentHolder;

                // Set Tree's Parent Tile to set Tile as Obstructed
                tStone.GetComponent <Environment>().SetParentTile(tRandomTransform);

                // Setting Instantiated Values
                tStone.GetComponent <Environment>().SetReferences(refCore, refMapValue);
                tStone.GetComponent <Environment>().SetReferenceName("Stone");
                tStone.GetComponent <Environment>().SetStageMax(2);
                tStone.GetComponent <Environment>().SetStageChange(8);
                tStone.GetComponent <Environment>().SetStageLevel(1);
            }
        }
    }