protected override void OnAwake(PlayerActor player) { Singleton <Input> .Instance.ReserveState(Input.ValidType.UI); Singleton <Input> .Instance.SetupState(); MapUIContainer.ClosetUI.CoordinateFilterSource = Singleton <Game> .Instance.Environment.ClosetCoordinateList; MapUIContainer.SetActiveClosetUI(true); ObservableExtensions.Subscribe <Unit>(Observable.Take <Unit>((IObservable <M0>) this._onEndMenu, 1), (Action <M0>)(_ => { player.Controller.ChangeState("Normal"); MapUIContainer.ClosetUI.CoordinateFilterSource = (List <string>)null; })); }