public static void DispMapStats(int[,] stats) { float total = MapConst.MAP_WIDTH * MapConst.MAP_HEIGHT; GUILayout.Label("camp\t | level | count | percent"); for (int camp = 0; camp < 4; ++camp) { for (int level = 0; level < 3; ++level) { GUILayout.Label(string.Format("{0:D4}", camp) + " " + MapTileVO.Camp2String(camp).Substring(0, 4) + "\t" + " | " + string.Format("{0:D5}", level) + " | " + string.Format("{0:D7}", stats[camp, level]) + " | " + stats[camp, level] / total * 100); } } GUILayout.Label("strait | " + string.Format("{0:D7}", stats[4, 0]) + " | " + stats[4, 0] / total * 100); GUILayout.Label("block | " + string.Format("{0:D7}", stats[4, 1]) + " | " + stats[4, 1] / total * 100); GUILayout.Label("neutral | " + string.Format("{0:D7}", stats[4, 2]) + " | " + stats[4, 2] / total * 100); }
SpriteRenderer CreateBlock(MapTileVO tile) { SpriteRenderer block = GameObjectPool.GetInstance().SpawnGo(blockTmp.gameObject).GetComponent <SpriteRenderer>(); block.gameObject.name = blockTmp.gameObject.name; int blockIdx = Mathf.Clamp(tile.camp1, 0, 2); if (tile.blockType == MapBlockType.Mountain) { block.sprite = mapSprites.Get(MapTileVO.Camp2String(tile.camp) + "_mountain_" + blockIdx); } else if (tile.blockType == MapBlockType.Forest) { block.sprite = mapSprites.Get(MapTileVO.Camp2String(tile.camp) + "_tree_" + blockIdx); } return(block); }