Example #1
0
        private MapOverlay OverlayTitlebarMenuTutorial()
        {
            if (API.State.WindowMode != WindowMode.Overlay)
            {
                return(this.NormalOverlayModeTutorial());
            }
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 200));
            int center = API.UiElements.TileDisplay.Width / 2;

            var tex = new MapTexture
            {
                Texture           = API.Content.Textures.ArrowUp,
                PositionAlignment = MapItemAlignment.Top | MapItemAlignment.Center,
                Size     = new Vector2(128, 128),
                Position = new PositionDefinition {
                    Type = DrawMode.ViewPort, X = center, Y = 0
                },
            };

            items.MapItems.Add(tex);

            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Overlay Menu", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("The Overlay Menu provides quick access to many useful controls. You may access it by right-clicking the title bar.", 400).Break();
            txts.Break();
            txts.Text("Please open the Overlay Menu now.", textColor: Color.Green).Break();
            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }
Example #2
0
        private MapOverlay NormalResizeTutorial()
        {
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 200));
            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Window Size", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("You may resize the window by dragging the window border using the mouse.", 400).Break();
            txts.Break();
            txts.Text("Please resize the window now.", textColor: Color.Green).Break();
            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }
Example #3
0
        private MapOverlay NormalOverlayModeTutorial()
        {
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 200));
            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Overlay Mode", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("Overlay Mode maximizes the visible map area and keeps PMV on top of other windows, such as Anarchy Online.", 390).Break();
            txts.Text("You may enter Overlay Mode by going to the top menu and clicking view->Overlay Mode, or by pressing [F12].", 390).Break();
            txts.Break();
            txts.Text("Please enter Overlay Mode now.", textColor: Color.Green).Break();

            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }
Example #4
0
        private MapOverlay OverlayExitTutorial()
        {
            if (API.State.WindowMode != WindowMode.Overlay)
            {
                return(this.NormalOverlayModeTutorial());
            }
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 200));
            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Exiting Overlay Mode", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("You may exit overlay mode by pressing the close window button at top right, by opening the Overlay Menu and selecting 'Exit Overlay Mode', or pressing [F12]", 400).Break();
            txts.Break();
            txts.Text("Please exit overlay mode now.", textColor: Color.Green).Break();
            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }
Example #5
0
        private MapOverlay NormalZoomInTutorial()
        {
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 200));
            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Zooming in", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("You may zoom in on the map by the following means:").Break();
            txts.Text("- Double left-click anywhere on the map").Break();
            txts.Text("- Pressing the 'Zoom In' button to the right").Break();
            txts.Text("- Pressing the + key on your keyboard").Break();
            txts.Text("- Using your keyboards zoom button, if it has one").Break();
            txts.Break();
            txts.Text("Please zoom in now.", textColor: Color.Green).Break();

            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }
Example #6
0
        private MapOverlay NormalMagnificationTutorial()
        {
            var items = new GuiOverlay();

            items.MapItems.Add(this.GetTutorialStamp(500, 230));
            var txts = new MapTextBuilder(FontType.GuiNormal, Color.White, Color.Black, true, MapItemAlignment.Top | MapItemAlignment.Left);

            txts.Text("Tutorial: Magnification", textColor: Color.Red, font: FontType.GuiXLarge).Break();
            txts.Text("Magnification lets you shrink or enlarge the size of the underlying planet map. ", 400).Break();
            txts.Break();
            txts.Text("You may alter magnification by the following means:", 400).Break();
            txts.Text("- Manipulating the magnification slider in the main UI, right pane", 400).Break();
            txts.Text("- Pressing [Ctrl] while scrolling the mouse wheel", 400).Break();
            txts.Break();
            txts.Text("Please use the magnifying feature now.", textColor: Color.Green).Break();
            items.MapItems.AddRange(txts.ToMapItem(DrawMode.ViewPort, (int)(this.TutorialFramePosition.X - items.MapItems.First().Size.X / 2.5), this.TutorialFramePosition.Y));

            return(items);
        }