private void SetupBuffsAndDebuffs(MapSquare square) { if (square.GetEnemyBuffs().Count <= 0) { enemyBuffIcon.color = new Color(0.5f, 0.5f, 0.5f, 1); } else { enemyBuffIcon.color = new Color(1, 1, 1, 1); } if (square.GetEnemyDebuffs().Count <= 0) { enemyDebuffIcon.color = new Color(0.5f, 0.5f, 0.5f, 1); } else { enemyDebuffIcon.color = new Color(1, 1, 1, 1); } }