// Start is called before the first frame update void Start() { _TileMap = WorldController.GetWorldController.TileMap; Lib = WorldController.GetWorldController.GetComponentInChildren <TileLibrary>(); MSC = WorldController.GetWorldController.GetComponentInChildren <MapSaveController>(); Dictionary <int, GameObject> t = Lib.GetTileList(); TileIds = new List <int>(t.Keys); TileIds.Sort(); }
void Start() { TileMap = WorldController.GetWorldController.TileMap; TileLib = WorldController.GetWorldController.GetComponentInChildren <TileLibrary>(); MapSaver = WorldController.GetWorldController.GetComponentInChildren <MapSaveController>(); MenuScript = GetComponent <MenuScript>(); if (StaticMapInfo.Level != "" && StaticMapInfo.LoadingIntoLevelEditor) { HideAllDialogPanels(); _yourMapsPanel.SetActive(false); // MapSaver.LoadTileSet(StaticMapInfo.Level); } }