public static void NotifySack(int x, int y, long price) { MapSack sack = MapLogic.Instance.GetSackAt(x, y); if (sack == null) { NotifyNoSack(x, y); return; } foreach (ServerClient client in ServerManager.Clients) { if (client.State != ClientState.Playing) { continue; } Player p = MapLogic.Instance.GetNetPlayer(client); if (sack.IsVisibleForNetPlayer(p)) { ClientCommands.SackAt sckCmd; sckCmd.X = x; sckCmd.Y = y; sckCmd.Price = price; client.SendCommand(sckCmd); } } }
public bool Process() { if (Unit.Stats.Health <= 0) { return(false); } // check if sack still exists MapSack targetsack = MapLogic.Instance.GetSackAt(TargetX, TargetY); if (targetsack == null) { return(false); } // if unit is on target cell, just pick up if (Unit.X <= TargetX && Unit.Y <= TargetY && Unit.X + Unit.Width > TargetX && Unit.Y + Unit.Height > TargetY) { // pick the target sack up. // add money for (int i = 0; i < targetsack.Pack.Count; i++) { Item newItem = Unit.ItemsPack.PutItem(Unit.ItemsPack.Count, new Item(targetsack.Pack[i], targetsack.Pack[i].Count)); // display "you have picked up ..." Server.NotifyItemPickup(Unit, targetsack.Pack[i].Class.ItemID, newItem.Count); } if (targetsack.Pack.Money > 0) { Unit.ItemsPack.Money += targetsack.Pack.Money; Server.NotifyItemPickup(Unit, -1, targetsack.Pack.Money); } MapLogic.Instance.RemoveSackAt(TargetX, TargetY); if (NetworkManager.IsServer) { Server.NotifyUnitPack(Unit); } return(false); // done } else { MoveState.TryWalkTo(Unit, TargetX, TargetY); return(true); } }
// sack related public MapSack GetSackByTag(int tag) { foreach (MapObject mobj in Objects) { if (mobj.GetObjectType() != MapObjectType.Sack) { continue; } MapSack sack = (MapSack)mobj; if (sack.Tag == tag) { return(sack); } } return(null); }
public MapSack PutSackAt(int x, int y, ItemPack pack, bool alwayscreate) { if (x < 0 || y < 0 || x >= Width || y >= Height) { return(null); } MapSack existingsack = null; if (alwayscreate) { RemoveSackAt(x, y); } else { existingsack = GetSackAt(x, y); } if (existingsack == null) { existingsack = new MapSack(pack); existingsack.X = x; existingsack.Y = y; existingsack.Tag = TopSackTag++; existingsack.LinkToWorld(); Objects.Add(existingsack); existingsack.UpdateNetVisibility(); } else { for (int i = 0; i < pack.Count; i++) { existingsack.Pack.PutItem(existingsack.Pack.Count, new Item(pack[i], pack[i].Count)); } existingsack.Pack.Money += pack.Money; existingsack.DoUpdateView = true; if (NetworkManager.IsServer) { Server.NotifySack(x, y, existingsack.Pack.Price); } } return(existingsack); }
// get sack at x,y public MapSack GetSackAt(int x, int y) { if (x < 0 || y < 0 || x >= Width || y >= Height) { return(null); } foreach (MapObject mobj in Nodes[x, y].Objects) { if (mobj.GetObjectType() != MapObjectType.Sack) { continue; } MapSack sack = (MapSack)mobj; return(sack); } return(null); }
public void Update() { CurrentCommandActual &= EnabledCommands; CurrentCommand = CurrentCommandActual; Spell.Spells viewCast = MapView.Instance.GetCastSpell(); if (viewCast != Spell.Spells.NoneSpell) { CurrentCommand = Commands.Cast; } else if (CurrentCommandActual == Commands.Move) { // check if ctrl is pressed. // if alt is pressed, it's always Move overriding any other command. bool bAlt = (Input.GetKey(KeyCode.RightAlt) || Input.GetKey(KeyCode.LeftAlt)); bool bCtrl = (Input.GetKey(KeyCode.RightControl) || Input.GetKey(KeyCode.LeftControl)); if (bAlt && !bCtrl) { CurrentCommand = Commands.Move; } else if (bCtrl && !bAlt) { CurrentCommand = (MapView.Instance.HoveredObject != null && (MapView.Instance.HoveredObject.GetObjectType() == MapObjectType.Monster || MapView.Instance.HoveredObject.GetObjectType() == MapObjectType.Human)) ? Commands.Attack : Commands.MoveAttack; } else { // get own player Player ownPlayer = MapLogic.Instance.ConsolePlayer; Player hisPlayer = (MapView.Instance.HoveredObject != null && (MapView.Instance.HoveredObject.GetObjectType() == MapObjectType.Monster || MapView.Instance.HoveredObject.GetObjectType() == MapObjectType.Human)) ? ((IPlayerPawn)MapView.Instance.HoveredObject).GetPlayer() : null; if (ownPlayer != null && hisPlayer != null) { if ((ownPlayer.Diplomacy[hisPlayer.ID] & DiplomacyFlags.Enemy) != 0) { CurrentCommand = Commands.Attack; } } // check pickup // if selected unit == hovered unit // AND selected unit belongs to us // AND we are hovering a pack if (CurrentCommand == Commands.Move) { MapSack sack = MapLogic.Instance.GetSackAt(MapView.Instance.MouseCellX, MapView.Instance.MouseCellY); if (sack != null && (MapView.Instance.HoveredObject == MapView.Instance.SelectedObject || MapView.Instance.HoveredObject == null) && MapView.Instance.SelectedObject != null && MapView.Instance.SelectedObject is IPlayerPawn && ((IPlayerPawn)MapView.Instance.SelectedObject).GetPlayer() == ownPlayer) { CurrentCommand = Commands.Pickup; } } } } // update visual button states for (int i = 0; i < 8; i++) { Commands icmd = (Commands)(1 << i); if ((EnabledCommands & icmd) != 0) { CommandBarDnObjects[i].SetActive(CurrentCommand == icmd); CommandBarUpObjects[i].SetActive(CurrentCommand != icmd); } else { CommandBarDnObjects[i].SetActive(false); CommandBarUpObjects[i].SetActive(false); } } }
public static void ObjectBecameVisible(Player player, MapObject mobj) { if (player.NetClient == null) { return; } //Debug.LogFormat("visible = {0}->{1}", player.Name, mobj.GetObjectType().ToString()); if (mobj.GetObjectType() == MapObjectType.Monster || mobj.GetObjectType() == MapObjectType.Human) { MapUnit unit = (MapUnit)mobj; ClientCommands.AddUnit unitCmd; unitCmd.Tag = unit.Tag; unitCmd.X = unit.X; unitCmd.Y = unit.Y; unitCmd.Angle = unit.Angle; unitCmd.Player = unit.Player.ID; unitCmd.ServerID = unit.ServerID; unitCmd.CurrentStats = unit.Stats; unitCmd.IsAvatar = (unit == unit.Player.Avatar); unitCmd.VState = unit.VState; unitCmd.IdleFrame = unit.IdleFrame; unitCmd.IdleTime = unit.IdleTime; unitCmd.MoveFrame = unit.MoveFrame; unitCmd.MoveTime = unit.MoveTime; unitCmd.FracX = unit.FracX; unitCmd.FracY = unit.FracY; unitCmd.AttackFrame = unit.AttackFrame; unitCmd.AttackTime = unit.AttackTime; unitCmd.DeathFrame = unit.DeathFrame; unitCmd.DeathTime = unit.DeathTime; unitCmd.IsAlive = unit.IsAlive; unitCmd.IsDying = unit.IsDying; unitCmd.IsHuman = (unit.GetObjectType() == MapObjectType.Human); if (unitCmd.IsHuman) { MapHuman human = (MapHuman)unit; unitCmd.IsHero = human.IsHero; } else { unitCmd.IsHero = false; } unitCmd.ItemsBody = new List <NetItem>(); for (int i = 0; i < unit.ItemsBody.Count; i++) { unitCmd.ItemsBody.Add(new NetItem(unit.ItemsBody[i])); } unitCmd.ItemsPack = new List <NetItem>(); if (unit.Player == player) { for (int i = 0; i < unit.ItemsPack.Count; i++) { unitCmd.ItemsPack.Add(new NetItem(unit.ItemsPack[i])); } } uint sps = 0; foreach (Spell cspell in unit.SpellBook) { sps |= 1u << (int)cspell.SpellID; } unitCmd.SpellBook = sps; player.NetClient.SendCommand(unitCmd); // also notify of current unit state NotifyAddUnitActionsSingle(player.NetClient, unit, unit.Actions.Skip(1).ToArray()); //Debug.LogFormat("sending player {0} unit {1}", player.Name, unitCmd.Tag); } else if (mobj.GetObjectType() == MapObjectType.Sack) { MapSack sack = (MapSack)mobj; NotifySack(sack.X, sack.Y, sack.Pack.Price); } else if (mobj.GetObjectType() == MapObjectType.Obstacle) { MapObstacle obstacle = (MapObstacle)mobj; if (obstacle.IsDead) { Server.NotifyStaticObjectDead(obstacle.X, obstacle.Y); } } }
private void InitFromFileWorker(string filename) { try { PathfindingType = (PathfindingType)Config.sv_pathfinding; AllodsMap mapStructure = AllodsMap.LoadFrom(filename); if (mapStructure == null) { //Core.Abort("Couldn't load \"{0}\"", filename); GameConsole.Instance.WriteLine("Couldn't load \"{0}\"", filename); Unload(); return; } Width = (int)mapStructure.Data.Width; Height = (int)mapStructure.Data.Height; // load in map.reg // for base terrain costs here Registry reg = null; try { reg = new Registry("world/data/map.reg"); } catch (Exception) { reg = new Registry(); } int[] NodeCosts = new int[] { reg.GetInt("Terrain", "CostLand", 8), reg.GetInt("Terrain", "CostGrass", 8), reg.GetInt("Terrain", "CostFlowers", 9), reg.GetInt("Terrain", "CostSand", 14), reg.GetInt("Terrain", "CostCracked", 6), reg.GetInt("Terrain", "CostStones", 12), reg.GetInt("Terrain", "CostSavanna", 11), reg.GetInt("Terrain", "CostMountain", 16), reg.GetInt("Terrain", "CostWater", 8), reg.GetInt("Terrain", "CostRoad", 6) }; int[] NodeTileTypesInCell = new int[] { 2, 3, 2, 4, 3, 4, 2, 2, 2, 2, 4, 4, 4, 4, 0, 0, 3, 5, 3, 3, 1, 3, 2, 4, 2, 2, 4, 2, 4, 4, 0, 0, 2, 3, 2, 4, 3, 4, 2, 4, 2, 2, 4, 2, 4, 4, 0, 0, 5, 5, 5, 5, 5, 5, 2, 2, 2, 2, 4, 4, 4, 4, 0, 0 }; int[,] NodeTileTypes = new int[16, 2] { { 2, 1 }, { 5, 1 }, { 4, 1 }, { 7, 1 }, { 6, 1 }, { 5, 6 }, { 3, 7 }, { 8, 6 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 0, 0 }, { 10, 1 }, { 0, 0 }, { 0, 0 }, { 0, 0 } }; // end loading terrain costs Nodes = new MapNode[Width, Height]; for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { MapNode node = Nodes[x, y] = new MapNode(); node.Tile = (ushort)(mapStructure.Tiles[y * Width + x] & 0x3FF); node.Height = mapStructure.Heights[y * Width + x]; node.Flags = 0; node.Light = 255; int costTileType = (node.Tile & 0x3C0) >> 6; int costTileBorder = (node.Tile & 0x3F); float costTileFactor = (NodeTileTypesInCell[costTileBorder] - 1) / 4f; // 1..5 -> 0..4 -> 0..1 int costSubTileType1 = NodeTileTypes[costTileType, 1] - 1; int costSubTileType2 = NodeTileTypes[costTileType, 0] - 1; int costSubTile1 = (costSubTileType1 >= 0) ? NodeCosts[costSubTileType1] : 0; int costSubTile2 = (costSubTileType2 >= 0) ? NodeCosts[costSubTileType2] : 0; node.BaseWalkCost = (byte)((costSubTile1 * (1f - costTileFactor)) + (costSubTile2 * costTileFactor)); // 7 = rock // 8 = water int walkType = costSubTileType1; float walkFactor = 1f - costTileFactor; if (costSubTileType2 == 7 || costSubTileType2 == 8 || costSubTileType1 == -1) { walkType = costSubTileType2; walkFactor = costTileFactor; } if (walkType < 0 || walkType == 8 || (walkType == 7 && walkFactor > 0.25f)) { node.Flags |= MapNodeFlags.BlockedTerrain; } } } // load players foreach (AllodsMap.AlmPlayer almplayer in mapStructure.Players) { Player player = new Player(almplayer); Players.Add(player); //Debug.Log(string.Format("player ID={2} {0} (flags {1})", player.Name, player.Flags, player.ID)); } GameManager.Instance.CallDelegateOnNextFrame(() => { Speed = 5; return(false); }); _TopObjectID = 0; // load obstacles for (int y = 0; y < Height; y++) { for (int x = 0; x < Width; x++) { int typeId = mapStructure.Objects[y * Width + x]; if (typeId <= 0) { continue; } typeId -= 1; MapObstacle mob = new MapObstacle(typeId); mob.X = x; mob.Y = y; mob.LinkToWorld(); AddObject(mob, false); } } // load structures if (mapStructure.Structures != null) { foreach (AllodsMap.AlmStructure almstruc in mapStructure.Structures) { MapStructure struc; struc = new MapStructure(almstruc.TypeID); if (struc.Class == null) { Debug.LogFormat("Tried to load invalid structure {0}", almstruc.TypeID); continue; } struc.X = (int)almstruc.X; struc.Y = (int)almstruc.Y; struc.Health = almstruc.Health; struc.Tag = almstruc.ID; struc.Player = GetPlayerByID(almstruc.Player - 1); if (almstruc.IsBridge) { struc.Width = almstruc.Width; struc.Height = almstruc.Height; // also this crutch is apparently done by ROM2 if (struc.Width < 2) { struc.Width = 2; } if (struc.Height < 2) { struc.Height = 2; } struc.IsBridge = true; } // find inn/shop data if needed if (struc.Class != null && struc.Class.Usable) { if ((struc.Class.ID >= 105 && struc.Class.ID <= 107) || // druid shop (struc.Class.ID >= 34 && struc.Class.ID <= 35) || // plagat shop (struc.Class.ID >= 93 && struc.Class.ID <= 95)) // kaarg shop { foreach (AllodsMap.AlmShop shop in mapStructure.Shops) { if (shop.ID == struc.Tag) { struc.Logic = new ShopStructure(struc, shop); break; } } if (struc.Logic == null) { Debug.LogFormat("Warning: Loaded multiplayer shop without data (ID={0})", struc.ID); } } else if ((struc.Class.ID >= 99 && struc.Class.ID <= 101) || // kaarg inn (struc.Class.ID >= 111 && struc.Class.ID <= 113) || // druid inn (struc.Class.ID >= 67 && struc.Class.ID <= 69)) // plagat inn { foreach (AllodsMap.AlmInnInfo info in mapStructure.Inns) { if (info.ID == struc.Tag) { struc.Logic = new InnStructure(struc, info); break; } } if (struc.Logic == null) { Debug.LogFormat("Warning: Loaded multiplayer inn without data (ID={0})", struc.ID); } } } struc.LinkToWorld(); AddObject(struc, (struc.Logic != null)); } } // load groups if (!NetworkManager.IsClient && mapStructure.Groups != null) { foreach (AllodsMap.AlmGroup almgroup in mapStructure.Groups) { Group grp = FindNewGroup((int)almgroup.GroupID); grp.RepopDelay = (int)almgroup.RepopTime * TICRATE; grp.Flags = 0; if (almgroup.GroupFlag.HasFlag(AllodsMap.AlmGroup.AlmGroupFlags.RandomPositions)) { grp.Flags |= GroupFlags.RandomPositions; } if (almgroup.GroupFlag.HasFlag(AllodsMap.AlmGroup.AlmGroupFlags.QuestKill)) { grp.Flags |= GroupFlags.QuestKill; } if (almgroup.GroupFlag.HasFlag(AllodsMap.AlmGroup.AlmGroupFlags.QuestIntercept)) { grp.Flags |= GroupFlags.QuestIntercept; } } } // load units if (!NetworkManager.IsClient && mapStructure.Units != null) { System.Diagnostics.Stopwatch sw = System.Diagnostics.Stopwatch.StartNew(); foreach (AllodsMap.AlmUnit almunit in mapStructure.Units) { if ((almunit.Flags & 0x10) != 0) { MapHuman human = new MapHuman(almunit.ServerID); if (human.Class == null) { Debug.LogFormat("Tried to load invalid unit {0}", almunit.ServerID); continue; } human.X = human.TargetX = human.SpawnX = human.LastSpawnX = (int)almunit.X; human.Y = human.TargetY = human.SpawnY = human.LastSpawnY = (int)almunit.Y; human.Tag = almunit.ID; human.Player = GetPlayerByID(almunit.Player - 1); if (almunit.HealthMax >= 0) { human.CoreStats.HealthMax = almunit.HealthMax; human.UpdateItems(); } if (almunit.Health >= 0) { human.Stats.TrySetHealth(almunit.Health); } human.CalculateVision(); human.Group = FindNewGroup(almunit.Group); human.LinkToWorld(); AddObject(human, true); } else { MapUnit unit = new MapUnit(almunit.ServerID); if (unit.Class == null) { Debug.LogFormat("Tried to load invalid unit {0}", almunit.ServerID); continue; } unit.X = unit.TargetX = unit.SpawnX = unit.LastSpawnX = (int)almunit.X; unit.Y = unit.TargetY = unit.SpawnY = unit.LastSpawnY = (int)almunit.Y; unit.Tag = almunit.ID; unit.Player = GetPlayerByID(almunit.Player - 1); if (almunit.HealthMax >= 0) { unit.CoreStats.HealthMax = almunit.HealthMax; unit.UpdateItems(); } if (almunit.Health >= 0) { unit.Stats.TrySetHealth(almunit.Health); } unit.CalculateVision(); unit.Group = FindNewGroup(almunit.Group); unit.LinkToWorld(); AddObject(unit, true); } } } // load items into units if (!NetworkManager.IsClient && mapStructure.Sacks != null) { foreach (AllodsMap.AlmSack almsack in mapStructure.Sacks) { if (almsack.Items.Length <= 0) { continue; } MapUnit unit = null; MapSack sack = null; if (almsack.UnitID != 0) { unit = GetUnitByTag((int)almsack.UnitID); if (unit == null) { Debug.LogFormat("Error: Can't resolve unit ID {0} for sack", almsack.UnitID); continue; } } else { sack = PutSackAt((int)almsack.X, (int)almsack.Y, new ItemPack(), false); sack.Pack.Money += almsack.Gold; } List <Item> items = new List <Item>(); foreach (AllodsMap.AlmSackItem almitem in almsack.Items) { List <ItemEffect> effects = new List <ItemEffect>(); AllodsMap.AlmEffect almBaseEffect = null; int almBaseEffectId = (int)(almitem.EffectNumber - 1); if (mapStructure.Effects != null && almBaseEffectId >= 0 && almBaseEffectId < mapStructure.Effects.Length) { almBaseEffect = mapStructure.Effects[almBaseEffectId]; foreach (AllodsMap.AlmEffectModifier mod in almBaseEffect.EffectModifiers) { ItemEffect effect = new ItemEffect((ItemEffect.Effects)mod.TypeOfMod, (int)mod.Value); effects.Add(effect); } } else if (almBaseEffectId >= 0) { Debug.LogFormat("Warning: Can't resolve effect #{0} for sack item", almBaseEffectId); } Item item = new Item((ushort)almitem.ItemID, effects); if (unit != null) { if (almitem.Wielded > 0) { unit.PutItemToBody((MapUnit.BodySlot)item.Class.Option.Slot, item); } else { unit.ItemsPack.PutItem(unit.ItemsPack.Count, item); } } else if (sack != null) { sack.Pack.PutItem(sack.Pack.Count, item); } } } } //* WB_pathfind if (PathfindingType == PathfindingType.Flood) { Wizard.LoadMap(this); } //* end // only if loaded MapStructure = mapStructure; FileName = filename; FileMD5 = ResourceManager.CalcMD5(FileName); MapLighting = new TerrainLighting(Width, Height); CalculateLighting(180); // postprocessing // if we are playing in singleplayer, then console player is Self. if (!NetworkManager.IsClient && !NetworkManager.IsServer) { Player Self = GetPlayerByName("Self"); if (Self == null) { GameConsole.Instance.WriteLine("Error: couldn't set ConsolePlayer: Self not found!"); } else { ConsolePlayer = Self; } if (ConsolePlayer != null) { ConsolePlayer.Name = Config.cl_nickname.Length == 0 ? "Self" : Config.cl_nickname; ConsolePlayer.Flags = 0; ConsolePlayer.Diplomacy[ConsolePlayer.ID] = DiplomacyFlags.Ally | DiplomacyFlags.Vision; GameManager.Instance.CallDelegateOnNextFrame(() => { ConsolePlayer.Avatar = CreateAvatar(ConsolePlayer); // center view on avatar. MapView.Instance.CenterOnObject(ConsolePlayer.Avatar); return(false); }); } } if (!NetworkManager.IsClient) { // testing /* * ItemPack testpack = new ItemPack(); * testpack.PutItem(0, new Item("Very Rare Crystal Ring")); * PutSackAt(16, 16, testpack, false); */ /* * MapProjectile proj = new MapProjectile(15); * proj.SetPosition(16, 16, 0); * Objects.Add(proj); */ } GameManager.Instance.CallDelegateOnNextFrame(() => { MapView.Instance.OnMapLoaded(); return(false); }); } catch (Exception e) { Debug.LogError(e); GameConsole.Instance.WriteLine("Failed to load {0}: {1}: {2}", filename, e.GetType().Name, e.Message); MapStructure = null; } finally { IsLoading = false; } }