private void DrawMapRoom(MapRoom mapRoom, DungeonRoom dungeonRoom) { mapRoom.SetRoomEnable(true); foreach (var conn in dungeonRoom.Connections) { mapRoom.SetConnectionEnable(conn.Key, true); } if (dungeonRoom.Coordinate == GameManager.singleton.CurrentRoomCoord) { mapRoom.ColorRoom(Color.blue); } else { mapRoom.ColorRoom(Color.white); } }