public MapPoint(Coordinate point, int index, string name, MapPointType type, double?speedLimit = null) { this.Point = point; this.Index = index; this.Name = name; this.PointType = type; this.SpeedLimit = speedLimit; this.Properties = new Dictionary <string, object>(); }
public void TEST_MakeNewPoint(MapPointType mmt) { int x = Random.Range(0, mapSectors.Length); var rs = mapSectors[x]; if (rs == null) { AddNewSector((byte)x, mmt, Environment.defaultEnvironment); } }
public static MapPoint CreatePointOfType(float i_angle, float i_height, MapPointType mtype) { switch (mtype) { case MapPointType.MyCity: case MapPointType.FlyingExpedition: return(new MapPoint(i_angle, i_height, mtype)); case MapPointType.Star: return(new SunPoint(i_angle, i_height, GameMaster.realMaster.globalMap.ascension)); case MapPointType.Unknown: case MapPointType.Station: case MapPointType.Wreck: case MapPointType.Island: case MapPointType.SOS: case MapPointType.Portal: case MapPointType.Colony: case MapPointType.Wiseman: case MapPointType.Wonder: case MapPointType.Resources: float f = Random.value; var p = Path.NoPath; if (f > 0.1f) { if (f > 0.7f) { p = Path.TechPath; } else { if (f > 0.4f) { p = Path.SecretPath; } else { p = Path.LifePath; } } } return(new PointOfInterest(i_angle, i_height, mtype, p)); case MapPointType.QuestMark: return(new MapPoint(i_angle, i_height, mtype)); default: return(new MapPoint(i_angle, i_height, mtype)); } }
private void AddNewSector(byte index, MapPointType mtype, Environment e) { if (mapSectors[index] != null) { RemoveSector(index); } Vector2 spos = GetSectorPosition(index); MapPoint mpoint = MapPoint.CreatePointOfType(spos.x, spos.y, mtype); AddPoint(mpoint, false); RingSector rs = new RingSector(mpoint, e); mapSectors[index] = rs; actionsHash++; }
public static int generateCount(MapPointType mpt) { if (MapPointType.BOSS.Equals(mpt)) { return(1); } if (MapPointType.SKIRMISH.Equals(mpt)) { return(Random.Range(2, 4)); } if (MapPointType.ARMY.Equals(mpt)) { return(Random.Range(4, 6)); } return(0); }
public void SetMapPointInfoTitleText(MapPointType mapPointType) { if (mapPointType == MapPointType.BATTLE) { mapPointInfoTitleText.text = "Battle"; } if (mapPointType == MapPointType.ELITEBATTLE) { mapPointInfoTitleText.text = "Battle Elite"; } else if (mapPointType == MapPointType.RANDOM) { mapPointInfoTitleText.text = "Random"; } else if (mapPointType == MapPointType.SAVE) { mapPointInfoTitleText.text = "Save"; } else if (mapPointType == MapPointType.SHOP) { mapPointInfoTitleText.text = "Shop"; } else if (mapPointType == MapPointType.MINIBOSS) { mapPointInfoTitleText.text = "Mini Boss"; } else if (mapPointType == MapPointType.TREASURE) { mapPointInfoTitleText.text = "Treasure"; } else if (mapPointType == MapPointType.END) { mapPointInfoTitleText.text = "Finale"; } else if (mapPointType == MapPointType.NONE || mapPointType == MapPointType.START || mapPointType == MapPointType.END) { mapPointInfoTitleText.text = ""; } }
public static Rect GetMarkerRect(MapPointType mtype) { float p = 0.25f; switch (mtype) { case MapPointType.MyCity: return(new Rect(p, 0, p, p)); case MapPointType.Station: return(new Rect(0, p, p, p)); case MapPointType.Wreck: return(new Rect(p, p, p, p)); case MapPointType.FlyingExpedition: return(new Rect(2 * p, p, p, p)); case MapPointType.Island: return(new Rect(3 * p, p, p, p)); case MapPointType.SOS: return(new Rect(0, 2 * p, p, p)); case MapPointType.Portal: return(new Rect(p, 2 * p, p, p)); case MapPointType.QuestMark: return(new Rect(2 * p, 2 * p, p, p)); case MapPointType.Colony: return(new Rect(3 * p, 2 * p, p, p)); case MapPointType.Star: return(new Rect(0, 3 * p, p, p)); case MapPointType.Wiseman: return(new Rect(p, 3 * p, p, p)); case MapPointType.Wonder: return(new Rect(2 * p, 3 * p, p, p)); case MapPointType.Resources: return(new Rect(3 * p, 3 * p, p, p)); case MapPointType.Unknown: default: return(new Rect(0, 0, p, p)); } }
public MovingMapPoint(float i_angle, float i_height, byte ring, MapPointType mtype) : base(i_angle, i_height, mtype) { moveVector = Vector2.zero; }
protected MapPoint(float i_angle, float i_height, MapPointType mtype) { ID = nextID++; angle = i_angle; height = i_height; ringIndex = GameMaster.realMaster.globalMap.DefineRing(height); type = mtype; switch (mtype) { case MapPointType.Unknown: stability = Random.value * 0.3f; break; case MapPointType.MyCity: stability = 1f; break; case MapPointType.Star: stability = 0.5f + Random.value * 0.4f; break; case MapPointType.Station: stability = 0.5f; break; case MapPointType.Wreck: stability = 0.1f + 0.23f * Random.value; break; case MapPointType.FlyingExpedition: stability = 1f; break; // flyingExpedition.expedition.sectorCollapsingTest case MapPointType.Island: stability = 0.5f + Random.value * 0.2f; break; case MapPointType.SOS: stability = Random.value * 0.05f; break; case MapPointType.Portal: stability = 0.1f + Random.value * 0.3f; break; case MapPointType.QuestMark: stability = 1f; break; case MapPointType.Colony: stability = 0.4f + Random.value * 0.2f; break; case MapPointType.Wiseman: stability = 0.5f + Random.value * 0.25f; break; case MapPointType.Wonder: stability = Random.value; break; case MapPointType.Resources: stability = 0.2f + Random.value * 0.3f; break; } destroyed = false; }
public const string WetSection = "21600"; //湿滑路段 #endregion public static string GetExamItemCode(MapPointType pointType) { switch (pointType) { case MapPointType.TurnLeft: return(TurnLeft); case MapPointType.StraightThrough: return(StraightThrough); case MapPointType.TurnRight: return(TurnRight); case MapPointType.SharpTurn: return(SharpTurn); case MapPointType.PedestrianCrossing: return(PedestrianCrossing); case MapPointType.SchoolArea: return(SchoolArea); case MapPointType.BusArea: return(BusArea); case MapPointType.StraightDriving: return(StraightDriving); case MapPointType.Overtaking: return(Overtaking); case MapPointType.ChangeLines: return(ChangeLanes); case MapPointType.Meeting: return(Meeting); case MapPointType.PullOver: return(PullOver); case MapPointType.TurnRound: return(TurnRound); case MapPointType.ModifiedGear: return(ModifiedGear); //case MapPointType.AddGear: // return AddGear; case MapPointType.Roundabout: return(Roundabout); case MapPointType.NextItem: return(NextItem); case MapPointType.StartSpeedLimit: return(SpeedLimit); case MapPointType.PedestrianCrossingHasPeople: return(PedestrianCrossingHasPeople); case MapPointType.SlowSpeed: return(SlowSpeed); case MapPointType.OvertakeChangeMeeting: return(OvertakeChangeMeeting); case MapPointType.TurnRightVoice: return(TurnRightVoice); default: return(string.Empty); } }
public PointOfInterest(float i_angle, float i_height, MapPointType mtype, Path i_path) : base(i_angle, i_height, mtype) { difficulty = CalculateDifficulty(); path = i_path; }
public MapPointType PickMainPointType() { MapPointType[] list = new MapPointType[4]; switch (presetType) { case EnvironmentPreset.Ocean: list[0] = MapPointType.Resources; list[1] = MapPointType.SOS; list[2] = MapPointType.Island; list[3] = MapPointType.Wonder; break; case EnvironmentPreset.Meadows: list[0] = MapPointType.Resources; list[1] = MapPointType.Wreck; list[2] = MapPointType.Station; list[3] = MapPointType.Colony; break; case EnvironmentPreset.WhiteSpace: list[0] = MapPointType.Star; list[1] = MapPointType.Wiseman; list[2] = MapPointType.Wonder; list[3] = MapPointType.Portal; break; case EnvironmentPreset.Space: case EnvironmentPreset.Ice: list[0] = MapPointType.Resources; list[1] = MapPointType.Wreck; list[2] = MapPointType.SOS; list[3] = MapPointType.Station; break; case EnvironmentPreset.Desert: list[0] = MapPointType.Resources; list[1] = MapPointType.Wreck; list[2] = MapPointType.SOS; list[3] = MapPointType.Island; break; case EnvironmentPreset.Fire: list[0] = MapPointType.Star; list[1] = MapPointType.Wreck; list[2] = MapPointType.SOS; list[3] = MapPointType.Portal; break; case EnvironmentPreset.Ruins: list[0] = MapPointType.Resources; list[1] = MapPointType.Wreck; list[2] = MapPointType.Wiseman; list[3] = MapPointType.Colony; break; case EnvironmentPreset.Crystal: list[0] = MapPointType.Resources; list[1] = MapPointType.Wiseman; list[2] = MapPointType.Island; list[3] = MapPointType.Portal; break; case EnvironmentPreset.Forest: list[0] = MapPointType.Resources; list[1] = MapPointType.Island; list[2] = MapPointType.Colony; list[3] = MapPointType.Wonder; break; case EnvironmentPreset.Pollen: list[0] = MapPointType.SOS; list[1] = MapPointType.Wreck; list[2] = MapPointType.Island; list[3] = MapPointType.Portal; break; case EnvironmentPreset.Pipe: list[0] = MapPointType.Resources; list[1] = MapPointType.Wreck; list[2] = MapPointType.Star; list[3] = MapPointType.Island; break; default: list[0] = MapPointType.Resources; list[1] = MapPointType.Island; list[2] = MapPointType.Station; list[3] = MapPointType.Wonder; break; } float x = Random.value; if (x > 0.3f) { if (x > 0.6f) { return(list[0]); } else { return(list[1]); } } else { if (x < 0.1f) { return(list[3]); } else { return(list[2]); } } }
public static void DefinePointOfInterest(GlobalMap gmap, out MapPointType mtype, out Path path) { var ascension = gmap.ascension; ((MapPointType pointType, Path path)pointInfo, float probability)[] probabilities;