public void SetData(MapPointController point, ForceTravel.TravelType type) { moveCamp = false; TravelType = type; idPoint = point.MapPoint.idPoint; concreteField = point; gameObject.SetActive(true); }
public void SetData(MapPointController point) { moveCamp = true; TravelType = ForceTravel.TravelType.Camp; idPoint = point.MapPoint.idPoint; concreteField = point; gameObject.SetActive(true); }
void GiveRegion(MapPointController point) { var regions = my.gameObject.GetComponent <Regions>(); point.MapPoint.idRegion = regions.regions.FindIndex(x => x == point.GetComponentInParent <Region>().gameObject); }