public MainHub(MainGame tempGame) : base("Sprites/MainHub.png", 32, 24, "Sprites/MainHub.png", 32, 24, "colors.png", 1, 1, tempGame) { FileName = @"Screens/MainHub/MainHub.tmx"; Map _levelData = MapParser.ReadMap(FileName); SpawnCollisionTiles(_levelData); SpawnBackgroundTiles(_levelData, true); SpawnObjects(_levelData); SpawnOverlapTiles(_levelData); _game = tempGame; _displayTut = _game.DisplayTutorial; _tickets = new TicketDisplay(_game); AddChild(_tickets); _clock = new Clock(); AddChild(_clock); if (_displayTut) { _c = new ConversationBox("Text/Tutorial.txt", this); AddChild(_c); } FirstInstance = false; _shopKeeper = new ShopKeeper(); AddChild(_shopKeeper); }
void Start() { inputController = Camera.main.GetComponent <TutorialInputController>(); uiController = Camera.main.GetComponent <TutorialUIController>(); soundController = gameObject.GetComponent <SoundController>(); camController = Camera.main.GetComponent <CameraController>(); TileFactory.tileMaterial = tileMaterial; matrix = new Matrix(MapParser.ReadMap("Maps/tutorial")); MapDrawer.instantiateMap(matrix.getIterable()); players = new List <Player> (); players.Add(new Player("Jugador", StatsFactory.GetStat(SlimeCoreTypes.SLOTH))); // Test with 2 players //players.Add(new Player("IA Tutorial", 1, StatsFactory.GetStat(SlimeCoreTypes.SLOTH))); // Test with 2 players players[0].SetColor(new Color(1, 1, 1)); //players[1].SetColor(new Color(1,0,1)); playerSlime = SlimeFactory.instantiateSlime(players[0], new Vector2(0f, -2f)); //SlimeFactory.instantiateSlime(players[1], new Vector2(0f,2f)); status = GameControllerStatus.WAITINGFORACTION; currentPlayer = players [0]; uiController.UpdateRound(currentTurn + 1); uiController.UpdatePlayer(GetCurrentPlayer().GetColor()); uiController.UpdateActions(playerActions, GetCurrentPlayer().actions); uiController.ShowBothPanels(); InitDialogChains(); InitMarker(); marker.SetParentTransform(playerSlime.transform); marker.SetMarkerRelativeSize(); marker.SetActive(false); FloatingTextController.Initialize(); }
public BarHub(MainGame tempGame) : base("Sprites/Bar.png", 32, 24, "Sprites/Bar.png", 32, 24, "colors.png", 1, 1, tempGame) { FileName = @"Screens/BarHub/BarHub.tmx"; Map _levelData = MapParser.ReadMap(FileName); SpawnCollisionTiles(_levelData); SpawnBackgroundTiles(_levelData, false); SpawnObjects(_levelData); SpawnOverlapTiles(_levelData); FirstInstance = false; _game = tempGame; _tickets = new TicketDisplay(_game); AddChild(_tickets); _clock = new Clock(); AddChild(_clock); _dj = new DJ(); LateAddChild(_dj); _barMan = new BarMan(); LateAddChild(_barMan); _devil = new DevilNPC(); LateAddChild(_devil); _cat = new CatManNPC(); LateAddChild(_cat); }
public Challenge(string name, string description, int maxTurns, int modo, int map) { this.name = name; this.description = description; this.maxTurns = maxTurns; this.modo = modo; this.map = new Matrix(MapParser.ReadMap((MapTypes)map)); }
public Level(string fileName) { String pathName = Path.GetDirectoryName(fileName); Map levelData = MapParser.ReadMap(fileName); PlaceImageLayer(levelData, pathName); SpawnTiles(levelData); SpawnObjects(levelData); }
public LevelLoader(string mapName) { _mapData = MapParser.ReadMap(mapName); _tileWidth = (short)_mapData.TileWidth; _tileHeight = (short)_mapData.TileHeight; //Calls both methods to create tiles and objects this.LoadLevel(_mapData); this.LoadGameObjects(_mapData); AddChild(hud); }
public ArkanoidLevelScreen(string filename, MainGame tempGame) { _game = tempGame; _blocks = new List <Block>(); Map leveldata = MapParser.ReadMap(filename); // Reads the data of the .tmx file SpawnObjects(leveldata); // Calls SpawnObjects method to spawn the objects from the .tmx file in the level. // Plays an audio file as background music Sound backgroundMusic = new Sound("ArkanoidSounds/LevelStart.mp3", false, true); _backgroundMusicChannel = backgroundMusic.Play(); _backgroundMusicChannel.Volume = 1f; _isLevelStarted = false; }
public LevelRoadRacer(MainGame tempGame) { _game = tempGame; FileName = @"RoadRacerLevel/RoadRacer.tmx"; Map _levelData = MapParser.ReadMap(FileName); SpawnRoad(_levelData); _obst = new Obstacles(tempGame); _obst.SetXY(game.width / 2, 0); AddChild(_obst); _overlay = new Overlay(); AddChild(_overlay); _player = new PlayerRoadRacer(this, tempGame); AddChild(_player); Sound backgroundMusic = new Sound("Sounds/RoadRacerSong.mp3", true, true); _backgroundMusicChannel = backgroundMusic.Play(); _backgroundMusicChannel.Volume = 1f; }
void OnGUI() { //GUI.skin = Skin; if (GUI.Button(new Rect(5, 5, 160, 35), "Load map")) { string[] path = StandaloneFileBrowser.OpenFilePanel("Open trk file", CrashdayPath + "/user/", "trk", false); if (path.Length != 0 && path[0].Length != 0) { PlayerPrefs.SetString("lastmappath", path[0]); Track = MapParser.ReadMap(path[0]); GetComponent <TrackManager>().LoadTrack(Track); } } if (GUI.Button(new Rect(175, 5, 160, 35), "Save map")) { string path = StandaloneFileBrowser.SaveFilePanel("Save trk file", CrashdayPath + "/user/", "my_awesome_track", "trk"); if (path.Length != 0) { MapParser.SaveMap(GetComponent <TrackManager>().CurrentTrack, path); } } }
public static void SaveTrackInfo(string path) { TRACK = MapParser.ReadMap(path); Trackname = Path.GetFileNameWithoutExtension(path); }
public void generateLevel(int index) { _filename = "Data/Levels/level" + index + ".tmx"; //Background creation Bitmap Bmp = new Bitmap(800, 600); Graphics gfx = Graphics.FromImage(Bmp); SolidBrush brush = new SolidBrush(Color.FromArgb(135, 206, 235)); gfx.FillRectangle(brush, 0, 0, 800, 600); Sprite _background = new Sprite(Bmp); AddChild(_background); _background.width = 2000; _background.height = 2000; Map level = MapParser.ReadMap(_filename); for (int i = 0; i < level.Layers.Length; i++) { Layer _currentLayer = level.Layers[i]; Data leveldata = _currentLayer.Data; String levelData = _currentLayer.Data.innerXML.ToString(); levelData = levelData.Replace("\n", ""); int[] _tilesArray = Array.ConvertAll(levelData.Split(','), int.Parse); int _columns = level.Layers[i].Width; int _rows = level.Layers[i].Height; int tileset_number; if (i == 3) { tileset_number = 1; } else { tileset_number = 0; } for (int j = 0; j < _tilesArray.Length; j++) { if (_tilesArray[j] != 0) { int x = j % _columns; int y = j / _columns; _tiles.Add(new Tile(_tilesArray[j], "Data" + level.TileSets[tileset_number].Image.FileName, level.TileSets[tileset_number].Columns, level.TileSets[tileset_number].Rows)); _tiles[_num_objects].currentFrame = _tilesArray[j] - level.TileSets[tileset_number].FirstGId; _tiles[_num_objects].x = (x * 30) + level.Layers[i].offsetx; _tiles[_num_objects].y = (y * 32) + level.Layers[i].offsety - level.TileSets[tileset_number].TileHeight; AddChild(_tiles[_num_objects]); _num_objects++; } } } { bool flipped = false; if (index == 2) { flipped = true; } TiledObject _object = level.ObjectGroups[2].Objects[0]; _player = new Player(_object.X, _object.Y, flipped); } for (int i = 0; i < level.ObjectGroups[0].Objects.Length; i++) { TiledObject _object = level.ObjectGroups[0].Objects[i]; switch (_object.Type) { case "Coin": Coin _coin = new Coin(_object.X, _object.Y); AddChild(_coin); break; case "Chest": ChestBox _chest = new ChestBox(_object.X, _object.Y); AddChild(_chest); break; case "Trigger": Trigger _trigger = new Trigger(_object.X, _object.Y); AddChild(_trigger); break; } } AddChild(_player); for (int i = 0; i < level.ObjectGroups[1].Objects.Length; i++) { TiledObject _object = level.ObjectGroups[1].Objects[i]; switch (_object.Type) { case "Swordman": Swordman swordman = new Swordman(_object.X, _object.Y); AddChild(swordman); break; case "Fire": Fire fire = new Fire(_object.X, _object.Y); AddChild(fire); break; case "Wizard": Wizard wizard = new Wizard(_object.X, _object.Y); AddChild(wizard); break; } } _hud = new HUD(); _hud.SetXY(300, 570); game.AddChild(_hud); _shop = new Shop(175, 50); _shop.visible = false; game.AddChild(_shop); _player.LoadHUD(); }
//---------------------------------------------------------------------------------------------------------------------- // CONSTRUCTOR //---------------------------------------------------------------------------------------------------------------------- public MapLevel(string s, Level level, Timer timer, HandHeld handHeld) { this.handHeld = handHeld; _doorsYellow = new List <Door>(); _doorsBlue = new List <Door>(); _objectList = new List <Sprite>(); _level = level; Map map = MapParser.ReadMap(s); _tileNewSize = game.height / map.Height; _width = map.Width * _tileNewSize; _height = map.Height * _tileNewSize; _timer = timer; backgroundSetup(); for (int l = 0; l < map.Layers.Length; l++) { //get string from file string layerData = map.Layers[l].Data.ToString(); //split string by the comma string[] tileData = layerData.Split(','); //create list for storing data List <int> data = new List <int>(); //go through all the strings in the tileData array (created by Split) for (int i = 0; i < tileData.Length; i++) { //get a single array entry string tile = tileData[i]; //try to convert entry to integer if (Int32.TryParse(tile, out int tileID)) { //if it works, add it to the list data.Add(tileID); } } foreach (int tile in data) { //Console.Write(String.Format( "{0}, ", tile)); if (tile > 0) { HandleMap(tile, map.Height); // Map Gets Created } posX = posX + 1; if (posX >= map.Width) { posX = 0; posY = posY + 1; } } SetupForwardObjects(); } }