// Constructor default values public GlobalConfiguration() { //default values worldName = "TWC_World"; invert = false; buildGroundTiles = true; mapOrientation = MapOrientations.xz; layerCount = 1; layerInset = 1; buildOverlappingTiles = true; layerPresetIndex = new int[1]; width = 20; height = 20; globalScale = 1; scaleTiles = true; automaticClustersize = true; clusterSize = 5; createMultiMaterialMesh = true; addMeshCollider = true; optimizeSteps = 4; randomSeed = -1; selectedAlgorithm = 0; startPosition = Vector3.zero; endPosition = Vector3.zero; }
public static string mapOrientationToString(MapOrientations orientation) { switch (orientation) { case MapOrientations.NORTH: return("N"); case MapOrientations.EAST: return("E"); case MapOrientations.SOUTH: return("S"); case MapOrientations.WEST: return("W"); case MapOrientations.FLOOR: return("F"); case MapOrientations.CEIL: return("C"); default: return(""); } }