private void LoadGroundLevelFromBuildings(MapObject mapObject)
 {
     if (mapObject.MapObjectEntity.GetType() == typeof(Room) && ((Room)mapObject.MapObjectEntity).Floor == 0)
     {
         mapObject.AddToCanvas(_canvas);
     }
 }
 public void LoadChoosenFloor(MapObject mapObject, int choosenFloor, Canvas canvas)
 {
     if (mapObject.MapObjectEntity.GetType() == typeof(Room) && ((Room)mapObject.MapObjectEntity).BuildingId == Id && ((Room)mapObject.MapObjectEntity).Floor == choosenFloor)
     {
         mapObject.AddToCanvas(canvas);
     }
 }
 private void LoadAllMapObjectsExceptRooms(MapObject mapObject)
 {
     if (mapObject.MapObjectEntity.GetType() != typeof(Room))
     {
         mapObject.AddToCanvas(_canvas);
     }
 }