public void PlayStart() { Int32 state = 0; if (PlayerManager.Instance.LocalAccount.ObType == ObPlayerOrPlayer.PlayerObType) { state = 1; } GameMapObjs GameBuilding = GameObject.FindObjectOfType(typeof(GameMapObjs)) as GameMapObjs; EntityManager.ClearHomeBase(); if (GameBuilding != null) { for (int id = 0; id < GameBuilding.transform.childCount; id++) { Transform child = GameBuilding.transform.GetChild(id); int objId = 0; try { objId = Convert.ToInt32(child.name); } catch (Exception e) { Debug.LogError(e.ToString()); continue; } int infoId = GetMapObjIndex(objId); if (ConfigReader.MapObjXmlInfoDict.ContainsKey(infoId)) { MapObjConfigInfo configInfp = ConfigReader.MapObjXmlInfoDict[infoId]; int type = configInfp.eObjectTypeID; int index = configInfp.un32ObjIdx; int camp = configInfp.n32Camp; UInt64 sGUID = (UInt64)index; EntityManager.HandleDelectEntity(sGUID); Ientity item = NpcManager.Instance.HandleCreateEntity(sGUID, (EntityCampType)camp); item.MapObgId = objId; item.realObject = child.gameObject; item.objTransform = child.gameObject.transform; item.GameObjGUID = sGUID; item.NpcGUIDType = type; item.ObjTypeID = (uint)type; item.entityType = (EntityType)ConfigReader.GetNpcInfo(type).NpcType; item.SetHp(1); item.SetHpMax(1); EntityManager.Instance.SetCommonProperty(item, type); item.RealEntity = EntityManager.AddBuildEntityComponent(item); NpcManager.Instance.AddEntity(sGUID, item); EntityManager.AddHomeBase(item); GuideBuildingTips.Instance.AddBuildingTips(item); } } } LoadBaseDate.Instance().LoadBase(); }
public void DelAltarHead(int entityID, int type) { MapObjConfigInfo configInfp = ConfigReader.MapObjXmlInfoDict[entityID]; if (configInfp == null) return; AltarInHead head = GetAsignedAltarHead(entityID); if (head == null) { Debug.LogError("error:" + head.name); return; } head.DelHead(); }
public void ShowAltarHead(int entityID,int type) { MapObjConfigInfo configInfp = ConfigReader.MapObjXmlInfoDict[entityID]; if (configInfp == null) return; //int index = configInfp.un32ObjIdx; //int camp = configInfp.n32Camp; //UInt64 sGUID = CTools.MakeGUID((Common.GameData.EObjectType)type, (ulong)index); AltarInHead head = GetAsignedAltarHead(entityID); if (head == null) { Debug.LogError("AltarHead error:" + entityID); return; } head.CreateHead(type); }
public ReadMapObjConfig(string xmlFilePath) { //TextAsset xmlfile = Resources.Load(xmlFilePath) as TextAsset; ResourceItem xmlfileUnit = ResourcesManager.Instance.loadImmediate(xmlFilePath, ResourceType.ASSET); TextAsset xmlfile = xmlfileUnit.Asset as TextAsset; if (!xmlfile) { Debug.LogError(" error infos: 没有找到指定的xml文件:" + xmlFilePath); } xmlDoc = new XmlDocument(); xmlDoc.LoadXml(xmlfile.text); XmlNodeList infoNodeList = xmlDoc.SelectSingleNode("MapObjCfg ").ChildNodes; for (int i = 0; i < infoNodeList.Count; i++) //(XmlNode xNode in infoNodeList) { if ((infoNodeList[i] as XmlElement).GetAttributeNode("un32ID") == null) { continue; } string tpName = (infoNodeList[i] as XmlElement).GetAttributeNode("un32ID").InnerText; MapObjConfigInfo objInfo = new MapObjConfigInfo(); objInfo.un32Id = Convert.ToInt32(tpName); //NpcSelectInfo.NpcId = Convert.ToInt32(typeName); foreach (XmlElement xEle in infoNodeList[i].ChildNodes) { #region 搜索 switch (xEle.Name) { case "un32MapID": objInfo.un32MapID = Convert.ToInt32(xEle.InnerText); break; case "eObjectTypeID": objInfo.eObjectTypeID = Convert.ToInt32(xEle.InnerText); break; case "un32ObjIdx": objInfo.un32ObjIdx = Convert.ToInt32(xEle.InnerText); break; case "n32Camp": objInfo.n32Camp = Convert.ToInt32(xEle.InnerText); break; //case "cBornPos": // objInfo.cBornPos = GameMethod.ResolveToVector3(xEle.InnerText); // break; case "cBornDir": objInfo.cBornDir = GameMethod.ResolveToVector3(xEle.InnerText); break; case "ReplaceID": objInfo.ReplaceID = xEle.InnerText; break; case "n32Visibility": objInfo.n32Visibility = Convert.ToInt32(xEle.InnerText); break; case "eAttackMode": objInfo.eAttackMode = Convert.ToInt32(xEle.InnerText); break; } #endregion } ConfigReader.mapObjXmlInfoDict.Add(Convert.ToInt32(tpName), objInfo); } }
//游戏开始 游戏Bulidings创建 public void PlayStart() { //if (PlayerManager.Instance.LocalAccount.ObjType == ObPlayerOrPlayer.PlayerObType) //{ // state = 1; //} //场景中的对象 箭塔 防御塔, 售货员 产生小兵的基地 GameMapObjs GameBuilding = FindObjectOfType(typeof(GameMapObjs)) as GameMapObjs; //根据场景不同,个数不同 //清除基地 EntityManager.ClearHomeBase(); if (GameBuilding != null) { //获取配置文件并生成初始化 for (int id = 0; id < GameBuilding.transform.childCount; id++) { Transform child = GameBuilding.transform.GetChild(id); int objId = 0; try { objId = Convert.ToInt32(child.name);//将对象名称转化为整型 } catch (Exception e) { Debug.LogError(e.ToString()); continue; } int infoId = GetMapObjIndex(objId); //获取地图对象索引 if (ConfigReader.MapObjXmlInfoDict.ContainsKey(infoId)) //获取对象配置文件并生成对象 { //获取配置文件 MapObjConfigInfo configInfp = ConfigReader.MapObjXmlInfoDict[infoId]; int type = configInfp.eObjectTypeID; int index = configInfp.un32ObjIdx; int camp = configInfp.n32Camp; UInt64 sGUID = (UInt64)index; //生成并初始化 EntityManager.HandleDelectEntity(sGUID); IEntity item = NpcManager.Instance.HandleCreateEntity(sGUID, (EntityCampTypeEnum)camp); item.MapObgId = objId; item.realObject = child.gameObject; item.objTransform = child.gameObject.transform; item.GameObjGUID = sGUID; item.NpcGUIDType = type; item.ObjTypeID = (uint)type; item.entityType = (EntityTypeEnum)ConfigReader.GetNpcInfo(type).NpcType; item.SetHp(1); item.SetHpMax(1); EntityManager.Instance.SetCommonProperty(item, type); item.RealEntity = EntityManager.AddBuildEntityComponent(item); NpcManager.Instance.AddEntity(sGUID, item); EntityManager.AddHomeBase(item); GuideBuildingTips.Instance.AddBuildingTips(item); } } } //加载基地销毁特效,并设置为禁用 LoadBaseDate.Instance().LoadBase(); }