public void MapModel_ClearMapGrid_Should_Pass() { // Arrange var map = new MapModel(); map.MapXAxiesCount = 1; map.MapYAxiesCount = 1; map.MapGridLocation = new MapModelLocation[map.MapXAxiesCount, map.MapYAxiesCount]; var PlayerList = new List <PlayerInfoModel>(); var Character = new CharacterModel(); var Monster = new MonsterModel(); PlayerList.Add(new PlayerInfoModel(Character)); PlayerList.Add(new PlayerInfoModel(Monster)); map.PopulateMapModel(PlayerList); // Act var result = map.ClearMapGrid(); // Reset // Assert Assert.AreEqual(true, result); }