void Start() { mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); tenPoint = gameObject.transform.Find("TenPointPanel").GetComponent <Image>(); twentyPoint = gameObject.transform.Find("TwentyPointPanel").GetComponent <Image>(); thirtyPoint = gameObject.transform.Find("ThirtyPointPanel").GetComponent <Image>(); fortyPoint = gameObject.transform.Find("FortyPointPanel").GetComponent <Image>(); fiftyPoint = gameObject.transform.Find("FiftyPointPanel").GetComponent <Image>(); setMapMode(MapModeCanvas.MapMode.PortExpansion); }
void Start() { // set all scores to zero initially setValues(0, 0, 0, 0); spriteRenderer = GetComponent <SpriteRenderer>(); levelManager = GameObject.Find("LevelManager").GetComponent <LevelManager>(); levelEditor = GameObject.Find("EditorCanvas").GetComponent <LevelEditor>(); mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); piecePlace = GameObject.Find("LevelManager").GetComponent <PiecePlace>(); calculateAllColors(); changeColor(colorCache[mapModeCanvas.currentMode]); }
void Start() { calculator = gameObject.GetComponent <Calculator>(); mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); endScreen = GameObject.Find("EndScreenCanvas").GetComponent <EndScreen>(); continueBtn = GameObject.Find("ContinueBtn").GetComponent <Button>(); continueBtn.onClick.AddListener(OnButtonClick); continueBtn.gameObject.SetActive(false); endBtn = GameObject.Find("EndBtn").GetComponent <Button>(); endBtn.onClick.AddListener(OnButtonClick); endBtn.gameObject.SetActive(false); recalculateBtn = GameObject.Find("RecalculateBtn").GetComponent <Button>(); recalculateBtn.onClick.AddListener(OnButtonClick); }
void Start() { mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); button = gameObject.GetComponent <Button>(); defaultColorBlock = button.colors; selectedColorBlock = button.colors; selectedColorBlock.normalColor = new Color(0, 1f, 0.96f); selectedColorBlock.highlightedColor = new Color(0, 1f, 0.96f); selectedColorBlock.pressedColor = new Color(0, 1f, 0.96f); button.onClick.AddListener(OnClick); mapModeCanvas.registerButton(this); if (mapMode == MapModeCanvas.MapMode.PortExpansion) { select(); } }
public static void load(LevelManager levelManager, MapModeCanvas mapModeCanvas, string levelData) { string[] rows = levelData.Split(new string[] { "\r\n", "\n" }, System.StringSplitOptions.None); for (int y = 0; y < rows.Length; y++) { string[] columns = rows[y].Split(new string[] { ";" }, System.StringSplitOptions.None); for (int x = 0; x < columns.Length; x++) { string[] values = columns[x].Split(new string[] { "," }, System.StringSplitOptions.None); TileScript tile = levelManager.tiles[x, y]; tile.setValues(int.Parse(values[0]), int.Parse(values[1]), int.Parse(values[2]), int.Parse(values[3])); tile.calculateAllColors(); tile.changeColor(tile.colorCache[mapModeCanvas.currentMode]); } } }
void Start() { levelManager = gameObject.GetComponent <LevelManager>(); mapModeCanvas = GameObject.Find("MapModeCanvas").GetComponent <MapModeCanvas>(); }