Example #1
0
        protected override void Draw(GameTime gameTime)
        {
            if (_renderRequired)
            {
                GraphicsDevice.Clear(Color.Black);

                _mapConsole.CellData.Clear();
                _messageConsole.CellData.Clear();
                _statConsole.CellData.Clear();
                _inventoryConsole.CellData.Clear();

                MessageLog.Draw(_messageConsole);

                DungeonMap.Draw(_mapConsole, _statConsole, _inventoryConsole);
                MapMessageLog.Draw(_mapConsole);
                MessageLog.Draw(_messageConsole);
                TargetingSystem.Draw(_mapConsole);


                _inventoryConsole.CellData.Print(0, 10, "________________________________________________________________________________", Color.Green);

                _messageConsole.CellData.Print(0, 0, "--------------------------------------------------------------------------------", Color.Green);

                _statConsole.CellData.Print(0, 0, "|", Color.Green);
                _statConsole.CellData.Print(0, 1, "|", Color.Green);
                _statConsole.CellData.Print(0, 2, "|", Color.Green);
                _statConsole.CellData.Print(0, 3, "|", Color.Green);
                _statConsole.CellData.Print(0, 4, "|", Color.Green);
                _statConsole.CellData.Print(0, 5, "|", Color.Green);
                _statConsole.CellData.Print(0, 6, "|", Color.Green);
                _statConsole.CellData.Print(0, 7, "|", Color.Green);
                _statConsole.CellData.Print(0, 8, "|", Color.Green);
                _statConsole.CellData.Print(0, 9, "|", Color.Green);
                _statConsole.CellData.Print(0, 10, "|", Color.Green);
                _statConsole.CellData.Print(0, 11, "|", Color.Green);
                _statConsole.CellData.Print(0, 12, "|", Color.Green);
                _statConsole.CellData.Print(0, 13, "|", Color.Green);
                _statConsole.CellData.Print(0, 14, "|", Color.Green);
                _statConsole.CellData.Print(0, 15, "|", Color.Green);
                _statConsole.CellData.Print(0, 16, "|", Color.Green);
                _statConsole.CellData.Print(0, 17, "|", Color.Green);
                _statConsole.CellData.Print(0, 18, "|", Color.Green);
                _statConsole.CellData.Print(0, 19, "|", Color.Green);
                _statConsole.CellData.Print(0, 20, "|", Color.Green);
                _statConsole.CellData.Print(0, 21, "|", Color.Green);
                _statConsole.CellData.Print(0, 22, "|", Color.Green);
                _statConsole.CellData.Print(0, 23, "|", Color.Green);
                _statConsole.CellData.Print(0, 24, "|", Color.Green);
                _statConsole.CellData.Print(0, 25, "|", Color.Green);
                _statConsole.CellData.Print(0, 26, "|", Color.Green);
                _statConsole.CellData.Print(0, 27, "|", Color.Green);
                _statConsole.CellData.Print(0, 28, "|", Color.Green);
                _statConsole.CellData.Print(0, 29, "|", Color.Green);
                _statConsole.CellData.Print(0, 30, "|", Color.Green);
                _statConsole.CellData.Print(0, 31, "|", Color.Green);
                _statConsole.CellData.Print(0, 32, "|", Color.Green);
                _statConsole.CellData.Print(0, 33, "|", Color.Green);
                _statConsole.CellData.Print(0, 34, "|", Color.Green);
                _statConsole.CellData.Print(0, 35, "|", Color.Green);
                _statConsole.CellData.Print(0, 36, "|", Color.Green);
                _statConsole.CellData.Print(0, 37, "|", Color.Green);
                _statConsole.CellData.Print(0, 38, "|", Color.Green);
                _statConsole.CellData.Print(0, 39, "|", Color.Green);
                _statConsole.CellData.Print(0, 40, "|", Color.Green);
                _statConsole.CellData.Print(0, 41, "|", Color.Green);
                _statConsole.CellData.Print(0, 42, "|", Color.Green);
                _statConsole.CellData.Print(0, 43, "|", Color.Green);
                _statConsole.CellData.Print(0, 44, "|", Color.Green);
                _statConsole.CellData.Print(0, 45, "|", Color.Green);
                _statConsole.CellData.Print(0, 46, "|", Color.Green);
                _statConsole.CellData.Print(0, 47, "|", Color.Green);
                _statConsole.CellData.Print(0, 48, "|", Color.Green);
                _statConsole.CellData.Print(0, 49, "|", Color.Green);
                _statConsole.CellData.Print(0, 50, "|", Color.Green);
                _statConsole.CellData.Print(0, 51, "|", Color.Green);
                _statConsole.CellData.Print(0, 52, "|", Color.Green);
                _statConsole.CellData.Print(0, 53, "|", Color.Green);
                _statConsole.CellData.Print(0, 54, "|", Color.Green);
                _statConsole.CellData.Print(0, 55, "|", Color.Green);
                _statConsole.CellData.Print(0, 56, "|", Color.Green);
                _statConsole.CellData.Print(0, 57, "|", Color.Green);
                _statConsole.CellData.Print(0, 58, "|", Color.Green);
                _statConsole.CellData.Print(0, 59, "|", Color.Green);

                _statConsole.CellData.Print(0, 1, "|", Color.Green);

                if (RogueGame._mapLevel == 1)
                {
                    _statConsole.CellData.Print(1, 60, "Location:", Color.Green);
                    _statConsole.CellData.Print(1, 62, "Desert Pass", Color.Tan);
                }
                else if (RogueGame._mapLevel == 2)
                {
                    _statConsole.CellData.Print(1, 60, "Location:", Color.Green);
                    _statConsole.CellData.Print(1, 62, "Cavern Base Level 1", Color.Red);
                }
                else if (RogueGame._mapLevel == 3)
                {
                    _statConsole.CellData.Print(1, 60, "Location:", Color.Green);
                    _statConsole.CellData.Print(1, 62, "Cavern Base Level 2", Color.Red);
                }
                else if (RogueGame._mapLevel == 4)
                {
                    _statConsole.CellData.Print(1, 60, "Location:", Color.Green);
                    _statConsole.CellData.Print(1, 62, "Cavern Base Level 3", Color.Red);
                }
                else if (RogueGame._mapLevel == 5)
                {
                    _statConsole.CellData.Print(1, 60, "Location:", Color.Green);
                    _statConsole.CellData.Print(1, 62, "Summoning Chambers", Color.Red);
                }



                base.Draw(gameTime);
            }
        }
Example #2
0
        protected override void Update(GameTime gameTime)
        {
            bool didPlayerAct = false;

            _inputState.Update(gameTime);

            if (TargetingSystem.IsPlayerTargeting)
            {
                _renderRequired = true;
                TargetingSystem.HandleInput(_inputState);
            }
            else if (CommandSystem.IsPlayerTurn)
            {
                if (_inputState.IsKeyPressed(Keys.Up))
                {
                    MapMessageLog.Add("");
                    didPlayerAct = CommandSystem.MovePlayer(Direction.Up);
                }
                else if (_inputState.IsKeyPressed(Keys.Down))
                {
                    MapMessageLog.Add("");
                    didPlayerAct = CommandSystem.MovePlayer(Direction.Down);
                }
                else if (_inputState.IsKeyPressed(Keys.Left))
                {
                    didPlayerAct = CommandSystem.MovePlayer(Direction.Left);
                }
                else if (_inputState.IsKeyPressed(Keys.Right))
                {
                    didPlayerAct = CommandSystem.MovePlayer(Direction.Right);
                }
                else if (_inputState.IsKeyPressed(Keys.Escape))
                {
                    this.Exit();
                }
                else if (_inputState.IsKeyPressed(Keys.OemPeriod))
                {
                    if (DungeonMap.CanMoveDownToNextLevel())
                    {
                        MapGenerator mapGenerator = new MapGenerator(_mapWidth, _mapHeight, 20, 13, 7, ++_mapLevel);
                        DungeonMap        = mapGenerator.CreateMap();
                        MessageLog        = new MessageLog();
                        CommandSystem     = new CommandSystem();
                        this.Window.Title = $"Sean's RogueLike Engine 3 - Level {_mapLevel}";
                        didPlayerAct      = true;
                    }
                }
                else
                {
                    didPlayerAct = CommandSystem.HandleInput(_inputState);
                }

                if (didPlayerAct)
                {
                    _renderRequired = true;
                    CommandSystem.EndPlayerTurn();
                }
            }
            else
            {
                CommandSystem.ActivateMonsters();
                _renderRequired = true;
            }
            base.Update(gameTime);
        }