// Start is called before the first frame update void Start() { healthPool = GetComponent <HealthPool>(); teamTokenCaptain = GetComponent <TeamTokenCaptain>(); healthPool.onDied += checkGameOver; //Team Token Captains teamCaptains = FindObjectsOfType <TeamTokenCaptain>().ToList(); //Text Map Name txtMapName = gameObject.FindComponent <TMP_Text>(); MapGenerator mapGenerator = FindObjectOfType <MapGenerator>(); txtMapName.text = mapGenerator.mapName; mapGenerator.onMapNameChanged += (mapName) => txtMapName.text = mapName; //Marker MapMarker mapMarker = MapMarkerManager.CreateMapMarker( PhotonView.Get(gameObject), transform.position, flagMarkerInfo ); GameObject balloons = Instantiate(flagMarkerBalloonPrefab); balloons.transform.parent = mapMarker.iconSR.transform; balloons.transform.localPosition = Vector2.zero; balloons.GetComponent <FlagMapMarkerDisplay>().Init(this); }
// Start is called before the first frame update void Start() { instance = this; rb2d = GetComponent <Rigidbody2D>(); PV = GetComponent <PhotonView>(); foreach (TeamTokenCaptain ttc in FindObjectsOfType <TeamTokenCaptain>()) { teamCaptains.Add(ttc, 0); } updateDirection(PV.IsMine); contestEffect.enabled = false; pathGenerator.onMapPathGenerated += updatePositionOnPath; if (pathGenerator.mapPath != null) { updatePositionOnPath(pathGenerator.mapPath); } //Display for on the caravan gameObject.FindComponent <CaravanMapMarkerDisplay>()?.Init(this); //Marker MapMarker mapMarker = MapMarkerManager.CreateMapMarker( PV, transform, caravanMarkerInfo ); GameObject balloons = Instantiate(caravanMarkerBalloonPrefab); balloons.transform.parent = mapMarker.iconSR.transform; balloons.transform.localPosition = Vector2.zero; balloons.GetComponent <CaravanMapMarkerDisplay>().Init(this); }
void trapPlayer(PlayerController playerController) { playerController.statusKeeper.addLayer( PV.ViewID, new StatusLayer(StatusEffect.ROOTED) ); trappedPlayer = playerController; trappedPlayer.playerMovement.rb2d.transform.position = transform.position; //Map marker MapMarkerManager.CreateMapMarker( PV, (Vector2)transform.position + (Vector2.up * 0.5f), trapMarkerInfo ); TimerManager.StartTimer(trapDuration, () => { //untrap player trappedPlayer.statusKeeper.removeLayer(PV.ViewID); //destroy trap if (PV.IsMine) { health.Health = 0; } //Make it disappear even if it doesn't actually get destroyed gameObject.FindComponent <SpriteRenderer>().enabled = false; gameObject.FindComponent <Collider2D>().enabled = false; this.enabled = false; //Destroy marker MapMarkerManager.DestroyMapMarker(PV); }); }
private void Awake() { instance = this; }