public static void Make(GameObject body, IPlanetConfig config)
        {
            MapMarker MM = body.AddComponent <MapMarker>();

            MM.SetValue("_labelID", (UITextType)Utility.AddToUITable.Add(config.Name));

            if (config.IsMoon)
            {
                MM.SetValue("_markerType", MM.GetType().GetNestedType("MarkerType", BindingFlags.NonPublic).GetField("Moon").GetValue(MM));
            }
            else
            {
                MM.SetValue("_markerType", MM.GetType().GetNestedType("MarkerType", BindingFlags.NonPublic).GetField("Planet").GetValue(MM));
            }
            Logger.Log("Finished building map marker", Logger.LogType.Log);
        }