public Trireme() : base(4, 1, 0, 3) { Type = Unit.Trireme; Name = "Trireme"; RequiredTech = new MapMaking(); ObsoleteTech = new Navigation(); SetIcon('B', 0, 1); }
public Lighthouse() : base(20) { Name = "Lighthouse"; RequiredTech = new MapMaking(); ObsoleteTech = new Magnetism(); SetSmallIcon(4, 4); Type = Wonder.Lighthouse; }