static void Main(string[] args) { MapList mapList = new MapList(); mapList.Add(3, "Fuzz"); mapList.Add(5, "Buzz"); foreach (string s in NumberList.GetNameNumberList(20, mapList)) { Console.WriteLine(s); } }
private static void ReadConfig(string path) { Debuger.Log(); string jsonStr = FileUtils.ReadString(path); List <object> obj = null; try { obj = Json.Deserialize(jsonStr) as List <object>; } catch (Exception e) { Debuger.LogError("文件加载失败:{0}", path); return; } for (int i = 0; i < obj.Count; i++) { var infoJson = obj[i] as Dictionary <string, object>; ServerModuleInfo info = new ServerModuleInfo(); info.id = (int)infoJson["id"]; info.name = (string)infoJson["name"]; info.assembly = (string)infoJson["assembly"]; info.ip = (string)infoJson["ip"]; info.port = (int)infoJson["port"]; info.auto = (bool)infoJson["auto"]; MapServerModuleInfo.Add(info.id, info); } }
public void StartServer(int id) { Debuger.Log(id); ServerModuleInfo info = ServerConfig.GetServerModuleInfo(id); string fullName = ServerConfig.Namespace + "." + info.name + "." + info.name; try { Type type = Type.GetType(fullName + "," + info.assembly); var module = Activator.CreateInstance(type) as ServerModule; if (module != null) { module.Create(info); m_mapModule.Add(module.id, module); module.Start(); } } catch (Exception e) { Debuger.LogError(e.Message); } }
static void ChangeMap(Map map) { if (MapList == null) { MapList = new List <Map>(); } switch (map.ChangeType) { case (int)ChangeMapType.新增: MapList.Add(map); break; case (int)ChangeMapType.修改: var item = MapList.Find(c => c.id == map.id); if (item != null) { item = map; } else { MapList.Add(map); } break; case (int)ChangeMapType.除: MapList.RemoveAll(c => c.id == map.id); break; } HandleLog.WriteLine($"映射{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{JsonHelper.Instance.Serialize(map)}", false); HandleLog.WriteLine($"【{map.name}】映射{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{map.local} --> {map.remote}"); }
private void GeneratePlace_Click(object sender, EventArgs e) { Place.ForeColor = Color.Black; int cnt = 0; for (int i = 0; i <= (MapListBox.Items.Count - 1); i++) { if (MapListBox.GetItemChecked(i)) { cnt = (i + 1); } } if (cnt >= 2) { for (i = 0; i <= (MapListBox.Items.Count - 1); i++) { if (MapListBox.GetItemChecked(i)) { MapList.Add(MapListBox.Items[i].ToString()); } } result = Convert.ToString((string)MapList[random.Next(0, MapList.Count)]); DesidePlace.Start(); } else { MessageBox.Show("2つ以上の選択が必要", "Error"); } }
private static void ChangeMapList(Map map) { try { switch (map.ChangeType) { case (int)ChangeMapType.新增: MapList.Add(map); break; case (int)ChangeMapType.修改: MapList.RemoveAll(c => c.id == map.id); MapList.Add(map); break; case (int)ChangeMapType.除: MapList.RemoveAll(c => c.id == map.id); break; } LogHelper.Info($"服务映射缓存{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{map.ToJson()}", false); LogHelper.Info($"【{map.name}】服务映射缓存{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{map.local_endpoint} --> {map.remote_endpoint}"); } catch (Exception ex) { throw ex; } }
/// <summary> /// 发送数据 /// </summary> /// <typeparam name="TRsp"></typeparam> /// <param name="cmd"></param> /// <param name="req"></param> /// <param name="onRsp"></param> /// <param name="timeout"></param> /// <param name="onErr"></param> /// <returns>返回唯一的发送Index</returns> public uint Send <TRsp>(uint cmd, object req, Action <uint, TRsp> onRsp, float timeout = 30, Action <NetErrorCode> onErr = null) { Debuger.LogVerbose("cmd:{0}, timeout:{1}", cmd, timeout); uint index = MessageIndexGenerator.NewIndex(); ListenerHelper helper = new ListenerHelper() { cmd = cmd, index = index, TMsg = typeof(TRsp), onErr = onErr, onMsg0 = onRsp, timeout = timeout, timestamp = SGFTime.GetTimeSinceStartup() }; m_listRspListener.Add(index, helper); NetMessage msg = new NetMessage(); msg.head.index = index; msg.head.cmd = cmd; msg.head.token = m_token; msg.content = PBSerializer.NSerialize(req); msg.head.dataSize = (uint)msg.content.Length; m_conn.Send(msg); return(index); }
static void ChangeMapList(Map map) { try { switch (map.ChangeType) { case (int)ChangeMapType.新增: MapList.Add(map); break; case (int)ChangeMapType.修改: MapList.RemoveAll(c => c.id == map.id); MapList.Add(map); break; case (int)ChangeMapType.除: MapList.RemoveAll(c => c.id == map.id); break; } HandleLog.WriteLine($"服务映射缓存{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{JsonHelper.Instance.Serialize(map)}", false); HandleLog.WriteLine($"【{map.name}】服务映射缓存{Enum.GetName(typeof(ChangeMapType), map.ChangeType)}成功:{map.local_endpoint} --> {map.remote_endpoint}"); } catch (Exception ex) { throw ex; } }
public void ObjectFilter(IRunAsChain SelChain) { MapList.Clear(); foreach (var ch in SelChain.Chain) { MapList.Add(ch); } ObjectFilter(MapList[0]); }
public FSPSession CreateSession() { Debuger.Log(); uint sid = NewSessionID(); FSPSession session = new FSPSession(sid, HandleSessionSend); m_mapSession.Add(sid, session); return(session); }
private void ButtonNewMap_Click(object sender, EventArgs e) { MapList.Add(new Map("Map " + ++MapCount)); listViewMap.Items.Add("Map " + MapCount); SetMap setMap = new SetMap(this); setMap.ShowDialog(); }
public static void UpdateMapList() { MapList.Clear(); foreach (string file in Directory.GetFiles("Content/Map")) { //string s = TexturePath + "/" + Path.GetFileName(dir) + "/" + Path.GetFileNameWithoutExtension(file); //Textures.Add(Path.GetFileNameWithoutExtension(file), Content.Load<Texture2D>(s)); MapList.Add(Path.GetFileNameWithoutExtension(file)); } }
//==================================================================================== public UserData CreateUserData(uint id, string name) { UserData data = new UserData(); data.name = name; data.id = id; data.pwd = ""; m_mapUserData.Add(id, data); return(data); }
public bool AddBuff(ISkill skill, int buffId) { SkillUtil.LogWarning(string.Format(" [BUFFMANAGER] [NAME]->{0} AddBuff-> {1}", mContext.GetSelfActor().GetTransform().name, buffId)); IBuff buff = null; bool canModify = true; float life = 0; if (buffMap.ContainsKey(buffId)) { buff = buffMap[buffId]; canModify = buff is IOverLayBuff; /*Buff * 1.已经拥有 2.有持续时间 3.不可叠加 * -》直接刷新Buff的持续时间(Life) */ if (!canModify) { RefreshTimerLife(buff); } } else { var data = SkillUtil.GetSkillBuffData(buffId); bool isOverLay = data.Attributes.Contains((int)EBuffAttributes.CanAdd); buff = isOverLay ? new OverlayBuff() : new Buff(); buff.Create(skill, mContext.GetSelfActor(), buffId); buffMap.Add(buffId, buff); } if (canModify) //只有新加的和可叠加的Buff才能触发Modify { BuffModify(buffId); //1.先判定这个Buff 是不是一个循环定时器 if (!TryAddLoopTimer(buffId)) { life = buff.GetDuringTime(); if (life > 0) { /* 可以执行到此处满足的条件: * 1.不是循环定时器 2.有效的Buff生命周期life 3.可以叠加效果的老BUFF或者刚刚添加的新BUFF * =》生成一个新的计时器 */ CreateNormalTimer(life, buffId); } } } OnBuffEventDispatch(EBuffActionType.AddBuff); return(true); }
//======================================================================= //管理Game单局 public FSPGame CreateGame(uint gameId, int authId) { Debuger.Log("gameId:{0}, auth:{1}", gameId, authId); FSPGame game = new FSPGame(); game.Create(gameId, authId); m_mapGame.Add(gameId, game); return(game); }
public void RegisterService <T>() where T : class, IService { Type type = typeof(T); if (map.ContainsKey(type)) { return; } var service = Activator.CreateInstance <T>(); map.Add(type, service); }
/// <summary> /// Add resolver to composition. /// </summary> /// <param name="resolver"></param> /// <returns></returns> public ResolverComposition Add(IResolver resolver) { if (resolver == null) { throw new ArgumentNullException(nameof(resolver)); } if (isReadonly) { throw new InvalidOperationException("read-only"); } resolvers.Add(resolver); // Add to resolvers by type Type[] intfs = resolver.GetType().GetInterfaces(); foreach (Type itype in intfs.Where(i => i.IsGenericType && typeof(IResolver <>).Equals(i.GetGenericTypeDefinition()))) { Type[] paramTypes = itype.GetGenericArguments(); var resolveType = paramTypes[0]; resolversByType.Add(resolveType, resolver); } // Add to resolvers by parameter name if (resolver is IParameterResolver parameterResolver_) { foreach (string parameterName in parameterResolver_.ParameterNames) { resolversByParameterName.Add(parameterName, parameterResolver_); } } // Add to generic resolvers if (resolver is IGenericResolver genericResolver) { genericResolvers.Add(genericResolver); } // Update parameter names List <string> names = new List <string>(); foreach (var r in resolvers) { if (r is IParameterResolver parameterResolver) { names.AddRange(parameterResolver.ParameterNames); } } ParameterNames = names.Distinct().ToArray(); return(this); }
public T RegisterService <T>() where T : class, IService { Type type = typeof(T); if (_map.ContainsKey(type)) { return(_map[type] as T); } var service = Activator.CreateInstance <T>(); _map.Add(type, service); return(service); }
private static void ReadConfig() { Debuger.Log(); string jsonStr = FileUtils.ReadString(Path); var obj = MiniJSON.Json.Deserialize(jsonStr) as List <object>; for (int i = 0; i < obj.Count; i++) { var infoJson = obj[i] as Dictionary <string, object>; IPCInfo info = new IPCInfo(); info.id = (int)(long)infoJson["id"]; info.port = (int)(long)infoJson["port"]; s_MapIPCInfo.Add(info.id, info); } }
private void AddListener(uint cmd, Type TRsp, Delegate onRsp, uint index, float timeout, Action <NetErrorCode> onErr) { ListenerHelper helper = new ListenerHelper() { cmd = cmd, index = index, TMsg = TRsp, onErr = onErr, onMsg = onRsp, timeout = timeout, timestamp = SGFTime.GetTimeSinceStartup() }; m_listRspListener.Add(index, helper); }
/// <summary> /// async/awaitを伴う初期化 /// </summary> private async void initialize() { // マップ情報を取得 var list = await model.GetMapList(); if (list.Count == 0) { MessageBox.Show("マップ情報をダウンロードできませんでした。", "AWSK", MessageBoxButton.OK, MessageBoxImage.Error); return; } // マップ情報をリストに登録する foreach (string mapName in list) { MapList.Add(mapName); } }
private void DoReceiveInThread() { EndPoint remotePoint = IPUtils.GetIPEndPointAny(AddressFamily.InterNetwork, 0); int cnt = m_socket.ReceiveFrom(m_RecvBufferTemp, m_RecvBufferTemp.Length, SocketFlags.None, ref remotePoint); if (cnt > 0) { m_bufferReceive.Attach(m_RecvBufferTemp, cnt); byte[] m_32b = new byte[4]; m_bufferReceive.ReadBytes(m_32b, 0, 4); uint sid = BitConverter.ToUInt32(m_32b, 0); lock (m_mapSession) { KcpSession session = null; if (sid == 0) { //来自Client的第1个包,只能是鉴权包 session = new KcpSession(NewSessionID(), m_listener); m_mapSession.Add(session.Id, session); } else { session = m_mapSession[sid]; } if (session != null) { session.Active(m_socket, remotePoint as IPEndPoint); session.DoReceiveInGateway(m_RecvBufferTemp, cnt); } else { this.LogWarning("无效的包! sid:{0}", sid); //需要返回给客户端,Session无效了,直接返回一个Sid为0的包 //当客户端收到包好,会抛出Session过期事件 //因为正常情况下,客户端收到的Session肯定不为0 m_socket.SendTo(new byte[4], remotePoint); } } } }
public bool StartServer(ServerModuleInfo info) { string fullName = ServerConfig.Namespace + "." + info.name + "." + info.name; Debuger.Log(fullName); try { Type type = Type.GetType(fullName + "," + info.assembly); var module = Activator.CreateInstance(type) as ServerModule; if (module != null) { module.Create(info); m_mapModule.Add(info.id, module); module.Start(); ServerConfig.SetServerModuleInfo(info); //处理缓存的消息 if (m_mapCacheMessage.ContainsKey(info.id)) { List <MessageObject> list = m_mapCacheMessage[info.id]; for (int i = 0; i < list.Count; i++) { MessageObject msgobj = list[i]; module.HandleMessage(msgobj.msg, msgobj.args); } m_mapCacheMessage.Remove(info.id); } return(true); } } catch (Exception e) { m_mapModule.Remove(info.id); Debuger.LogError("ServerModule[{0}] Create Or Start Error:{1}", info.name, e.Message + "\n" + e.StackTrace); } return(false); }
// Use this for initialization void Start() { if (RandomSeed) { Seed = Random.Range(0, 10000); } for (int x = 0; x < Size; x++) { for (int y = 0; y < Size; y++) { MapTile tile = GameObject.Instantiate(MapTilePrefab, new Vector2(x + 0.5f, y + 0.5f), MapTilePrefab.transform.rotation) as MapTile; tile.Info.HumidityThreshold = DesertThreshold; float Elevation = Mathf.PerlinNoise((float)(x + Seed) * 0.018f, (float)(y + Seed) * 0.018f); tile.Info.Elevation = Elevation; tile.Info.Latitude = (y - (Size / 2f)) / (Size / 2f); if (Elevation > Sealevel + BeachGap) { tile.Type = TileType.Land; float Hum1 = Mathf.PerlinNoise((float)(x + HumiditySeed + 1000) * 0.008f, (float)(y + HumiditySeed + 1000) * 0.008f); tile.Info.Humidity = (Hum1 - 0.5f) + (1 - Elevation); } else if (Elevation > Sealevel) { tile.Type = TileType.Beach; tile.Info.Humidity = 1.5f; tile.Info.HumidityNormalized = 1.5f; } else { tile.Type = TileType.Water; tile.Info.Humidity = 2f; tile.Info.HumidityNormalized = 2f; } Map.Add(x, tile); tile.Init(); } } }
private void DoReceiveInThread() { EndPoint remotePoint = IPUtils.GetIPEndPointAny(AddressFamily.InterNetwork, 0); int cnt = m_SystemSocket.ReceiveFrom(m_RecvBufferTemp, m_RecvBufferTemp.Length, SocketFlags.None, ref remotePoint); if (cnt > 0) { m_RecvBufferTempReader.Attach(m_RecvBufferTemp, cnt); byte[] m_32b = new byte[4]; m_RecvBufferTempReader.ReadBytes(m_32b, 0, 4); uint sid = BitConverter.ToUInt32(m_32b, 0); //uint sid = m_RecvBufferTempReader.ReadUInt(); lock (m_mapSession) { ISession session = null; if (sid == 0) { //来自Client的第1个包,只能是鉴权包 sid = SessionID.NewID(); session = new KCPSession(sid, HandleSessionSend, m_listener); m_mapSession.Add(session.id, session); } else { session = m_mapSession[sid]; } if (session != null) { session.Active(remotePoint as IPEndPoint); session.DoReceiveInGateway(m_RecvBufferTemp, cnt); } else { Debuger.LogWarning("无效的包! sid:{0}", sid); } } } }
private void OnAcceptCompleted(object sender, SocketAsyncEventArgs e) { Socket acceptSocket = null; if (e.SocketError == SocketError.Success) { acceptSocket = e.AcceptSocket; } e.AcceptSocket = null; if (acceptSocket != null) { var sid = NewSessionID(); var session = new TcpSession(sid, m_saePool, m_listener); session.Active(acceptSocket); lock (m_mapSession) { m_mapSession.Add(session.Id, session); } } this.AcceptAsync(); }
public void ComputeDefUseAndUseDefChains() { if (this.result == null) { throw new InvalidOperationException("Analysis result not available."); } this.def_use = new MapList <DefinitionInstruction, Instruction>(); this.use_def = new MapList <Instruction, DefinitionInstruction>(); foreach (var node in this.cfg.Nodes) { var input = new HashSet <DefinitionInstruction>(); var node_result = this.result[node.Id]; if (node_result.Input != null) { node_result.Input.ToSet(input); } var definitions = input.ToMapSet(def => def.Result); foreach (var instruction in node.Instructions) { // use-def foreach (var variable in instruction.UsedVariables) { if (definitions.ContainsKey(variable)) { var var_defs = definitions[variable]; foreach (var definition in var_defs) { def_use.Add(definition, instruction); use_def.Add(instruction, definition); } } else { // Add all uses, even those with no reaching definitions. use_def.Add(instruction); } } // def-use if (instruction is DefinitionInstruction) { var definition = instruction as DefinitionInstruction; if (definition.HasResult) { var variable = definition.Result; definitions.Remove(variable); definitions.Add(variable, definition); // Add all definitions, even those with no uses. def_use.Add(definition); } } } } }
public void Play(DuelAnimation anim) { animQueue.Add(anim); }
/// <summary> /// Filters the log file based on <see cref="shipLoc"/> and the sector range listed in <see cref="textRange.Text"/>.</summary> /// Range calculation is simplified into a box shape for speed; min and max sector values are calculated for all three axis and the Map Log coordinates are kept if they fit in this box. private bool filterLog() { // Temporary storage for the new contents of the log file MapList tempLog = new MapList (); int range = MapPoint.intParse (txtRange.Text); // calculate sector ranges (+1 to make the range inclusive) int xmin = (int)shipLoc [0] - (range + 1); int xmax = (int)shipLoc [0] + (range + 1); int ymin = (int)shipLoc [1] - (range + 1); int ymax = (int)shipLoc [1] + (range + 1); int zmin = (int)shipLoc [2] - (range + 1); int zmax = (int)shipLoc [2] + (range + 1); // search for Map Log entries that are within the specified range foreach (MapPoint point in lstMasterLog) { if (point.sx > xmin && point.sx < xmax && point.sy > ymin && point.sy < ymax && point.sz > zmin && point.sz < zmax) { tempLog.Add (point); } } // sort the new list, if desired if (chkSort.Active && sortNeeded) { tempLog.Sort (sorter); sortNeeded = false; } // convert the new list into a string before opening the file for write (minimize the time the file is open) string tempLogText = tempLog.ToString(); // Replace the Map Log with the filtered resaults try { // delete the contents of the file before re-writing it. It's the easy way to ensure the file is overwritten and not appended to. deleteFile(btnMapLog.Label); using (System.IO.StreamWriter newLog = new System.IO.StreamWriter(OpenFile(btnMapLog.Label,true))) { newLog.Write(tempLog.ToString()); newLog.Close(); // remember what was written textMapLogFile = tempLogText; // remember when the file was last written lastLogged = getLastWriteTimeUTC(btnMapLog.Label); } } catch (System.ArgumentNullException) { // OpenFile should have already given an error message since OpenFile() returns null on error } return true; }
private void OnReceiveCompleted(object sender, SocketAsyncEventArgs e) { this.Log(e.SocketError.ToString()); if (e.SocketError != SocketError.Success) { this.LogWarning(e.SocketError.ToString()); } else { if (e.BytesTransferred == 0) { this.LogWarning("收到的数据长度为0"); } else { m_bufferReceive.Attach(e.Buffer, e.BytesTransferred); NetMessage msg = new NetMessage(); if (msg.Deserialize(m_bufferReceive)) { lock (m_mapSession) { UdpSession session = null; if (msg.head.sid == 0) { session = new UdpSession(NewSessionID(), m_pool, m_listener); m_mapSession.Add(session.Id, session); } else { session = m_mapSession[msg.head.sid]; if (session == null) { //对于UDP,可以重新分配SessionId session = new UdpSession(NewSessionID(), m_pool, m_listener); m_mapSession.Add(session.Id, session); } } if (session != null) { session.Active(m_socket, (IPEndPoint)e.RemoteEndPoint); session.DoReceiveInGateway(msg); } else { this.LogWarning("无效的包! sid:{0}", msg.head.sid); //需要返回给客户端,Session无效了 UdpSession.ReturnErrorMessage(m_socket, (IPEndPoint)e.RemoteEndPoint, NetErrorCode.SessionExpire, "Session Expired!"); } } } else { this.LogError("反序列化失败!"); } } } this.ReceiveAsync(); }
private void InitList() { MapList.Add(new MapData(MapNames.Lookout, 1, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Beach, 1, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Graveyard, 1, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Dungeon, 1, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Alleyways, 2, MapType.Regular)); MapList.Add(new MapData(MapNames.Pen, 2, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Desert, 2, MapType.Regular)); MapList.Add(new MapData(MapNames.AridLake, 2, MapType.Bossroom)); MapList.Add(new MapData(MapNames.FloodedMine, 2, MapType.Regular)); MapList.Add(new MapData(MapNames.Marshes, 2, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Iceberg, 3, MapType.Regular)); MapList.Add(new MapData(MapNames.Cage, 3, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Springs, 3, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Excavation, 3, MapType.Complex)); MapList.Add(new MapData(MapNames.Leyline, 3, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Peninsula, 3, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Port, 3, MapType.Bossroom)); MapList.Add(new MapData(MapNames.BurialChambers, 3, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Cells, 3, MapType.Regular)); MapList.Add(new MapData(MapNames.Arcade, 3, MapType.Regular)); MapList.Add(new MapData(MapNames.CitySquare, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.RelicChambers, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.Courthouse, 4, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Strand, 4, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Chateau, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.Grotto, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.Gorge, 4, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Volcano, 4, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Lighthouse, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.Canyon, 4, MapType.Regular)); MapList.Add(new MapData(MapNames.Conservatory, 5, MapType.Bossroom)); MapList.Add(new MapData(MapNames.SulphurVents, 5, MapType.Bossroom)); MapList.Add(new MapData(MapNames.HauntedMansion, 5, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Maze, 5, MapType.Regular)); MapList.Add(new MapData(MapNames.Channel, 5, MapType.Regular)); MapList.Add(new MapData(MapNames.ToxicSewer, 5, MapType.Regular)); MapList.Add(new MapData(MapNames.AncientCity, 5, MapType.Regular)); MapList.Add(new MapData(MapNames.IvoryTemple, 5, MapType.Complex)); MapList.Add(new MapData(MapNames.SpiderLair, 5, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Barrows, 5, MapType.Complex)); MapList.Add(new MapData(MapNames.Mausoleum, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Fields, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.JungleValley, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Phantasmagoria, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Academy, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Thicket, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Wharf, 6, MapType.Regular)); MapList.Add(new MapData(MapNames.AshenWood, 6, MapType.Regular)); MapList.Add(new MapData(MapNames.Atoll, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Cemetery, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.UndergroundSea, 6, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Tribunal, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.CoralRuins, 7, MapType.Regular)); MapList.Add(new MapData(MapNames.LavaChamber, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Residence, 7, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Ramparts, 7, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Dunes, 7, MapType.Regular)); MapList.Add(new MapData(MapNames.BoneCrypt, 7, MapType.Regular)); MapList.Add(new MapData(MapNames.UndergroundRiver, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Gardens, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.ArachnidNest, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Bazaar, 7, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Laboratory, 8, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.InfestedValley, 8, MapType.Bossroom)); MapList.Add(new MapData(MapNames.OvergrownRuin, 8, MapType.Multilevel)); MapList.Add(new MapData(MapNames.VaalPyramid, 8, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Geode, 8, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Armoury, 8, MapType.Regular)); MapList.Add(new MapData(MapNames.Courtyard, 8, MapType.Bossroom)); MapList.Add(new MapData(MapNames.MudGeyser, 8, MapType.Regular)); MapList.Add(new MapData(MapNames.Shore, 8, MapType.Regular)); MapList.Add(new MapData(MapNames.TropicalIsland, 8, MapType.Multilevel)); MapList.Add(new MapData(MapNames.MineralPools, 8, MapType.Bossroom)); MapList.Add(new MapData(MapNames.MoonTemple, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Sepulchre, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Tower, 9, MapType.Multilevel)); MapList.Add(new MapData(MapNames.WastePool, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Plateau, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Estuary, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Vault, 9, MapType.Bossroom) { Unsupported = true }); MapList.Add(new MapData(MapNames.Temple, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Arena, 9, MapType.Complex)); MapList.Add(new MapData(MapNames.Museum, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Scriptorium, 9, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Siege, 10, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Shipyard, 10, MapType.Regular)); MapList.Add(new MapData(MapNames.Belfry, 10, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.ArachnidTomb, 10, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Wasteland, 10, MapType.Regular)); MapList.Add(new MapData(MapNames.Precinct, 10, MapType.Regular)); MapList.Add(new MapData(MapNames.Bog, 10, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Pier, 10, MapType.Bossroom)); MapList.Add(new MapData(MapNames.CursedCrypt, 10, MapType.Regular)); MapList.Add(new MapData(MapNames.Orchard, 10, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Promenade, 11, MapType.Regular)); MapList.Add(new MapData(MapNames.Lair, 11, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Colonnade, 11, MapType.Bossroom)); MapList.Add(new MapData(MapNames.PrimordialPool, 11, MapType.Bossroom)); MapList.Add(new MapData(MapNames.SpiderForest, 11, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Coves, 11, MapType.Regular)); MapList.Add(new MapData(MapNames.Waterways, 11, MapType.Regular)); MapList.Add(new MapData(MapNames.Factory, 11, MapType.Regular)); MapList.Add(new MapData(MapNames.Mesa, 11, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Pit, 11, MapType.Regular)); MapList.Add(new MapData(MapNames.DefiledCathedral, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Summit, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.OvergrownShrine, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.CastleRuins, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.CrystalOre, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Villa, 12, MapType.Multilevel)); MapList.Add(new MapData(MapNames.TortureChamber, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Necropolis, 12, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Racecourse, 12, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Caldera, 13, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Ghetto, 13, MapType.Regular)); MapList.Add(new MapData(MapNames.Park, 13, MapType.Regular)); MapList.Add(new MapData(MapNames.Malformation, 13, MapType.Multilevel)); MapList.Add(new MapData(MapNames.Terrace, 13, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Shrine, 13, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Arsenal, 13, MapType.Bossroom)); MapList.Add(new MapData(MapNames.DesertSpring, 13, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Core, 13, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.Colosseum, 14, MapType.Multilevel)); MapList.Add(new MapData(MapNames.AcidLakes, 14, MapType.Regular)); MapList.Add(new MapData(MapNames.DarkForest, 14, MapType.Bossroom)); MapList.Add(new MapData(MapNames.CrimsonTemple, 14, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Plaza, 14, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Dig, 14, MapType.Bossroom)); MapList.Add(new MapData(MapNames.Palace, 14, MapType.Bossroom)); MapList.Add(new MapData(MapNames.LavaLake, 15, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.Basilica, 15, MapType.Bossroom)); MapList.Add(new MapData(MapNames.SunkenCity, 15, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.Reef, 15, MapType.Bossroom) { UnsupportedBossroom = true }); MapList.Add(new MapData(MapNames.Carcass, 15, MapType.Bossroom)); MapList.Add(new MapData(MapNames.VaalTemple, 16, MapType.Bossroom)); MapList.Add(new MapData(MapNames.ForgeOfPhoenix, 16, MapType.Bossroom)); MapList.Add(new MapData(MapNames.LairOfHydra, 16, MapType.Bossroom)); MapList.Add(new MapData(MapNames.MazeOfMinotaur, 16, MapType.Bossroom)); MapList.Add(new MapData(MapNames.PitOfChimera, 16, MapType.Bossroom)); MapList.Add(new MapData(MapNames.VaultsOfAtziri, 3, MapType.Regular) { Ignored = true }); MapList.Add(new MapData(MapNames.WhakawairuaTuahu, 6, MapType.Multilevel) { Ignored = true }); MapList.Add(new MapData(MapNames.OlmecSanctum, 7, MapType.Complex) { Ignored = true }); MapList.Add(new MapData(MapNames.MaelstromOfChaos, 8, MapType.Bossroom) { Ignored = true }); MapList.Add(new MapData(MapNames.MaoKun, 9, MapType.Regular) { Ignored = true }); MapList.Add(new MapData(MapNames.PoorjoyAsylum, 9, MapType.Regular) { Ignored = true }); MapList.Add(new MapData(MapNames.PutridCloister, 9, MapType.Multilevel) { Ignored = true }); MapList.Add(new MapData(MapNames.CaerBlaiddWolfpackDen, 10, MapType.Bossroom) { Ignored = true }); MapList.Add(new MapData(MapNames.Beachhead, 15, MapType.Bossroom) { Ignored = true }); }