public static Loadzone FindLoadzoneToSpawnAt(string sceneEnteredFrom, string currentSceneName)
    {
        var      zones = GameObject.FindObjectsOfType <Loadzone>();
        Loadzone loadZoneSpecifying = null;

        foreach (Loadzone zone in zones)
        {
            if (zone.loadSpecifiedRoomInsteadOfCardinal)
            {
                if (sceneEnteredFrom == zone.SceneToLoad)
                {
                    loadZoneSpecifying = zone;
                }
            }
            else
            {
                string rnt = MapLayout.GetRoomNextTo(currentSceneName, zone.whichSideOfRoom);
                if (sceneEnteredFrom == rnt)
                {
                    //GetOppositeCardinal(zone.whichSideOfRoom)) {
                    return(zone);
                }
            }
        }
        return(loadZoneSpecifying);
    }
 void OnTriggerEnter2D(Collider2D other)
 {
     if (other.GetComponent <PlayerCharacter>())
     {
         if (loadSpecifiedRoomInsteadOfCardinal)
         {
             SceneSwitcher.Singleton().SwitchToScene(SceneToLoad);
         }
         else
         {
             string s = MapLayout.GetRoomNextTo(SceneManager.GetActiveScene().name, whichSideOfRoom);
             SceneSwitcher.Singleton().SwitchToScene(s);
         }
         SceneSwitcher.Singleton().PrepareToPlacePlayerAfterLoad();
     }
     else
     {
         //Debug.Log("Non player character entered load zone");
     }
 }