public void Load() { var isCloudSave = Main.ActivePlayerFileData.IsCloudSave; if (isCloudSave && SocialAPI.Cloud == null || !Main.mapEnabled) { return; } var str1 = Main.playerPathName.Substring(0, Main.playerPathName.Length - 4) + (object)Path.DirectorySeparatorChar; string str2; if (Main.ActiveWorldFileData.UseGuidAsMapName) { var str3 = str1; str2 = str1 + Main.ActiveWorldFileData.UniqueId.ToString() + ".map"; if (!FileUtilities.Exists(str2, isCloudSave)) { str2 = str3 + (object)Main.worldID + ".map"; } } else { str2 = str1 + (object)Main.worldID + ".map"; } if (!FileUtilities.Exists(str2, isCloudSave)) { Main.MapFileMetadata = FileMetadata.FromCurrentSettings(FileType.Map); } else { using (var memoryStream = new MemoryStream(FileUtilities.ReadAllBytes(str2, isCloudSave))) { using (var fileIO = new BinaryReader((Stream)memoryStream)) { try { var release = fileIO.ReadInt32(); if (release > 193) { return; } if (release <= 91) { MapHelper.LoadMapVersion1(fileIO, release); } else { MapHelper.LoadMapVersion2(fileIO, release); } Main.clearMap = true; Main.loadMap = true; Main.loadMapLock = true; Main.refreshMap = false; } catch (Exception ex) { using (var streamWriter = new StreamWriter("client-crashlog.txt", true)) { streamWriter.WriteLine((object)DateTime.Now); streamWriter.WriteLine((object)ex); streamWriter.WriteLine(""); } if (!isCloudSave) { File.Copy(str2, str2 + ".bad", true); } this.Clear(); } } } } }
public void RecursionTest2([Values] bool useAction) { var mapper = new MapHelper <RTest2, RTest2>().Map(useAction, new RTest2(), m => m); Assert.That(mapper.To, Is.Not.Null); }
public void InsertSelection(Transform map) { target = MapHelper.GetMapOccupiedObj(map); }
public void Save() { MapHelper.SaveMap(); }
public ActionResult Index(int?idg, string nombre = "", int paginado = 40, string UserId = "") { if (paginado <= 0) { paginado = 40; } //paginacion int totalPages = 0; int totalRows = 0; int pageSize = paginado; int page = Request.QueryString["page"] == null ? 1 : int.Parse(Request.QueryString["page"]); MediaRepository mediaRepo = new MediaRepository(context); GeneroRepository generoRepository = new GeneroRepository(context); UsuarioRepository userRepo = new UsuarioRepository(context); FavoritoRepository favRepo = new FavoritoRepository(context); var yo = userRepo.Query(u => u.IdentityId == UserId).FirstOrDefault(); var misFavoritos = favRepo.Query(f => f.usuarioId == yo.Id); var genero = generoRepository.Query(g => g.Eliminado == false); Expression <Func <Media, bool> > expr = m => m.estado == EEstatusMedia.VISIBLE; int count = 0; foreach (var item in misFavoritos) { if (count == 0) { expr = expr.And(m => m.id == item.mediaId); count++; } else { expr = expr.Or(m => m.id == item.mediaId); } } if (idg != null) { expr = expr.And(x => x.Generos.Any(y => y.Id == idg)); } expr = expr.And(m => m.estado == EEstatusMedia.VISIBLE && m.nombre.Contains(nombre)); var lst = mediaRepo.QueryPage(expr, out totalPages, out totalRows, "Nombre", page - 1, pageSize); var models = MapHelper.Map <IEnumerable <MediaViewModel> >(lst); var model = new PaginatorViewModel <MediaViewModel> { Page = page, TotalPages = totalPages, TotalRows = totalRows, PageSize = pageSize, Results = models }; ViewBag.ListaGenero = GeneroList(genero); ViewBag.Nombre = nombre; ViewBag.Idg = idg + ""; ViewBag.Paginado = paginado + ""; ViewBag.UserId = UserId; ViewBag.numList = misFavoritos.Count(); return(View(model)); }
private void btncal_Click(object sender, RoutedEventArgs e) { int layer = int.Parse(tlayer.Text); int idxwd = int.Parse(tidxwd.Text); int idxjd = int.Parse(tidxjd.Text); double minjd = double.Parse(tminjd.Text); double minwd = double.Parse(tminwd.Text); double maxjd = double.Parse(tmaxjd.Text); double maxwd = double.Parse(tmaxwd.Text); double spanjd = maxjd - minjd; double spanwd = maxwd - minwd; //计算最合适的对应层 int ycount; double angle, tileLength, xStart, xEnd, yStart, yEnd; int si = 0; double cz = double.PositiveInfinity; double divjd = 0, divwd = 0, sxstart = 0, sxend = 0, systart = 0, syend = 0; for (int i = 0; i < 18; i++) { int idxx = 0; int idxy = 0; ycount = (int)Math.Pow(2, i); angle = MapHelper.DegToRad(360.0 / ycount); tileLength = 2.0 * Math.PI / Math.Pow(2, i); //2*pi/power(2,layer) 假定半径为1, 平面地图坐标系下该层划分块的长和宽度 xStart = (idxx * angle - Math.PI) / Math.PI * 180; // 指定索引号块的起始经度 xEnd = ((idxx + 1) * angle - Math.PI) / Math.PI * 180; // 指定索引号块的起始经度 yStart = (Math.Atan(Math.Exp(Math.PI - (idxy + 1) * tileLength)) * 2 - Math.PI / 2) / Math.PI * 180; //指定索引号块的结束纬度 yEnd = (Math.Atan(Math.Exp(Math.PI - idxy * tileLength)) * 2 - Math.PI / 2) / Math.PI * 180; //atan(exp(PI-idxy*2*pi/power(2,layer)))*2-pi/2 指定索引号块的起始纬度 double tmp = Math.Abs(xEnd - xStart - spanjd) + Math.Abs(yStart - yEnd - spanwd); if (tmp < cz) { cz = tmp; si = i; } } //计算合适的瓦片序号 ycount = (int)Math.Pow(2, si); angle = MapHelper.DegToRad(360.0 / ycount); int sidxx = (int)((minjd / 180 * Math.PI + Math.PI) / angle); tileLength = 2.0 * Math.PI / Math.Pow(2, si); //2*pi/power(2,layer) 假定半径为1, 平面地图坐标系下该层划分块的长和宽度 int sidxy = (int)((Math.PI - Math.Log(Math.Tan((minwd / 180 * Math.PI + Math.PI / 2) / 2))) / tileLength); //计算合适的瓦片信息 ycount = (int)Math.Pow(2, si); angle = MapHelper.DegToRad(360.0 / ycount); tileLength = 2.0 * Math.PI / Math.Pow(2, si); //2*pi/power(2,layer) 假定半径为1, 平面地图坐标系下该层划分块的长和宽度 xStart = (sidxx * angle - Math.PI) / Math.PI * 180; // 指定索引号块的起始经度 xEnd = ((sidxx + 1) * angle - Math.PI) / Math.PI * 180; // 指定索引号块的起始经度 yStart = (Math.Atan(Math.Exp(Math.PI - (sidxy + 1) * tileLength)) * 2 - Math.PI / 2) / Math.PI * 180; //指定索引号块的结束纬度 yEnd = (Math.Atan(Math.Exp(Math.PI - sidxy * tileLength)) * 2 - Math.PI / 2) / Math.PI * 180; //atan(exp(PI-idxy*2*pi/power(2,layer)))*2-pi/2 指定索引号块的起始纬度 divjd = xEnd - xStart; divwd = yEnd - yStart; sxstart = xStart; sxend = xEnd; systart = yStart; syend = yEnd; //瓦片信息 txtTileResult.Text = string.Format("瓦片设置参数earth.earthManager.earthpara:层偏移(tileFileOffsetLI={0}),经度序号偏移(tileFileOffsetXI={1}),纬度序号偏移(tileFileOffsetYI={2})", layer - si, idxjd - sidxx, idxwd - sidxy); //坐标转换信息 txtCoorResult.Text = string.Format("坐标转换设置参数 earth.coordinateManager:原点经度(orgJD={0}),原点纬度(orgWD={1}),经度缩放比例(scaleJD={2}),纬度缩放比例(scaleJD={3}),经度偏移(offsetJD={4}),纬度偏移(offsetJD={5})", minjd, minwd, divjd / spanjd, divwd / spanwd, sxstart - minjd, systart - minwd); //目标瓦片信息 txtInfo.Text = string.Format("目标瓦片:{0}-{1}-{2}, {3}-{4}, {5}-{6}", si, sidxx, sidxy, xStart, xEnd, yStart, yEnd); }
private void frmMagnifierWindows_ItemAdded(object Item) { MapHelper.CopyMap(this.m_pMap, this.axMapControl1.Map, false, false); }
public override void Generate(MapHelper hmap, BackgroundWorker worker) { baseFloorCA = new CellularAutomata(Generator.GenRandom, Generator.BOUNDARY); denseFloorCA = new CellularAutomata(Generator.GenRandom, Generator.BOUNDARY); // Stage1: Base floor currentAction = "Generating sparse grass"; baseFloorCA.SetupCA(2, 1, 0.048f); int ticks = 23; // 23-25 for (int i = 0; i < ticks; i++) { baseFloorCA.DoSimulationTick(); worker.ReportProgress(GeneratorUtil.CalcPercent(i, ticks)); } // Stage2: Copy floor onto map currentAction = "Importing generated tiles"; bool[,] baseFloorMap = baseFloorCA.GetCellMap(); hmap.SetTileMaterial(BASE_FLOOR); for (int x = 0; x < Generator.BOUNDARY; x++) { worker.ReportProgress(GeneratorUtil.CalcPercent(x, Generator.BOUNDARY)); for (int y = 0; y < Generator.BOUNDARY; y++) { if (baseFloorMap[x, y]) { hmap.PlaceTileSnap(x, y); } } } // Stage3: Generate sparse grass currentAction = "Generating dense grass"; denseFloorCA.SetupCA(6, 5, 0.75f); ticks = 18; for (int i = 0; i < ticks; i++) { denseFloorCA.DoSimulationTick(); worker.ReportProgress(GeneratorUtil.CalcPercent(i, ticks)); } // Stage4: Import sparse grass bool[,] grassMap = denseFloorCA.GetCellMap(); hmap.SetTileMaterial(DENSE_FLOOR); for (int x = 0; x < Generator.BOUNDARY; x++) { worker.ReportProgress(GeneratorUtil.CalcPercent(x, Generator.BOUNDARY)); for (int y = 0; y < Generator.BOUNDARY; y++) { if (grassMap[x, y] && baseFloorMap[x, y]) { hmap.PlaceTileSnap(x, y); } } } // Stage5: Make pathes currentAction = "Generating pathes"; baseFloorCA.SetCellMap(baseFloorMap); baseFloorCA.BirthCellLimit = 9; baseFloorCA.DeathCellLimit = 6; ticks = 20; for (int i = 0; i < ticks; i++) { baseFloorCA.DoSimulationTick(); worker.ReportProgress(GeneratorUtil.CalcPercent(i, ticks)); } // Stage6: Import pathes currentAction = "Importing generated tiles"; bool[,] pathesMap = baseFloorCA.GetCellMap(); hmap.SetTileMaterial(PATH_FLOOR); for (int x = 0; x < Generator.BOUNDARY; x++) { worker.ReportProgress(GeneratorUtil.CalcPercent(x, Generator.BOUNDARY)); for (int y = 0; y < Generator.BOUNDARY; y++) { if (pathesMap[x, y] && baseFloorMap[x, y]) { hmap.PlaceTileSnap(x, y); } } } // Stage7: Blend pathes currentAction = "Blending (Path)"; hmap.SetTileMaterial(PATH_FLOOR); hmap.SetEdgeMaterial(BLEND_EDGE); hmap.SetAutoblendIgnore(DENSE_FLOOR); // Densegrass overrides GeneratorUtil.BlendAllTiles(hmap); // Stage8: Blend dense grass currentAction = "Blending (Dense grass)"; hmap.SetTileMaterial(DENSE_FLOOR); hmap.SetEdgeMaterial(BLEND_EDGE); hmap.SetAutoblendIgnore(null); GeneratorUtil.BlendAllTiles(hmap); // Stage9: Scan tiles currentAction = "Scanning area (floodfill)"; // This array will be used later for generating polygons List <HashSet <Point> > TileGroupedArea = new List <HashSet <Point> >(); for (int x = 0; x <= Generator.BOUNDARY; x++) { worker.ReportProgress(GeneratorUtil.CalcPercent(x, Generator.BOUNDARY)); for (int y = 0; y <= Generator.BOUNDARY; y++) { if (hmap.GetTile(x, y) != null) { bool search = true; foreach (HashSet <Point> list in TileGroupedArea) { if (list.Contains(new Point(x, y))) { search = false; break; } } if (search) { FloodFill fill = new FloodFill(hmap); fill.PerformFloodFill(x, y); // Ignore tile groups with less than 200 tiles if (fill.GetResult().Count < 200) { fill.DeleteResultTiles(); } else { TileGroupedArea.Add(fill.GetResult()); } } } } } // Stage10: Build walls currentAction = "Building void walls"; hmap.SetWallMaterial(WALL1); GeneratorUtil.MakeWallsAroundTiles(hmap); // Stage11: Smooth walls currentAction = "Smoothing walls"; GeneratorUtil.ReorientWalls2(hmap, Generator.GenConfig.Allow3SideWalls); // Stage12: Populate (optional) if (Generator.GenConfig.PopulateMap) { currentAction = "Populating (objects)"; Populate.PopulateCrossroad(hmap); } // Finish: return }
private void button2_Click(object sender, EventArgs e) { _path = txtPath.Text; if (_path.Equals("")) { MessageBox.Show("请选择存储路径!"); return; } if (numZoom.Value > numZoomEnd.Value) { MessageBox.Show("地图级别设置不对!"); return; } int zoomStart = (int)numZoom.Value; int zoomEnd = (int)numZoomEnd.Value; int thread = (int)numThread.Value; _waittodownload.Clear(); for (int zoom = zoomStart; zoom <= zoomEnd; ++zoom) { PointF point1 = MapHelper.GetLocationByLatLng(p1, zoom); //将第一个点经纬度转换成平面2D坐标 PointF point2 = MapHelper.GetLocationByLatLng(p2, zoom); //将第二个点经纬度转换成平面2D坐标 int startX = (int)point1.X / 256; //起始列 int endX = (int)point2.X / 256; //结束列 if (endX == Math.Pow(2, zoom)) //结束列超出范围 { endX--; } int startY = (int)point1.Y / 256; //起始行 int endY = (int)point2.Y / 256; //结束行 if (endY == Math.Pow(2, zoom)) //结束行超出范围 { endY--; } _totalwidth = (endX - startX + 1) * 256; //合并图的宽度 _totalheight = (endY - startY + 1) * 256; //合并图的高度 int threadId = 0; for (int y = startY; y <= endY; y++) { for (int x = startX; x <= endX; x++) { RectInfo ri = new RectInfo(); ri.threadId = threadId; //分别由不同的线程下载 ri.x = x; ri.y = y; ri.z = zoom; ri.bComplete = false; _waittodownload.Add(ri); //将每个小方块放入待下载集合 threadId = (threadId + 1) % thread; //由thread个不同线程下载图片 } } } if (MessageBox.Show("共有" + _waittodownload.Count + "张图片需要下载,确定下载吗?", "提示", MessageBoxButtons.OKCancel, MessageBoxIcon.Question) == System.Windows.Forms.DialogResult.OK) { _thread = thread; _zoom = zoomStart; _zoomEnd = zoomEnd; _downloadnum = 0; _normal = radioButton1.Checked; button2.Enabled = false; rchOuput.Clear(); groupBox2.Text = "输出(" + _waittodownload.Count + "张)"; _startTime = DateTime.Now; for (int i = 1; i <= thread; ++i) { Thread t = new Thread(new ParameterizedThreadStart(DownloadThreadProc)); t.Start(i); //开启下载线程 } } }
public override void OnDrawInterface() { if (Main.gameMenu || Main.ingameOptionsWindow || Main.playerInventory || Main.mapFullscreen) { return; } if (_navigatorMode == 0) { return; } int tileID; Player player = Main.player[Main.myPlayer]; if (_navigatorMode == 1 && player.accOreFinder) { tileID = player.bestOre; } else if (_navigatorMode == 2) { tileID = _valuableTiles[_valuableIndex]; } else { tileID = -1; } bool found = false; string text = "Navigator: "; int x0 = (int)player.Center.X / 16; // int x = (int)Main.MouseWorld.X / 16; int y0 = (int)player.Center.Y / 16; // int y = (int)Main.MouseWorld.Y / 16; int x1 = 0, y1 = 0; int distance = 0; if (tileID != -1) { found = TryGetNearestTileV0(tileID, x0, y0, 80, out x1, out y1); if (found) { text += GetDirectionAndDistance(x0, y0, x1, y1, out distance) + " / " + Lang.mapLegend[MapHelper.TileToLookup(tileID, 0)]; } else { text += "--- / " + Lang.mapLegend[MapHelper.TileToLookup(tileID, 0)]; } } else { text += "---"; } Vector2 size, position; size = Main.fontMouseText.MeasureString(text); position = new Vector2((float)(Main.screenWidth - size.X - 4), (float)Main.screenHeight - 24); Main.spriteBatch.DrawString(Main.fontMouseText, text, position, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f); if (!found || distance < 2 || _navigationArrow == null) { return; } float angle = (float)(180 - (Math.Atan2(y0 - y1, x0 - x1)) * 180 / Math.PI); angle %= 360; angle = (float)(Math.Round(angle / 5, MidpointRounding.AwayFromZero) * 5); text = "angle: " + angle.ToString(); size = Main.fontMouseText.MeasureString(text); position = new Vector2((float)(Main.screenWidth - size.X - 4), (float)Main.screenHeight - 48); Main.spriteBatch.DrawString(Main.fontMouseText, text, position, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0f); Texture2D texture = _navigationArrow; Main.spriteBatch.Draw(texture, new Vector2((float)(Main.screenWidth - 26), (float)Main.screenHeight - 72), new Rectangle?(new Rectangle(0, 0, texture.Width, texture.Height)), Color.White, -(float)(Math.PI * angle / 180.0), new Vector2(texture.Width / 2, texture.Height / 2), 1f, SpriteEffects.None, 0f); }
/// <summary> /// Calculate the distance between two geocodes. Defaults to using Kilometers. /// </summary> public static double CalcDistance(this BasicGeoposition loc1, BasicGeoposition loc2) { return(MapHelper.CalcDistance(loc1.Latitude, loc1.Longitude, loc2.Latitude, loc2.Longitude)); }
public void ZoomToSelectedFeatures(IFeatureLayer featureLayer) { MapHelper.Zoom2SelectedFeature(_activeView, featureLayer); }
public IFeature FindNearestFeature(ICoordinate worldPos, float limit, out ILayer outLayer, Func <ILayer, bool> condition) { IFeature nearestFeature = null; outLayer = null; // Since we are only interested in one geometry object start with the topmost trackersLayer and stop // searching the lower layers when an object is found. foreach (ILayer mapLayer in Map.GetAllVisibleLayers(true).OrderBy(l => l.RenderOrder)) { if (mapLayer is DiscreteGridPointCoverageLayer) { try { var curvilinearGridLayer = (DiscreteGridPointCoverageLayer)mapLayer; var coverage = (IDiscreteGridPointCoverage)curvilinearGridLayer.Coverage; var nearestFeatures = coverage.GetFeatures(worldPos.X, worldPos.Y, limit); if (nearestFeatures != null) { if (!curvilinearGridLayer.ShowFaces) { nearestFeatures = nearestFeatures.Where(f => !(f is IGridFace)); } if (!curvilinearGridLayer.ShowVertices) { nearestFeatures = nearestFeatures.Where(f => !(f is IGridVertex)); } } nearestFeature = nearestFeatures.FirstOrDefault(); outLayer = curvilinearGridLayer; } catch (Exception) { // GetCoordinateAtPosition will throw exception if x, y is not within the coverage } } if (mapLayer is VectorLayer) { var vectorLayer = mapLayer as VectorLayer; IEnvelope envelope; float localLimit = limit; if ((!vectorLayer.IsSelectable) || ((null != condition) && (!condition(vectorLayer)))) { continue; } // Adjust the marge limit for Layers with a symbol style and if the size of the symbol exceeds // the minimum limit. Ignore layers with custom renderers if ((vectorLayer.Style.Symbol != null) && (0 == vectorLayer.CustomRenderers.Count)) { ICoordinate size = MapHelper.ImageToWorld(MapControl.Map, vectorLayer.Style.Symbol.Width, vectorLayer.Style.Symbol.Height); if ((size.X > localLimit) || (size.Y > localLimit)) { envelope = MapHelper.GetEnvelope(worldPos, size.X, size.Y); localLimit = (float)Math.Max(envelope.Width, envelope.Height); } else { envelope = GetEnvelope(worldPos, localLimit); } } else { envelope = GetEnvelope(worldPos, localLimit); } if (vectorLayer.DataSource != null) { // Get features in the envelope var objectsAt = vectorLayer.GetFeatures(envelope).ToList(); // Mousedown at new position if (null != objectsAt) { IFeature feature = null; if (objectsAt.Count == 1) { feature = objectsAt.First(); } else if (objectsAt.Count > 1) { double localDistance; feature = FindNearestFeature(vectorLayer, objectsAt.Distinct(), worldPos, localLimit, out localDistance); } if (null != feature) { nearestFeature = feature; outLayer = vectorLayer; break; } } } } else if (mapLayer is IRegularGridCoverageLayer) { try { IRegularGridCoverageLayer regularGridCoverageLayer = (IRegularGridCoverageLayer)mapLayer; IRegularGridCoverage regularGridCoverage = (IRegularGridCoverage)regularGridCoverageLayer.Coverage; nearestFeature = regularGridCoverage.GetRegularGridCoverageCellAtPosition(worldPos.X, worldPos.Y); outLayer = regularGridCoverageLayer; } catch (Exception) { // GetCoordinateAtPosition will throw exception if x, y is not within the coverage } } } return(nearestFeature); }
public double ImageToWorld(float imageSize) { return(MapHelper.ImageToWorld(Map, imageSize)); }
public void MoveToGrid(Vector2Int grid) { Vector3 position = MapHelper.GridToScenePoint(grid); m_CameraCenter.transform.position = position; }
private void pAVEnt_ItemDeleted(object Item) { this.AddLayer(); this.SetLayerVisible(MapHelper.GetMapScale(this.m_pMainMapControl.Map)); this.DrawRectangle(this.axMapControl1.ActiveView); }
private void HookCurrentModelToView(View view, ViewGroup upperView) { view.LayoutParameters = MapHelper.GetLayoutParams(upperView, _model.Map.MapService.Map, _model.CurrentLocation); }
public async void OnMapReady(GoogleMap googleMap) { mMap = googleMap; LatLngBounds.Builder builder = new LatLngBounds.Builder(); builder.Include(originLatLng); builder.Include(destLatLng); LatLngBounds bounds = builder.Build(); int padding = 100; // offset from edges of the map in pixels CameraUpdate cu = CameraUpdateFactory.NewLatLngBounds(bounds, padding); // Add markers to oriign and destination mMap.AddMarker(new MarkerOptions().SetPosition(originLatLng).SetTitle("Origin")); mMap.AddMarker(new MarkerOptions().SetPosition(destLatLng).SetTitle("Destination")); // Combine Google Direction API string string urlGoogleDirection = MapHelper.GoogleDirectionAPIAddress(iTrip.originLatLng, iTrip.destinationLatLng); string strGoogleDirection = await MapHelper.DownloadStringAsync(urlGoogleDirection); var googleDirectionAPIRoute = JsonConvert.DeserializeObject <GoogleDirectionAPI>(strGoogleDirection); string encodedPoints = googleDirectionAPIRoute.routes[0].overview_polyline.points; var lstDecodedPoints = MapHelper.DecodePolylinePoint(encodedPoints); //convert list of location point to array of latlng type var latLngPoints = lstDecodedPoints.ToArray(); var polylineoption = new PolylineOptions(); polylineoption.InvokeColor(Android.Graphics.Color.SkyBlue); polylineoption.Geodesic(true); polylineoption.Add(latLngPoints); mMap.AddPolyline(polylineoption); mMap.AnimateCamera(cu); // Call google matrix api string urlGoogleMatrix = MapHelper.GoogleDistanceMatrixAPIAddress(iTrip.originLatLng, iTrip.destinationLatLng); string strGoogleMatrix = await MapHelper.DownloadStringAsync(urlGoogleMatrix); var googleDirectionMatrix = JsonConvert.DeserializeObject <GoogleDistanceMatrixAPI>(strGoogleMatrix); txtviewDistance.Text = googleDirectionMatrix.rows[0].elements[0].distance.text.ToString(); txtviewDuration.Text = googleDirectionMatrix.rows[0].elements[0].duration.text.ToString(); distanceValue = double.Parse(googleDirectionMatrix.rows[0].elements[0].distance.value.ToString()); durationValue = int.Parse(googleDirectionMatrix.rows[0].elements[0].duration.value.ToString()); double cost; if (iMember.type.Equals("Driver")) { cost = Math.Round(dblDriverCostKM * googleDirectionMatrix.rows[0].elements[0].distance.value, 2); } else { cost = Math.Round(dblPassengerCostKM * googleDirectionMatrix.rows[0].elements[0].distance.value, 2); } txtviewCost.Text = string.Format("RM{0:0.00}", cost); RunOnUiThread(() => { progress.Dismiss(); }); }
public CompositionFranchiseModel GetCompositionFranchise(Func <CompositionFranchise, bool> predicate) { var mapper = MapHelper.Mapping <CompositionFranchiseModel, CompositionFranchise>(); return(mapper.Map <CompositionFranchiseModel>(this.repository.FirstorDefault(predicate))); }
//in Terraria.Main.DrawInventory replace // Lang.mapLegend[MapHelper.TileToLookup(Main.recipe[Main.availableRecipe[num60]].requiredTile[num62], 0)] // with Lang.mapLegend.FromType(Main.recipe[Main.availableRecipe[num60]].requiredTile[num62]) //in Terraria.Main.DrawInfoAccs replace Lang.mapLegend[MapHelper.TileToLookup(Main.player[Main.myPlayer].bestOre, 0)] // with Lang.mapLegend.FromType(Main.player[Main.myPlayer].bestOre) public LocalizedText FromType(int type) { return(this[MapHelper.TileToLookup(type, 0)]); }
public IFeature FindNearestFeature(ICoordinate worldPos, float limit, out ILayer outLayer, Func <ILayer, bool> condition) { IFeature nearestFeature = null; outLayer = null; // Since we are only interested in one geometry object start with the topmost trackersLayer and stop // searching the lower layers when an object is found. foreach (ILayer mapLayer in MapHelper.GetAllMapLayers(Map.Layers, false)) { if (mapLayer is VectorLayer) { var vectorLayer = mapLayer as VectorLayer; IEnvelope envelope; float localLimit = limit; if ((!vectorLayer.IsSelectable) || ((null != condition) && (!condition(vectorLayer)))) { continue; } // Adjust the marge limit for Layers with a symbol style and if the size of the symbol exceeds // the minimum limit. Ignore layers with custom renderers if ((vectorLayer.Style.Symbol != null) && (0 == vectorLayer.CustomRenderers.Count)) { ICoordinate size = MapControlHelper.ImageToWorld(MapControl.Map, vectorLayer.Style.Symbol.Width, vectorLayer.Style.Symbol.Height); if ((size.X > localLimit) || (size.Y > localLimit)) { envelope = MapControlHelper.GetEnvelope(worldPos, size.X, size.Y); localLimit = (float)Math.Max(envelope.Width, envelope.Height); } else { envelope = GetEnvelope(worldPos, localLimit); } } else { envelope = GetEnvelope(worldPos, localLimit); } IFeatureProvider featureProvider = vectorLayer.DataSource; if (null != featureProvider) { // Get features in the envelope IList objectsAt; if (vectorLayer.CustomRenderers.Count > 0) { objectsAt = vectorLayer.CustomRenderers[0].GetFeatures(envelope, vectorLayer); } else { objectsAt = featureProvider.GetFeatures(envelope); } // Mousedown at new position if ((null != objectsAt) && (objectsAt.Count > 0)) { double localDistance; IFeature feature = FindNearestFeature(vectorLayer, objectsAt, worldPos, localLimit, out localDistance); if (null != feature) { nearestFeature = feature; outLayer = vectorLayer; break; } } } } else if (mapLayer is IRegularGridCoverageLayer) { try { IRegularGridCoverageLayer regularGridCoverageLayer = (IRegularGridCoverageLayer)mapLayer; IRegularGridCoverage regularGridCoverage = (IRegularGridCoverage)regularGridCoverageLayer.Coverage; nearestFeature = regularGridCoverage.GetRegularGridCoverageCellAtPosition(worldPos.X, worldPos.Y); outLayer = regularGridCoverageLayer; } catch (Exception) { // GetCoordinateAtPosition will throw exception if x, y is not within the coverage } } } return(nearestFeature); }
private void btnExecute_Click(object sender, EventArgs e) { string msg = Check(); if (!string.IsNullOrWhiteSpace(msg)) { MessageBox.Show(msg, "", MessageBoxButtons.OK, MessageBoxIcon.Warning); return; } try { ArcGIS.Common.Editor.Editor.StartEditOperation(); foreach (KeyValuePair <int, IGeometry> keyValuePair in _envelopDictionary) { //} //foreach (BoundFeatureInfo boundFeatureInfo in _envelopList) //{ ISpatialFilter spatialFilter = new SpatialFilterClass(); spatialFilter.Geometry = keyValuePair.Value; spatialFilter.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects; spatialFilter.OutputSpatialReference[PipeLayer.FeatureClass.ShapeFieldName] = _context.FocusMap.SpatialReference; spatialFilter.GeometryField = PipeLayer.FeatureClass.ShapeFieldName; IFeatureCursor polygonFeatureCursor = RoadLayer.Search(spatialFilter, false); IFeature polygonFeature; while ((polygonFeature = polygonFeatureCursor.NextFeature()) != null) { object objRoadName = polygonFeature.Value[_idxPolyRoadField]; if (objRoadName is DBNull || objRoadName == null) { continue; } spatialFilter.Geometry = polygonFeature.ShapeCopy; IFeatureCursor pipeFeatureCursor = PipeLayer.FeatureClass.Update(spatialFilter, false); IFeature pipeFeature; while ((pipeFeature = pipeFeatureCursor.NextFeature()) != null) { pipeFeature.Value[_idxPipeRoadField] = objRoadName; pipeFeatureCursor.UpdateFeature(pipeFeature); pipeFeature.Store(); } Marshal.ReleaseComObject(pipeFeatureCursor); } Marshal.ReleaseComObject(polygonFeatureCursor); ISpatialFilter spatialFilter2 = new SpatialFilterClass(); spatialFilter2.Geometry = keyValuePair.Value; spatialFilter2.SpatialRel = esriSpatialRelEnum.esriSpatialRelIntersects; IQueryFilter queryFilter = spatialFilter2 as IQueryFilter; queryFilter.WhereClause = string.Format(" {0} is Null or {0} = '' ", ucField_PipeRoadName.Field.Name); IFeatureCursor featureCursor = PipeLayer.FeatureClass.Update(queryFilter, false); IFeature feature; while ((feature = featureCursor.NextFeature()) != null) { ITopologicalOperator pTopologicalOperator = feature.ShapeCopy as ITopologicalOperator; if (pTopologicalOperator == null) { continue; } IPolygon polygon = pTopologicalOperator.Buffer((double)numSearchRadius.Value) as IPolygon; List <IFeature> features = MapHelper.GetAllFeaturesFromPolygonInGeoFeatureLayer(polygon, (IGeoFeatureLayer)RoadLayer, _context.ActiveView); if (features.Count <= 0) { continue; } IFeature pFeature = MapHelper.GetMinDistanceFeature(features, feature.ShapeCopy); if (pFeature == null) { continue; } object obj = pFeature.Value[_idxPolyRoadField]; if (obj is DBNull || string.IsNullOrEmpty(obj.ToString())) { continue; } feature.Value[_idxPipeRoadField] = obj; featureCursor.UpdateFeature(feature); feature.Store(); } Marshal.ReleaseComObject(featureCursor); } MessageBox.Show("执行完成"); } catch (Exception exception) { throw new Exception(exception.Message); } finally { ArcGIS.Common.Editor.Editor.StopEditOperation(); } }
//Main GUI goes here void OnGUI() { GUI.depth = 1; GUI.backgroundColor = Color.clear; GUI.color = new Color(1.0f, 1.0f, 1.0f, _mainAlpha); if (MainGuiShow) { if (currentSelect.chess != null) { CurrentChess = currentSelect.chess; } if (CurrentChess != null) { CharacterProperty chessProperty = CurrentChess.GetComponent <CharacterProperty>(); // move button if (chessProperty.Moved) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posMoveBt, MoveTex)) { MainGuiFade = false; SubGuiFade = true; moveShow = true; currentSelect.moveCommand(CurrentChess); currentSelect.MoveCommandNetwork(); if (InTutorial) { init.ShowMoveCmd = false; GameObject.Find("InitStage").transform.GetComponent <Tutorial>().AfterMove(); init.ShowMap = true; } } GUI.enabled = true; //roll over move button if (!chessProperty.Moved && !InTutorial) { if (posMoveBt.Contains(mousePos)) { GUI.DrawTexture(posMoveBt, MoveTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + 16, 100, 30), "move", mainStyle); } } // summon button if (!chessProperty.Summoner || init.stage == 1) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posSummonBt, SummonTex)) { MainGuiFade = false; SubGuiFade = true; summonShow = true; } GUI.enabled = true; //roll over summon button if (chessProperty.Summoner && init.stage != 1) { if (posSummonBt.Contains(mousePos)) { GUI.DrawTexture(posSummonBt, SummonTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment + 16, 100, 30), "summon", mainStyle); } } // Attack button if (chessProperty.Attacked || !MapHelper.Attackable(CurrentChess)) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posAttackBt, AttackTex)) { MainGuiFade = false; SubGuiFade = true; attackShow = true; currentSelect.attackCommand(CurrentChess); currentSelect.AttackCommandNetwork(); if (InSecondTutor) { init.ShowAtk = false; } } GUI.enabled = true; //roll over attack button if (!chessProperty.Attacked && MapHelper.Attackable(CurrentChess)) { if (posAttackBt.Contains(mousePos)) { GUI.DrawTexture(posAttackBt, AttackTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 2 + 16, 100, 30), "attack", mainStyle); } } // skill button if (chessProperty.Activated || init.stage == 1) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posSkillBt, SkillTex)) { MainGuiFade = false; SubGuiFade = true; skillShow = true; } GUI.enabled = true; //roll over skill button if (!chessProperty.Activated && init.stage != 1) { if (posSkillBt.Contains(mousePos)) { GUI.DrawTexture(posSkillBt, SkillTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 3 + 16, 100, 30), "skill", mainStyle); } } //Defense button if (chessProperty.Attacked || init.ShowBuff || InSecondTutor) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posDefenseBt, DefenseTex)) { DefenseCmd(CurrentChess); if (init.ShowDef) { init.ShowDef = false; InTutorial = false; InSecondTutor = true; } } GUI.enabled = true; //roll over defense button if (!chessProperty.Attacked) { if (posDefenseBt.Contains(mousePos)) { GUI.DrawTexture(posDefenseBt, DefenseTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 4 + 16, 100, 30), "defence", mainStyle); } } // End turn button if (InTutorial) { GUI.enabled = false; } else { GUI.enabled = true; } if (GUI.Button(posEndTurnBt, EndTurnTex)) { MainGuiFade = false; //SubGuiFade = true; chessProperty.Activated = true; chessProperty.Attacked = true; chessProperty.Moved = true; chessProperty.TurnFinished = true; CurrentChess.gameObject.layer = 10; currentSelect.MoveToLayer(CurrentChess, 10); currentSelect.EndTurnNetwork(); } GUI.enabled = true; //roll over end turn button if (!InTutorial) { if (posEndTurnBt.Contains(mousePos)) { GUI.DrawTexture(posEndTurnBt, EndTurnTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 5 + 13, 100, 30), "end turn", mainStyle); } } } } GUI.color = new Color(1.0f, 1.0f, 1.0f, _subAlpha); if (moveShow) { GUI.DrawTexture(posMoveBt, MoveTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + 16, 100, 30), "move", mainStyle); if (Input.GetMouseButtonDown(0) && posMoveBt.Contains(mousePos)) { Cancel = true; MainGuiFade = true; SubGuiFade = false; TurnFinished(CurrentChess); } } if (attackShow) { GUI.DrawTexture(posAttackBt, AttackTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 2 + 16, 100, 30), "attack", mainStyle); if (Input.GetMouseButtonDown(0) && posAttackBt.Contains(mousePos)) { Cancel = true; MainGuiFade = true; SubGuiFade = false; TurnFinished(CurrentChess); } } if (summonShow) { Rect posSummonList = new Rect(posSummonBt.x + posSummonBt.width / 2, posSummonBt.y + posSummonBt.height / 2, 200.0f, 200.0f); GUI.DrawTexture(posSummonList, SubWindow); GUI.DrawTexture(posSummonBt, SummonTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment + 16, 100, 30), "summon", mainStyle); if (Input.GetMouseButtonDown(0) && posSummonBt.Contains(mousePos)) { Cancel = true; MainGuiFade = true; SubGuiFade = false; } IList soldiers = new List <Transform>(); if (CurrentChess.GetComponent <CharacterProperty>().Player == 1) { foreach (Transform gf in players.PlayerAChesses) { if (!gf.GetComponent <CharacterProperty>().Summoner) { soldiers.Add(gf); } } } else if (CurrentChess.GetComponent <CharacterProperty>().Player == 2) { foreach (Transform gf in players.PlayerBChesses) { if (!gf.GetComponent <CharacterProperty>().Summoner) { soldiers.Add(gf); } } } int seg = 0; foreach (Transform gf in soldiers) { CharacterProperty gfp = gf.GetComponent <CharacterProperty>(); if (gfp.Ready && (gfp.summonCost <= currentSelect.player.GetComponent <ManaCounter>().Mana) && gfp.death) { GUI.enabled = true; } else { GUI.enabled = false; } Rect posGFBt = CreateGFBt(gf, seg); if (posGFBt.Contains(mousePos)) { infoUI.CreatedGFRollOver(gf, subStyle); } if (GUI.Button(posGFBt, "", subStyle)) { currentSelect.summonCommand(CurrentChess, gf); //update network UI currentSelect.SummonNetwork(); } seg += 1; } } if (skillShow) { Rect posSkillsBt = new Rect(posSkillBt.x + posSkillBt.width / 2, posSkillBt.y + posSkillBt.height / 2, 200.0f, 100.0f); GUI.DrawTexture(posSkillsBt, SubWindow); GUI.DrawTexture(posSkillBt, SkillTex); GUI.Label(new Rect(btSize + leftMargin + 5, topMargin + segment * 3 + 16, 100, 30), "skill", mainStyle); if (Input.GetMouseButtonDown(0) && posSkillBt.Contains(mousePos)) { Cancel = true; MainGuiFade = true; SubGuiFade = false; } Transform[] skills = CurrentChess.GetComponent <SkillSets>().Skills; int seg = 0; if (skills.Length > 0) { foreach (Transform skill in skills) { if (currentSelect.player.GetComponent <ManaCounter>().Mana >= skill.GetComponent <SkillProperty>().SkillCost) { GUI.enabled = true; } else { GUI.enabled = false; } Rect skillBtRect = CreateSkillBt(skill, seg); if (skillBtRect.Contains(mousePos)) { ShowSkillInfo(skill); } if (GUI.Button(skillBtRect, "", subStyle)) { currentSelect.SkillUINetwork(); if (!skill.GetComponent <SkillProperty>().NeedToSelect) { skill.GetComponent <SkillProperty>().GetRealSkillRate(); skill.GetComponent <SkillProperty>().PassSkillRate = MapHelper.Success(skill.GetComponent <SkillProperty>().SkillRate); skill.GetComponent <SkillProperty>().ActivateSkill(); currentSelect.player.GetComponent <ManaCounter>().Mana -= skill.GetComponent <SkillProperty>().SkillCost; CurrentChess.GetComponent <CharacterProperty>().Activated = true; currentSelect.AnimStateNetWork(CurrentChess, AnimVault.AnimState.skill); SubGuiFade = false; TurnFinished(CurrentChess); //update network currentSelect.SkillCmdNetwork(CurrentChess, skill); } else { currentSelect.skillCommand(skill); } } seg += 1; GUI.enabled = true; } } } }
public static void InitMapConfig() { MapConfig = MapHelper.ParseCurrentMap(); }
public void UpdateAttackResult(AttackType mode) { dFX = Camera.mainCamera.GetComponent <DeathFX>(); if (mode == AttackType.physical) { if (Attacker.GetComponent <CharacterPassive>().PassiveDict[PassiveType.SuddenDeath]) { if (!targetProperty.Tower && MapHelper.Success(10)) { targetProperty.Hp = 0; } else { targetProperty.Hp -= attackerProperty.Damage; targetProperty.Damaged = true; ShowDamageUI(Target, attackerProperty.Damage, Attacker); } } /*else if(Attacker.GetComponent<CharacterPassive>().PassiveDict[PassiveType.MultiArrow]){ * IList targetList = new List<Transform>(); * foreach(Transform unit in GetAttackableTarget(Attacker)){ * targetList.Add(MapHelper.GetMapOccupiedObj(unit)); * } * if(targetList.Contains(Target)) * targetList.Remove(Target); * if(CriticalHit){ * targetProperty.Hp -= attackerProperty.Damage*2; * ShowDamageUI(Target, attackerProperty.Damage*2, Attacker); * Debug.Log("Critical Hit!"); * }else{ * targetProperty.Hp -= attackerProperty.Damage; * ShowDamageUI(Target, attackerProperty.Damage, Attacker); * } * * Transform[] tArray = new Transform[targetList.Count]; * targetList.CopyTo(tArray,0); * if(tArray.Length > 1){ * for(int i=0;i<2;i++){ * tArray[i].GetComponent<CharacterProperty>().Hp -= 1; * ShowDamageUI(tArray[i], 1, Attacker); * } * }else if(tArray.Length < 2){ * for(int i=0;i<tArray.Length;i++){ * tArray[i].GetComponent<CharacterProperty>().Hp -= 1; * ShowDamageUI(tArray[i], 1, Attacker); * } * } * * }*/ else if (CriticalHit) { targetProperty.Hp -= attackerProperty.Damage * 2; targetProperty.Damaged = true; ShowDamageUI(Target, attackerProperty.Damage * 2, Attacker); Debug.Log("Critical Hit!"); } else { targetProperty.Hp -= attackerProperty.Damage; targetProperty.Damaged = true; ShowDamageUI(Target, attackerProperty.Damage, Attacker); } if (Attacker.GetComponent <CharacterPassive>().PassiveDict[PassiveType.WoundBite]) { targetProperty.UnStatusCounter[UnnormalStatus.Wounded] = 1; targetProperty.LastUnStatusCounter[UnnormalStatus.Wounded] = 2; } } else if (mode == AttackType.magical) { if (CriticalHit) { targetProperty.Hp -= attackerProperty.Damage * 2; targetProperty.Damaged = true; Debug.Log("Critical Hit!"); } else { print("damage!!"); targetProperty.Hp -= attackerProperty.Damage; targetProperty.Damaged = true; ShowDamageUI(Target, attackerProperty.Damage, Attacker); } } /* * if(Attackable()){ * attackerProperty.Hp -= targetProperty.Damage; * }*/ if (attackerProperty.Hp <= 0) { //attackerProperty.death = true; //dFX.SetDeathSequence(Attacker); attackerProperty.Ready = false; attackerProperty.WaitRounds = attackerProperty.StandByRounds; } if (targetProperty.Hp <= 0) { if (!targetProperty.Tower) { //dFX.SetDeathSequence(Target); //targetProperty.Ready = false; //targetProperty.WaitRounds = targetProperty.StandByRounds; chessUI.DelayFadeOut = true; targetProperty.Attacked = true; if (chessUI.playerSide == 1) { chessUI.MainFadeIn = false; } else { chessUI.TargetFadeIn = false; } } else { targetProperty.death = true; } } else { if (fightBack) { fb.SetFightBack(Target, Attacker); targetProperty.Attacked = true; } } attackerProperty.Attacked = true; sUI.FadeInUI = true; }
public void Update(int x, int y, byte light) { this._tiles[x, y] = MapHelper.CreateMapTile(x, y, light); }
private MKPolylineRenderer OnOverlayRenderer(MKMapView mapView, IMKOverlay overlay) { return(MapHelper.GetPolylineRenderer(overlay)); }
public void MapInnerObject1([Values] bool useAction) { var map = new MapHelper <Class3, Class4>().Map(useAction, m => m); Assert.That(map.To.Class.Field, Is.EqualTo(map.From.Class.Field)); }
public override void Draw(SpriteBatch spriteBatch) { base.Draw(spriteBatch); if (Visible && IsMouseInside()) { Main.LocalPlayer.mouseInterface = true; Main.LocalPlayer.showItemIcon = false; } if (Visible && Recipe.numRecipes > recipeView.allRecipeSlot.Length) { // ErrorLogger.Log("New " + Recipe.numRecipes + " " + recipeView.allRecipeSlot.Length); recipeView.allRecipeSlot = new RecipeSlot[Recipe.numRecipes]; for (int i = 0; i < recipeView.allRecipeSlot.Length; i++) { recipeView.allRecipeSlot[i] = new RecipeSlot(i); } this.InitializeRecipeCategories(); recipeView.selectedCategory = RecipeBrowserWindow.categories[0].ToArray(); recipeView.activeSlots = recipeView.selectedCategory; recipeView.ReorderSlots(); } float x = Main.fontMouseText.MeasureString(UIView.HoverText).X; Vector2 vector = new Vector2((float)Main.mouseX, (float)Main.mouseY) + new Vector2(16f); if (vector.Y > (float)(Main.screenHeight - 30)) { vector.Y = (float)(Main.screenHeight - 30); } if (vector.X > (float)Main.screenWidth - x) { vector.X = (float)(Main.screenWidth - 460); } Utils.DrawBorderStringFourWay(spriteBatch, Main.fontMouseText, UIView.HoverText, vector.X, vector.Y, new Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor), Color.Black, Vector2.Zero, 1f); float positionX = this.X + spacing; float positionY = this.Y + 270; //320; string text4; if (selectedRecipe != null && Visible) { Color color3 = new Color((int)((byte)((float)Main.mouseTextColor)), (int)((byte)((float)Main.mouseTextColor)), (int)((byte)((float)Main.mouseTextColor)), (int)((byte)((float)Main.mouseTextColor))); text4 = Lang.inter[21] + " " + Main.guideItem.Name; spriteBatch.DrawString(Main.fontMouseText, Lang.inter[22].Value, new Vector2((float)positionX, (float)(positionY)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); // int num60 = Main.focusRecipe; int num61 = 0; int num62 = 0; while (num62 < Recipe.maxRequirements) { int num63 = (num62 + 1) * 26; if (selectedRecipe.requiredTile[num62] == -1) { if (num62 == 0 && !selectedRecipe.needWater && !selectedRecipe.needHoney && !selectedRecipe.needLava) { spriteBatch.DrawString(Main.fontMouseText, Lang.inter[23].Value, new Vector2((float)positionX, (float)(positionY + num63)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); break; } break; } else { num61++; spriteBatch.DrawString(Main.fontMouseText, Lang.GetMapObjectName(MapHelper.TileToLookup(selectedRecipe.requiredTile[num62], 0)), new Vector2((float)positionX, (float)(positionY + num63)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); num62++; } } if (selectedRecipe.needWater) { int num64 = (num61 + 1) * 26; spriteBatch.DrawString(Main.fontMouseText, Lang.inter[53].Value, new Vector2((float)positionX, (float)(positionY + num64)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } if (selectedRecipe.needHoney) { int num65 = (num61 + 1) * 26; spriteBatch.DrawString(Main.fontMouseText, Lang.inter[58].Value, new Vector2((float)positionX, (float)(positionY + num65)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } if (selectedRecipe.needLava) { int num66 = (num61 + 1) * 26; spriteBatch.DrawString(Main.fontMouseText, Lang.inter[56].Value, new Vector2((float)positionX, (float)(positionY + num66)), color3, 0f, default(Vector2), 1f, SpriteEffects.None, 0f); } } //else //{ // text4 = Lang.inter[24]; //} //spriteBatch.DrawString(Main.fontMouseText, text4, new Vector2((float)(positionX + 50), (float)(positionY + 12)), new Microsoft.Xna.Framework.Color((int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor, (int)Main.mouseTextColor), 0f, default(Vector2), 1f, SpriteEffects.None, 0f); }
public void ByteArrayTest([Values] bool useAction) { var mapper = new MapHelper <ByteTestClass, ByteTestClass>().Map(useAction, new ByteTestClass(), m => m); Assert.That(mapper.To, Is.Not.Null); }
/// <summary> /// This function takes care of a number of things including: /// - Check if we've been given SkyDrive access /// - If yes, setup Archive folder for storing videos /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private async void OnLoaded(object sender, RoutedEventArgs e) { // See if we can connect to SkyDrive // If the user has given us permission to use SkyDrive... //LiveLoginResult result = await authClient.LoginAsync(scopes); //if (result.Status == LiveConnectSessionStatus.Connected) //{ // Is_SkyDrive_Enabled = true; // cxnClient = new LiveConnectClient(authClient.Session); // // Get hold of the root folder from SkyDrive. // // NB: this does not traverse the network and get the full folder details. // root = new SkyDriveFolder( // cxnClient, SkyDriveWellKnownFolder.Root); // // This *does* traverse the network and get those details. // await root.LoadAsync(); // // Try to open the Archive folder // try // { // archiveSkyDriveFolder = await root.GetFolderAsync("Archive"); // } // catch { } // if (archiveSkyDriveFolder == null) // archiveSkyDriveFolder = await root.CreateFolderAsync("Archive"); //} location_string = ""; try { string bing_maps_key = "AsU97otKt6mDgr4kQR8HxTUiHzzzxy08NBR1iLqssnnzllYMxT4zQQ84J5Rbr9fh"; Geolocator gl = new Geolocator(); gl.PositionChanged += (s, args) => { /* empty */ }; Geoposition gp = await gl.GetGeopositionAsync(); var latitude = gp.Coordinate.Latitude; var longitude = gp.Coordinate.Longitude; var helper = new MapHelper(bing_maps_key); var location = await helper.FindLocationByPointAsync(latitude, longitude); var my_address = location.First().address; location_string = string.Format("{0}, {1}", my_address.locality, my_address.adminDistrict); locationTxtBlock.Text = location_string; } catch (Exception ex) { // Do something here... } }