// Use this for initialization void Start() { MapHandler mh = FindObjectOfType <MapHandler> (); mh.nextRoundEvent += TurnPassed; defaultRot = Door.transform.eulerAngles; openRot = new Vector3(defaultRot.x, defaultRot.y + rotation, defaultRot.z); }
public void initChunk() { // Cache the map handler script m_mapHandlerScript = GameObject.FindGameObjectWithTag("MapHandler").GetComponent <MapHandler> (); // get the chunk dimensions m_chunkDimension = m_mapHandlerScript.GetComponent <Widget>().GetAttribute <int> ("ChunkDimensions"); // Initialize the array heights m_chunkHeights = new float[m_chunkDimension, m_chunkDimension]; }
public void Start() { UI = GameObject.Find("Interface").GetComponent <UserInterface>(); manHandler = GameObject.Find("3DDisplay").GetComponent <MapHandler>(); Init(); UpdateInfo(); manHandler.Init(playerChars, monsters); ChangeState(ActionState.ACTION); }
public void OnDestroy() { mh = FindObjectOfType <MapHandler> (); if (mh) { mh.nextRoundEvent -= CoolDown; } Destroy(effect); }
public static void Postfix(AmongUsClient __instance) { LILogger.LogInfo("Loading Ship Prefabs..."); foreach (AssetReference assetRef in __instance.ShipPrefabs) { assetRef.LoadAsset <GameObject>(); } MapHandler.Load(); }
public static void drawChunks(World world, GizmoType type) { return; // Temporary to fix issues... WorldProperties properties = world.properties; List <ChunkWorldObject> chunks = world.activeChunks; if (chunks != null && world != null) { // Draw the chunks for (int i = 0; i < chunks.Count; i++) { ChunkWorldObject obj = chunks[i]; Chunk chunk = obj.chunk; if (chunk != null) { int size = Chunk.tileDimension; if (chunk.dirty) { Gizmos.color = Color.red; } else { Gizmos.color = Color.green; } // Gizmos.DrawWireCube(obj.transform.position + new Vector3(size / 2, size / 2, 0) - new Vector3(0.5f, 0.5f, 0.0f), new Vector3(size, size, 0)); Vector2I pos = chunk.position; } } MapHandler handler = world.mapHandler; List <Sector> sectors = handler.activeSectors; // Draw the sectors for (int i = 0; i < sectors.Count; i++) { Sector sector = sectors[i]; if (sector != null) { Vector2I pos = sector.position; int size = Sector.chunkDimension * Chunk.tileDimension; Vector3 wPos = Vector3.zero; Gizmos.color = Color.white; Gizmos.DrawWireCube(new Vector3((pos.x * size) + (size / 2.0f), (pos.y * size) + (size / 2.0f), 0) - new Vector3(0.5f, 0.5f, 0.0f), new Vector3(size, size, 0)); } } } }
/// <summary> /// Generates the map. /// </summary> public void GenerateMap() { int[,] mapMatrix = new int[mapSize.x, mapSize.y]; // If there exists a map, destroy it. if (transform.FindChild(holderName)) { DestroyImmediate(transform.FindChild(holderName).gameObject); } // Collect all the generated objects for the just for cleanliness. Also helps with editor script Transform mapHolder = new GameObject(holderName).transform; mapHolder.parent = transform; // Create the tilemap. for (int x = 0; x < mapSize.x; x++) { for (int y = 0; y < mapSize.y; y++) { Vector3 tilePosition = CoordinateToPosition(x, y); Transform newTile = Instantiate(tilePrefab, tilePosition, Quaternion.Euler(Vector3.right * 90)) as Transform; newTile.localScale = Vector3.one * (1 - outline); newTile.parent = mapHolder; } } // Create entrance and exit portals //TODO: Rotation should not be hard coded here. //TODO: The portals should also be created here. CreatePortal(positionEntrance, Rotation.Down, mapHolder); CreatePortal(positionExit, Rotation.Up, mapHolder); //CreateFrame (mapHolder); // Create the frame for (int x = 0; x < mapSize.x; x++) { for (int y = 0; y < mapSize.y; y++) { if ((x < 1 || x >= mapSize.x - 1) || (y < 1 || y >= mapSize.y - 1)) { if (x != (int)positionEntrance.x && y != (int)positionEntrance.y || x != (int)positionExit.x && y != (int)positionExit.y) { Vector3 pos = CoordinateToPosition(x, y); Transform framePiece = Instantiate(wallPrefab, pos + Vector3.up * 0.5f, Quaternion.identity) as Transform; framePiece.parent = mapHolder; mapMatrix [x, y] = 1; } } } } mapHandler = new MapHandler(mapSize, positionEntrance, positionExit, mapMatrix); }
public MapViewModel() { MapHandler = new MapHandler(this); SetLocationCommand = new RelayCommand(MapHandler.CurrentLocation); MapMessage = false; ShowLocation = false; _showLocation = false; }
public void onClick(object sender, EventArgs e) { DialogResult result = browseDialog.ShowDialog(); if (result == DialogResult.OK) { string dir = browseDialog.FileName; MapHandler.Load(dir); } }
void Awake() { _instance = this; GameObject net = GameObject.Find("net"); map = net.GetComponent <MapHandler>(); map.Talk += TalkSEQS; map.TalkBro += TalkBro; transform.localScale = Vector3.zero; }
public void ChangeURL(string url, bool whiteBg, int browerSize) { MapHandler.HideAndBrowserShow(); ChromiumBrowser.HorizontalAlignment = HorizontalAlignment.Left; ChromiumBrowser.Visibility = Visibility.Visible; whiteBackground.Width = browerSize; ChromiumBrowser.Width = browerSize; ChromiumBrowser.Load(url); whiteBackground.Visibility = (whiteBg == true) ? Visibility.Visible : Visibility.Hidden; }
// Use this for initialization void Start() { audioSource = GetComponent <AudioSource>(); mapHandler = GameObject.Find("MapHandler").GetComponent <MapHandler>(); cannon = GetComponentInChildren <CannonScript>(true); martiniList = new bool[3]; deathCount = 0; playerRigidbody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); }
public MainWindow() { InitializeComponent(); NetworkModel networkModel = new NetworkModel(); networkModel = MapHandler.LoadModelToMap(networkModel, MyModel); TransformationHandler transformation = new TransformationHandler(this, scrollViewer, mainViewport); }
// Start is called before the first frame update void Awake() { if (_instance != null) { Debug.Log("Multiple map handlers in scene."); Debug.Break(); } _instance = this; GenerateMap(); }
/// <summary> /// Registers the plugin events. /// </summary> private void RegisterEvents() { serverHandler = new ServerHandler(); playerHandler = new PlayerHandler(); warheadHandler = new WarheadHandler(); mapHandler = new MapHandler(); itemHandler = new ItemHandler(); scp914Handler = new Scp914Handler(); scp096Handler = new Scp096Handler(); Exiled.Events.Handlers.Server.WaitingForPlayers += serverHandler.OnWaitingForPlayers; Exiled.Events.Handlers.Server.RoundStarted += serverHandler.OnRoundStarted; Exiled.Events.Handlers.Player.Destroying += playerHandler.OnDestroying; Exiled.Events.Handlers.Player.Spawning += playerHandler.OnSpawning; Exiled.Events.Handlers.Player.Escaping += playerHandler.OnEscaping; Exiled.Events.Handlers.Player.Hurting += playerHandler.OnHurting; Exiled.Events.Handlers.Player.Dying += playerHandler.OnDying; Exiled.Events.Handlers.Player.Died += playerHandler.OnDied; Exiled.Events.Handlers.Player.ChangingRole += playerHandler.OnChangingRole; Exiled.Events.Handlers.Player.ChangingItem += playerHandler.OnChangingItem; Exiled.Events.Handlers.Player.UsingItem += playerHandler.OnUsingItem; Exiled.Events.Handlers.Player.PickingUpItem += playerHandler.OnPickingUpItem; Exiled.Events.Handlers.Player.DroppingItem += playerHandler.OnDroppingItem; Exiled.Events.Handlers.Player.Verified += playerHandler.OnVerified; Exiled.Events.Handlers.Player.FailingEscapePocketDimension += playerHandler.OnFailingEscapePocketDimension; Exiled.Events.Handlers.Player.EscapingPocketDimension += playerHandler.OnEscapingPocketDimension; Exiled.Events.Handlers.Player.UnlockingGenerator += playerHandler.OnUnlockingGenerator; Exiled.Events.Handlers.Player.PreAuthenticating += playerHandler.OnPreAuthenticating; Exiled.Events.Handlers.Player.Shooting += playerHandler.OnShooting; Exiled.Events.Handlers.Player.ReloadingWeapon += playerHandler.OnReloading; Exiled.Events.Handlers.Player.ReceivingEffect += playerHandler.OnReceivingEffect; Exiled.Events.Handlers.Warhead.Stopping += warheadHandler.OnStopping; Exiled.Events.Handlers.Warhead.Starting += warheadHandler.OnStarting; Exiled.Events.Handlers.Scp106.Teleporting += playerHandler.OnTeleporting; Exiled.Events.Handlers.Scp106.Containing += playerHandler.OnContaining; Exiled.Events.Handlers.Scp106.CreatingPortal += playerHandler.OnCreatingPortal; Exiled.Events.Handlers.Scp914.Activating += playerHandler.OnActivating; Exiled.Events.Handlers.Scp914.ChangingKnobSetting += playerHandler.OnChangingKnobSetting; Exiled.Events.Handlers.Scp914.UpgradingPlayer += playerHandler.OnUpgradingPlayer; Exiled.Events.Handlers.Map.ExplodingGrenade += mapHandler.OnExplodingGrenade; Exiled.Events.Handlers.Map.GeneratorActivated += mapHandler.OnGeneratorActivated; Exiled.Events.Handlers.Item.ChangingDurability += itemHandler.OnChangingDurability; Exiled.Events.Handlers.Item.ChangingAttachments += itemHandler.OnChangingAttachments; Exiled.Events.Handlers.Scp914.UpgradingItem += scp914Handler.OnUpgradingItem; Exiled.Events.Handlers.Scp096.AddingTarget += scp096Handler.OnAddingTarget; }
public int[,] GetLayout(int width, int height) { surfacePerlin = new Perlin((long)Random.Range(1414, 1243132473284), 24); surfacePerlin2 = new Perlin((long)Random.Range(1414, 1243132473284), 12); surfacePerlin3 = new Perlin((long)Random.Range(1414, 1243132473284), 6); surfacePerlin4 = new Perlin((long)Random.Range(1414, 1243132473284), 4); cavePerlin = new Perlin((long)Random.Range(1414, 12431324773284), 48); int[,] tileGrid = new int[width, height]; for (int i = 0; i < width; i++) { for (int k = 0; k < Mathf.RoundToInt(height / 2); k++) { double y = surfacePerlin.getNoiseLevelAtPosition(i, k) + surfacePerlin2.getNoiseLevelAtPosition(i, k) / 2 + surfacePerlin3.getNoiseLevelAtPosition(i, k) / 4 + surfacePerlin4.getNoiseLevelAtPosition(i, k) / 8; int position = Mathf.RoundToInt(k + (float)(y * 20)); position = Mathf.Max(position, 0); tileGrid[i, position] = 1; while (position != 0) { position--; tileGrid[i, position] = 1; } } } tileGrid = _caveWalker.AddCaves(width, height, tileGrid, Random.Range(42, 56423)); MapHandler mapHandler = new MapHandler(width + 20, Mathf.RoundToInt((height / 1.95f) + (height / 4)) - 10, 60); mapHandler.MakeCaverns(); for (int i = 10; i < width - 10; i++) { int y = 0; for (int k = Mathf.RoundToInt((height / 1.95f) + Random.Range(-5, 5)); k > 10; k--) { if (mapHandler.Map[i, y] == 0) { tileGrid[i, k] = mapHandler.Map[i, y]; } y++; } } //CaveGen //for(int i = 10; i < width-10; i++) //{ // for(int k = Mathf.RoundToInt(height/4); k > height/4-3; k--) // { // double y = cavePerlin.getNoiseLevelAtPosition(i, k); // int position = Mathf.RoundToInt(k + (float)y * 50); // tileGrid[i, position] = 0; // } //} return(tileGrid); }
private void StartingMapName_SelectedIndexChanged(object sender, EventArgs e) { for (int i = 0; i < MapHandler.Count(); i++) { if (MapHandler[i].getMapName() == StartingMapName.Text) { startingMapID = i; break; } } }
// Use this for initialization void Awake() { audioSource = GetComponent <AudioSource>(); mapHandler = GameObject.Find("MapHandler").GetComponent <MapHandler>(); playerDisplay = mapHandler.playerStats; cannon = GetComponentInChildren <CannonScript>(true); martiniList = new bool[3]; playerRigidbody = GetComponent <Rigidbody>(); anim = GetComponent <Animator>(); rayCastOffsetX = GetComponent <BoxCollider>().bounds.size.x / 3; }
// Start is called before the first frame update void Start() { //find the player player = GameObject.FindGameObjectWithTag("PlayerTag"); _damageThreshold = 2.0f; uiHandler = GameObject.FindGameObjectWithTag("CanvasTag").GetComponent <UIHandler>(); mapHandler = GameObject.FindGameObjectWithTag("ScriptHandler").GetComponent <MapHandler>(); numObjectsPassed = 0; _livesLeft = 5; }
//@ToDo: move these events to the MapHandler, providing an assignment interface for the caller. public void OnMapReady(GoogleMap googleMap) { MainMap = googleMap; MainMap.MyLocationEnabled = true; MainMap.UiSettings.MyLocationButtonEnabled = false; MainMap.CameraIdle += MainMap_CameraIdle; MainMap.MarkerClick += Map_MarkerClick; string MapKey = Resources.GetString(Resource.String.maps_key); MapsHandler = new MapHandler(MapKey, MainMap); CenterOnCurrentLocation(false); }
public MainWindow() { InitializeComponent(); NetworkModel networkModel = new NetworkModel(); networkModel = MapHandler.LoadModelToMap(networkModel, MyModel); transformation = new Transformation(viewport, skaliranje, this, translate, rotateX, rotateY); hitTest = new HitTesting(viewport, model3DGroup, this); }
// Use this for initialization void Start() { mh = FindObjectOfType <MapHandler> (); mh.nextRoundEvent += CoolDown; GameObject panel = transform.Find("Enemy_Interface/Enemy_Interface/DX").gameObject; if (panel.transform.childCount > 0) { panel = transform.Find("Enemy_Interface/Enemy_Interface/SX").gameObject; } effect = Instantiate(Resources.Load("Flash", typeof(GameObject)), panel.transform) as GameObject; }
private TouchStatus checkTouchStatus(MapNode fingerPos) { if (character.IsMoving()) { MapNode circlePos = MapHandler.GetMapNode(character.GetPathEndCirclePos()); if (fingerPos == circlePos) { return(TouchStatus.dragging); } } return(TouchStatus.drawing); }
// general events that should run after any change to the world protected virtual void ProcessTurnEvents() { if (MapHandler != null) { MapHandler.Refresh(); } if (Player != null && Player.DeathCheck()) { Player.TriggerDeath(); } }
public MainWindow() { InitializeComponent(); InputHandler inputHandler = InputHandler.Instance; MapHandler mapHandler = MapHandler.Instance; this.ViewModel.CellsCollection = modelUtilities.MapGenerator(mapHandler.MapState, mapHandler.MapXSize, mapHandler.MapYSize); //bind the generated map map.DataContext = this.ViewModel; inputHandler.MapStateChanged += OnMapStateChanged; }
// Use this for initialization void Start() { // New attribute list (widget) m_allLinkedAttributes = gameObject.AddComponent <Widget>(); // Add all used attributes m_allLinkedAttributes.AddAttribute <int> ("CaveDivRes", 10); // 0 Rect Brush, 1 Gradient Brush, 2 Circle Brush, 3 Image Brush m_allLinkedAttributes.AddAttribute <int> ("CaveRoundRes", 12); // Gradient Brush falloff m_caveObjects = new List <GameObject> (); m_mapHandler = GameObject.FindGameObjectWithTag("MapHandler").GetComponent <MapHandler> (); }
void Start() { foreach (string node in connectedTo) { MapHandler mapHandler = GetComponentInParent <MapHandler>(); mapHandler.AddEdge(id, node); } if (this.gameObject.name.Equals("Node_1")) { Reveal(); } }
public Scene( IGraphics graphics, MessageHub messageHub, MapHandler mapHandler, EntityHandler unitHandler, CameraHandler cameraHandler) { _graphics = graphics; _messageHub = messageHub; _mapHandler = mapHandler; _unitHandler = unitHandler; _cameraHandler = cameraHandler; }
private void Editor_Load(object sender, EventArgs e) { Game.Frame.Visible = false; MapHandler.LoadMap("Test"); Game.ScreenX = 0; Game.ScreenY = 0; Game.EditorMode = true; Location = Globals.Main.Location; cbxPalette.SelectedIndex = 0; Game.bbg = CreateGraphics(); Select(); Focus(); }
//logic for map deploy button private void DeployMapButtonLogic() { //check that map exists if (map) { //create a gameobject and attach map to it GameObject newMap = new GameObject(newMapNameText); //attach the map to it map = newMap.AddComponent <MapHandler>(); //set tag newMap.tag = mapTag; } }
private XmlConfigurator(XmlReader reader, SerializationContext context, string sectionName) { this.reader = reader; this.context = context; this.sectionName = sectionName; handlers["IsCompact"] = delegate() { context.IsCompact = reader.ReadElementContentAsBoolean(); }; handlers["OutputTypeComment"] = delegate() { context.OutputTypeComment = reader.ReadElementContentAsBoolean(); }; handlers["OutputTypeInformation"] = delegate() { context.OutputTypeInformation = reader.ReadElementContentAsBoolean(); }; handlers["ReferenceWritingType"] = new MapHandler(HandleReferenceWritingType); handlers["TypeBindings"] = new MapHandler(HandleTypeBindings); handlers["TypeConverters"] = new MapHandler(HandleTypeConverters); handlers["CollectionHandlers"] = new MapHandler(HandleCollectionHandlers); handlers["IgnoreProperties"] = new MapHandler(HandleIgnoreProperties); }
public void setTarget(Transform target) { this.target = target; var bundle = AssetBundle.LoadFromFile(string.Format("{0}/{1}", System.IO.Directory.GetCurrentDirectory(), HUDConstants.PATH_MAP_BUNDLE)); if (bundle == null) { Debug.Log("Settings data not found!"); return; } var settingsData = bundle.mainAsset as TextAsset; var mapSettings = new MapSettings(settingsData.text); this.mapHandler = new MapHandler(this, bundle, mapSettings, LayerMask.NameToLayer(HUDConstants.LAYER_MAP)); this.mapHandler.Start(target.position); }
public void startMe(int _pkmn, GameObject myself, Vector3 curs_pos, GameObject player) { whichAction = "HALT_INIT"; subactions = new Dictionary<string, float>(); envir_info = new Dictionary<string, float>(); envir_objects = new Dictionary<string, GameObject>(); init_pos = player.transform.position; self_ref = myself; image_ref = transform.Find("Image").gameObject; player_ref = player; map_ref = GameObject.FindGameObjectsWithTag("World_Map")[0]; maphandler_script = map_ref.GetComponent<MapHandler>(); maphandle = maphandler_script.Map; player_action_script = player.GetComponent<ActionPlayer>(); player_coll = (CapsuleCollider) player.GetComponentInChildren<CapsuleCollider>(); coll = (CapsuleCollider) GetComponent<Collider>(); pkmn = _pkmn; image_rnd = image_ref.GetComponent<Renderer>(); default_image_scale = new Vector3(1.0f, 1.3f, 1.0f); image_rnd.enabled = false; if (magn(init_pos-curs_pos, false, 2) > player_action_script.max_throw_dist) { Debug.Log(init_pos.ToString()+" -> "+curs_pos.ToString()+ ": Pokemon throwing distance too far."); whichAction = "KILL"; return; } dirvecs.Add(new Vector3(0.0f,0.0f,maphandler_script.scale)); dirvecs.Add(new Vector3(maphandler_script.scale,0.0f,0.0f)); dirvecs.Add(new Vector3(0.0f,0.0f,-maphandler_script.scale)); dirvecs.Add(new Vector3(-maphandler_script.scale,0.0f,0.0f)); image_rnd.material.SetColor("_TintColor", Color.grey); if (maphandle.reserveTile(curs_pos, self_ref)) { initMe(); throwMe(player, curs_pos); } else { whichAction = "KILL"; } }
public override void Init (){ base.Init (); if (Instance == null) { Instance = this; } m_otherIndicators = new Dictionary<string,GUITexture > (); m_fogOfWar = new Texture2D (Screen.width, Screen.height); for (int i = 0; i<Screen.width; i++) { for (int j = 0; j<Screen.height; j++) { m_fogOfWar.SetPixel(i,j,m_fogOfWarColor); } } Vector2 playerPos = new Vector2 (playerIndicator.transform.position.x*Screen.width, playerIndicator.transform.position.y*Screen.height); RemoveFog (playerPos); m_fogOfWar.Apply (false); shadow.texture = (Texture)m_fogOfWar; }
public Expression Map(BondDataType? expectedKeyType, BondDataType? expectedValueType, MapHandler handler) { throw new System.NotImplementedException(); }
public void Unload() { this.mapHandler.Unload(); this.mapHandler = null; }
public Expression Map(BondDataType? expectedKeyType, BondDataType? expectedValueType, MapHandler handler) { Debug.Assert(schemaType.IsBondMap()); var itemType = schemaType.GetKeyValueType(); return EnumerableContainer((item, next, count) => handler( new ObjectParser(this, Expression.Property(item, "Key"), itemType.Key), new ObjectParser(this, Expression.Property(item, "Value"), itemType.Value), Expression.Constant(itemType.Key.GetBondDataType()), Expression.Constant(itemType.Value.GetBondDataType()), next, Expression.Empty(), count)); }