Example #1
0
 public override void OnInspectorGUI()
 {
     DrawDefaultInspector();
     if (GUILayout.Button("Create map"))
     {
         foreach (UnityEngine.Object obj in targets)
         {
             MapGeneratorScript mapGenerator = (MapGeneratorScript)obj;
             mapGenerator.Init();
             mapGenerator.CreateBaseMap();
         }
     }
     if (GUILayout.Button("Clear map"))
     {
         foreach (UnityEngine.Object obj in targets)
         {
             MapGeneratorScript mapGenerator = (MapGeneratorScript)obj;
             mapGenerator.ClearMap();
         }
     }
 }