public FogOfWarRenderer(MapFoggingSystem fogSystem, RenderingDevice device) { _device = device; _fogSystem = fogSystem; _vertexShader = device.GetShaders().LoadVertexShader("fogofwar_vs"); _bufferBinding = new BufferBinding(device, _vertexShader).Ref(); UpdateBufferSize(true); Span <ushort> indices = stackalloc ushort[] { 0, 2, 1, 2, 0, 3 }; _indexBuffer = device.CreateIndexBuffer(indices, debugName: "FogOfWar"); _vertexBuffer = device.CreateEmptyVertexBuffer(FogOfWarVertex.Size * 4, debugName: "FogOfWar"); _bufferBinding.Resource .AddBuffer <FogOfWarVertex>(_vertexBuffer, 0) .AddElement(VertexElementType.Float3, VertexElementSemantic.Position) .AddElement(VertexElementType.Float2, VertexElementSemantic.TexCoord); }
public MapFogDebugRenderer(MapFoggingSystem system, RenderingDevice device) { _system = system; _device = device; }