public override void OnInspectorGUI() { MapEndless mapEndless = (MapEndless)target; if (DrawDefaultInspector()) { //mapEndless.UpdateChunks (); } }
void Awake() { if (MapEndless.instance == null) { DontDestroyOnLoad(this.gameObject); MapEndless.instance = this; /* OnAwake */ OnAwake(); } else { Destroy(this.gameObject); } }