public MapFinale(ConfigurationGame _conf) { InitializeComponent(); time = DateTime.Now; conf = _conf; switch (conf.Plateau.mytype) { case MapType.portoloin: design = new MapDesign(Properties.Resources.chaussure, Properties.Resources.sol, Properties.Resources.saule_cogneur, Properties.Resources.bourse); break; case MapType.labyrinthe: design = new MapDesign(Properties.Resources.saule_cogneur, Properties.Resources.sol, Properties.Resources.cailloux, Properties.Resources.bourse); break; case MapType.standard: design = new MapDesign(Properties.Resources.saule_cogneur, Properties.Resources.sol, Properties.Resources.cailloux, Properties.Resources.bourse); break; } maSimulation = new GameSimulation(conf, WriteLog); UpdateMapLayout(); }
// Use this for initialization void Start() { uiGrid.enabled = true; //Active true mapDesign = new MapDesign(); Debug.Log("MapSetting Start!"); if (gameObject.name.Equals("Map4x4")) { Debug.Log("Map4x4 "); mapDesign.mapSizeState = MapDesign.MapSizeState.size4x4; } if (gameObject.name.Equals("Map5x5")) { Debug.Log("Map5x5 "); mapDesign.mapSizeState = MapDesign.MapSizeState.size5x5; } if (gameObject.name.Equals("Map6x6")) { Debug.Log("Map5x5 "); mapDesign.mapSizeState = MapDesign.MapSizeState.size6x6; } MakeMapImage(); }