void SaveMap(string path) { bool classic = path.EndsWith(".cw"); try { if (File.Exists(path)) { File.Delete(path); } using (FileStream fs = new FileStream(path, FileMode.CreateNew, FileAccess.Write)) { IMapFormatExporter exporter = null; if (classic) { exporter = new MapCwExporter(); } else { exporter = new MapSchematicExporter(); } exporter.Save(fs, game); } } catch (Exception ex) { ErrorHandler.LogError("saving map", ex); MakeDescWidget("&cError while trying to save map"); return; } game.Chat.Add("&eSaved map to: " + Path.GetFileName(path)); game.SetNewScreen(new PauseScreen(game)); }
void SaveMap(string path) { bool cw = path.EndsWith(".cw"); try { using (Stream fs = Platform.FileCreate(path)) { IMapFormatExporter exporter = null; if (cw) { exporter = new MapCwExporter(); } else { exporter = new MapSchematicExporter(); } exporter.Save(fs, game); } } catch (Exception ex) { ErrorHandler.LogError("saving map", ex); MakeDescWidget("&cError while trying to save map"); return; } game.Chat.Add("&eSaved map to: " + path); game.Gui.SetNewScreen(new PauseScreen(game)); }
public override void Render(double delta) { base.Render(delta); int cX = game.Width / 2, cY = game.Height / 2; game.Graphics.Draw2DQuad(cX - 250, cY + 90, 500, 2, grey); if (textPath == null) { return; } bool cw = textPath.EndsWith(".cw"); try { using (Stream fs = Platform.FileCreate(textPath)) { IMapFormatExporter exporter = null; if (cw) { exporter = new MapCwExporter(); } else { exporter = new MapSchematicExporter(); } exporter.Save(fs, game); } } catch (Exception ex) { ErrorHandler.LogError("saving map", ex); MakeDescWidget("&cError while trying to save map"); return; } game.Chat.Add("&eSaved map to: " + textPath); game.Gui.SetNewScreen(new PauseScreen(game)); textPath = null; }