Example #1
0
    public void Init(MapStageDifficulty info)
    {
        StageInfo = info;

        MapCreatureInfo creature = StageInfo.Waves[0].Creatures.Find(c => c.CreatureType == eMapCreatureType.Boss);

        short level = CalculateLevel(creature.Level, StageInfo);

        m_LevelText.text          = level.ToString();
        m_ProfileImage.spriteName = string.Format("profile_{0}", creature.CreatureInfo.ID);

        m_Condition = StageInfo.CheckCondition;
        bool is_lock = m_Condition != null;

        m_Level.gameObject.SetActive(!is_lock);
        m_Lock.gameObject.SetActive(is_lock);

        m_ToggleAvailable.SetSpriteActive(!is_lock);

        foreach (UISprite sprite in m_DisableSprite)
        {
            if (is_lock)
            {
                sprite.color = m_DisableColor;
            }
            else
            {
                sprite.color = Color.white;
            }
        }

        gameObject.SetActive(true);
    }
        public override void PostDeSpawn()
        {
            base.PostDeSpawn();

            IncidentDef incidentDef = DefDatabase <IncidentDef> .GetNamed("SolarFlare");

            MapConditionDef mapConditionDef = DefDatabase <MapConditionDef> .GetNamed("SolarFlare");

            if (incidentDef.mapCondition != mapConditionDef)
            {
                incidentDef.mapCondition = mapConditionDef;
                DefDatabase <IncidentDef> .ResolveAllReferences();

                Log.Message("RT_SolarFlareShield: restored MapCondition for SolarFlare.");
            }

            MapCondition mapCondition = Find.MapConditionManager.GetActiveCondition(
                DefDatabase <MapConditionDef> .GetNamed("MapCondition_RTSolarFlare"));

            if (mapCondition != null)
            {
                int ticksToExpire = mapCondition.TicksLeft;
                mapCondition.duration = mapCondition.TicksPassed - 1;
                Find.MapConditionManager.RegisterCondition(MapConditionMaker.MakeCondition(
                                                               MapConditionDefOf.SolarFlare, ticksToExpire));
            }
        }
Example #3
0
        public string GetNextStoryBoard()
        {
            string s = "";

            if (OpenedMap != null)
            {
                if (OpenedMap.EndIndex >= state)
                {
                    if (state > Count - 1)
                    {
                        return(s);
                    }
                    FirstEngaged = false;
                    if (Storyboard.GetKey(state).Name == "RelationTrigger")
                    {
                        RelationTrigger rt = (RelationTrigger)Storyboard.GetKey(state);
                        rt.Activate();
                        return("");
                    }
                    return(String.Format("{0} - {1}", Storyboard.GetKey(state).Name,
                                         Storyboard.GetValue(state)));
                }
                else
                {
                    int index = Conditions.FindIndex(y => y == OpenedMap);
                    OpenedMap = null;
                    state     = 0;
                    Conditions[index].Exists = false;
                    Engaged = false;
                }
            }

            return(s);
        }
Example #4
0
        public ActionResult Index(MapCondition condition)
        {
            var entitys = mapService.Search(condition);
            var models  = new PagedList <MapModel>(entitys.Select(n => n.ToModel()), entitys.Paging);

            return(View(PluginHelper.GetViewPath(this.GetType(), "Index"), models));
        }
Example #5
0
        public IPagedList <CPMD.Map> Search(MapCondition condition)
        {
            var query = repository.TableNoTracking;

            query = query.Where(t => t.IsDelete == false);
            query = query.OrderByDescending(t => t.CreateDate);
            return(new PagedList <CPMD.Map>(query, condition.PageIndex, condition.PageSize));
        }
Example #6
0
        private void FireVisit()
        {
            var visitConditionDef = DefDatabase <MapConditionDef> .GetNamed("MTW_AncestralVisit");

            MapCondition cond = MapConditionMaker.MakeCondition(visitConditionDef, this.DurationTicks, 0);

            Find.MapConditionManager.RegisterCondition(cond);
        }
Example #7
0
    override public void Init()
    {
        m_Info = MapInfoManager.Instance.GetInfoByID(m_MapID);

        string leftTryCount = Localization.Format("TryCount", (m_Info.TryLimit - MapClearDataManager.Instance.GetMapDailyClearCount(m_Info.IDN, PacketEnums.pe_Difficulty.Normal)), m_Info.TryLimit);

        m_Title.text   = string.Format("{0}({1})", m_Info.Name, leftTryCount);
        m_Desc.text    = m_Info.Description;
        m_Condition    = m_Info.CheckCondition();
        m_Toggle.value = m_Condition != null;

        int clear_rate = MapClearDataManager.Instance.GetTotalClearRate(m_Info.IDN, PacketEnums.pe_Difficulty.Normal);

        m_Nofity.SetActive(m_Toggle.value == false && clear_rate == 0);

        if (m_Toggle.value == false)
        {
            pd_EventHottime event_info = null;
            switch (m_Info.ID)
            {
            case "1001_event_gold":
                event_info = EventHottimeManager.Instance.GetInfoByID("training_gold_reward_2x");
                break;

            case "1002_event_exp":
                event_info = EventHottimeManager.Instance.GetInfoByID("training_exp_reward_2x");
                break;

            //case "1003_event_equip_enchant":
            //    event_info = EventHottimeManager.Instance.GetInfoByID("training_stuff_reward_2x");
            //    break;
            //case "1004_event_equip_evolve":
            //    event_info = EventHottimeManager.Instance.GetInfoByID("training_recipe_reward_2x");
            //    break;
            case "1005_event_rune":
                event_info = EventHottimeManager.Instance.GetInfoByID("training_rune_reward_2x");
                break;

            case "1006_event_creature":
                event_info = EventHottimeManager.Instance.GetInfoByID("training_creature_reward_2x");
                break;

            case "1007_event_tower":
                break;
            }
            m_Event.SetActive(event_info != null);
        }
        else
        {
            m_Event.SetActive(false);
        }
    }
Example #8
0
 bool CheckCondition()
 {
     if (m_StageInfo.Condition != null)
     {
         MapCondition condition = m_StageInfo.Condition.CheckCondition();
         if (condition != null)
         {
             Tooltip.Instance.ShowMessage(condition.Condition);
             return(false);
         }
     }
     return(true);
 }
        public override void Generate(Map map)
        {
            if (map.Biome != Util_CaveBiome.CaveBiomeDef)
            {
                // Nothing to do in other biomes.
                return;
            }
            // To avoid starting with standard Clear weather, immediately force to reselect a cave biome weather.
            map.weatherDecider.StartNextWeather();

            MapCondition condition = MapConditionMaker.MakeConditionPermanent(Util_CaveBiome.CaveEnvironmentMapConditionDef);

            map.mapConditionManager.RegisterCondition(condition);
        }
Example #10
0
    public bool AvailableMap(string map_id, pe_Difficulty difficulty = pe_Difficulty.Normal)
    {
        MapInfo map_info = MapInfoManager.Instance.GetInfoByID(map_id);

        if (map_info != null)
        {
            MapCondition condition = map_info.CheckCondition(difficulty);
            if (condition == null)
            {
                return(true);
            }
        }

        return(false);
    }
        public override void Generate()
        {
            Log.Message("GenStep_CaveInitializeWeather.Generate");
            if (Find.Map.Biome != Util_CaveBiome.CaveBiomeDef)
            {
                // Nothing to do in other biomes.
                return;
            }
            // To avoid starting with standard Clear weather, immediately force to reselect a cave biome weather.
            Find.Storyteller.weatherDecider.StartNextWeather();

            MapCondition condition = MapConditionMaker.MakeConditionPermanent(Util_CaveBiome.CaveEnvironmentMapConditionDef);

            Find.MapConditionManager.RegisterCondition(condition);
        }
Example #12
0
    override public void Load(XmlNode node)
    {
        base.Load(node);
        Name = node.Attributes["name"].Value;

        XmlAttribute descAttr = node.Attributes["description"];

        if (descAttr != null)
        {
            Description = descAttr.Value;
        }
        else
        {
            Description = "";
        }

        Period       = int.Parse(node.Attributes["period"].Value);
        NeedCreature = int.Parse(node.Attributes["need_creature"].Value);
        MinGrade     = int.Parse(node.Attributes["min_grade"].Value);

        Conditions = new MapCondition[5];
        foreach (XmlNode condition_node in node.SelectNodes("Condition"))
        {
            MapCondition condition = new MapCondition(condition_node);
            Conditions[(int)condition.difficulty] = condition;

            condition.ContentsOpen         = new ContentsOpenInfo();
            condition.ContentsOpen.icon_id = "mapicon_" + ID;
            condition.ContentsOpen.title   = Localization.Get("OpenContentsDungeonMain");
            //condition.ContentsOpen.message = GetShowName(condition.difficulty);
        }

        AvailableTags = new List <string>();
        XmlAttribute available_tag_attr = node.Attributes["available_tag"];

        if (available_tag_attr != null)
        {
            string tags = available_tag_attr.Value;
            Array.ForEach(tags.Split(new string[] { "," }, StringSplitOptions.RemoveEmptyEntries), tag => AvailableTags.Add(tag));
        }

        DropInfo = new List <RewardLootInfo>();
        foreach (XmlNode LootNode in node.SelectNodes("Loot"))
        {
            DropInfo.Add(new RewardLootInfo(LootNode, pe_Difficulty.Normal));
        }
    }
 private void SolarFlareShieldTick(int tickAmount)
 {
     if ((Find.TickManager.TicksGame) % tickAmount == 0)
     {
         MapCondition mapCondition = Find.MapConditionManager.GetActiveCondition(
             DefDatabase <MapConditionDef> .GetNamed("MapCondition_RTSolarFlare"));
         CompPowerTrader compPowerTrader = parent.TryGetComp <CompPowerTrader>();
         if (compPowerTrader != null && compPowerTrader.PowerOn)
         {
             if (mapCondition != null)
             {
                 compPowerTrader.PowerOutput = -shieldingPowerDrain;
                 rotatorAngle += rotatorSpeedActive * tickAmount;
                 Room room = parent.GetRoom();
                 if (room != null && !room.UsesOutdoorTemperature)
                 {
                     room.Temperature += heatingPerTick;
                 }
                 List <Building_CommsConsole> commsConsoles = Find.ListerBuildings.AllBuildingsColonistOfClass <Building_CommsConsole>().ToList();
                 foreach (Building_CommsConsole commsConsole in commsConsoles)
                 {
                     CompPowerTrader consoleCompPowerTrader = commsConsole.TryGetComp <CompPowerTrader>();
                     if (consoleCompPowerTrader != null)
                     {
                         consoleCompPowerTrader.PowerOn = false;
                     }
                 }
             }
             else
             {
                 compPowerTrader.PowerOutput = -parent.def
                                               .GetCompProperties <CompProperties_Power>().basePowerConsumption;
                 rotatorAngle += rotatorSpeedIdle * tickAmount;
             }
         }
         else if (mapCondition != null)
         {
             int ticksToExpire = mapCondition.TicksLeft;
             mapCondition.duration = mapCondition.TicksPassed - 1;
             Find.MapConditionManager.RegisterCondition(MapConditionMaker.MakeCondition(
                                                            MapConditionDefOf.SolarFlare, ticksToExpire));
         }
     }
 }
Example #14
0
        public void AutoEngage()
        {
            Engaged = false;

            if (OpenedMap != null)
            {
                return;
            }
            foreach (MapCondition item in Conditions)
            {
                Player player = (Player)p;
                if (item.ConditionMet(player.LocX, player.LocY) && item.Exists)
                {
                    state        = item.StartIndex;
                    OpenedMap    = item;
                    Engaged      = true;
                    FirstEngaged = true;
                }
            }
        }
Example #15
0
        public Story ReadFromFile(string file)
        {
            Story        s  = new Story();
            StreamReader sr = new StreamReader(file);

            s.p = p;
            while (!sr.EndOfStream)
            {
                string line = sr.ReadLine();

                if (line.Trim() == "" || line == null)
                {
                    continue;
                }
                else if (IsEnemy(line))
                {
                    string[] data = GetDataFromRow(line, "enemy");
                    Enemy    e    = new Enemy(data[0], int.Parse(data[1]),
                                              int.Parse(data[2]), bool.Parse(data[3]), int.Parse(data[4]),
                                              int.Parse(data[5]), double.Parse(data[6]));
                    s.AddEnemy(e);
                }
                else if (IsCharacter(line))
                {
                    string[]  data = GetDataFromRow(line, "character");
                    Character n    = new Character(data[0],
                                                   data[1] == "M" ? Gender.MALE : data[1] == "F" ? Gender.FEMALE : Gender.OTHER);
                    s.AddNPC(n);
                }

                else if (IsMapCondition(line))
                {
                    string[] data = GetConditonData(line);
                    if (HasNoEntity(data))
                    {
                        bool         bracket    = true;
                        int          startIndex = s.Count;
                        int          count      = 0;
                        Narrator     n          = null;
                        Narrator     v          = s.narrator;
                        MapCondition mc         = null;
                        if (s.narrator.LocX > 0)
                        {
                            n      = new Narrator();
                            n.LocX = int.Parse(data[0]);
                            n.LocY = int.Parse(data[1]);
                        }
                        else
                        {
                            v.LocX = int.Parse(data[0]);
                            v.LocY = int.Parse(data[1]);
                        }
                        while (bracket)
                        {
                            string read = sr.ReadLine();
                            if (read == "map_cond_end")
                            {
                                bracket = false;
                            }
                            else
                            {
                                string[] story = read.Split('-');
                                if (story[0] == "player")
                                {
                                    s.AddStoryBoard(s.p, story[1]);
                                    count++;
                                }
                                else if (story[0] == "narr")
                                {
                                    s.AddStoryBoard(s.narrator, story[1]);
                                    count++;
                                }
                            }
                        }

                        mc = new MapCondition(n ?? v, startIndex, startIndex + count - 1);
                        s.AddMapCondition(mc);
                    }
                    else
                    {
                        string[]  charac = data[0].Split(':');
                        Enemy     e      = null;
                        Enemy     x      = null;
                        Character n      = null;
                        Character p      = null;
                        int       lever  = -1;
                        if (charac[0] == "enemy")
                        {
                            lever = 0;
                            e     = s.GetEnemyByName(charac[1]);
                            if (e.LocX != 0)
                            {
                                x      = (Enemy)e.Clone();
                                x.LocX = int.Parse(data[1]);
                                x.LocY = int.Parse(data[2]);
                            }
                            else
                            {
                                e.LocX = int.Parse(data[1]);
                                e.LocY = int.Parse(data[2]);
                            }
                        }
                        else if (charac[0] == "character")
                        {
                            lever = 1;
                            n     = s.GetNpcByName(charac[1]);
                            if (n.LocX != 0)
                            {
                                p      = (Character)n.Clone();
                                p.LocX = int.Parse(data[1]);
                                p.LocY = int.Parse(data[2]);
                            }
                            else
                            {
                                n.LocX = int.Parse(data[1]);
                                n.LocY = int.Parse(data[2]);
                            }
                        }
                        int  startIndex = s.Count;
                        bool bracket    = true;
                        int  count      = 0;
                        while (bracket)
                        {
                            string read = sr.ReadLine();
                            if (read == "map_cond_end")
                            {
                                bracket = false;
                            }
                            else if (read == "engage_battle()")
                            {
                                Battle b = new Battle((Player)s.p, x ?? e);
                                s.AddStoryBoard(b, "Battle");
                            }
                            else if (read.Contains("relate"))
                            {
                                string cutted = read.Replace("relate", "");
                                cutted = cutted.Replace("(", "");
                                cutted = cutted.Replace(")", "");
                                cutted = cutted.Trim();
                                string[]        data_rel = cutted.Split(',');
                                RelationTrigger rt       = new RelationTrigger
                                                               (data_rel[0] == "F" ? RelationType.FRIENDSHIP : RelationType.ROMANCE,
                                                               int.Parse(data_rel[1]), n);
                                s.AddStoryBoard(rt, "");
                                count++;
                            }
                            else
                            {
                                string[] story = read.Split('-');
                                if (story[0] == "player")
                                {
                                    Regex t = new Regex("%[target]*%");
                                    if (t.IsMatch(story[1]))
                                    {
                                        switch (lever)
                                        {
                                        case 0:
                                            ITalk target = x ?? e;
                                            story[1] = Regex.Replace(story[1], "%[target]*%", target.Name);
                                            break;

                                        case 1:
                                            ITalk target2 = p ?? n;
                                            story[1] = Regex.Replace(story[1], "%[target]*%", target2.Name);
                                            break;
                                        }
                                    }

                                    s.AddStoryBoard(s.p, story[1]);
                                    count++;
                                }
                                else if (story[0] == "target")
                                {
                                    s.AddStoryBoard(p ?? n, story[1]);
                                    count++;
                                }
                                else
                                {
                                    s.AddStoryBoard(x ?? e, story[1]);
                                    count++;
                                }
                            }
                        }
                        MapCondition mc = null;
                        switch (lever)
                        {
                        case 0:
                            mc = new MapCondition(x ?? e, startIndex, startIndex + count - 1);
                            s.AddMapCondition(mc);
                            break;

                        case 1:
                            mc = new MapCondition(p ?? n, startIndex, startIndex + count - 1);
                            s.AddMapCondition(mc);
                            break;
                        }
                    }
                }
            }
            sr.Close();
            s.FormatText();
            return(s);
        }
Example #16
0
 public void AddMapCondition(MapCondition mc)
 {
     Conditions.Add(mc);
 }
Example #17
0
    public MapStageInfo(MapInfo mapInfo, XmlNode node)
    {
        MapInfo = mapInfo;

        ID = node.Attributes["id"].Value;

        var bg_id_attr = node.Attributes["bg_id"];

        if (bg_id_attr != null)
        {
            BG_ID = bg_id_attr.Value;
        }
        else
        {
            BG_ID = MapInfo.BG_ID;
        }

        if (MapInfo.MapType != "weekly")
        {
            Name        = node.Attributes["name"].Value;
            Description = node.Attributes["description"].Value.Replace("\\n", "\n");

            Vector3 map_pos = new Vector3();
            map_pos.x = float.Parse(node.Attributes["map_x"].Value);
            map_pos.y = float.Parse(node.Attributes["map_y"].Value);
            MapPos    = map_pos;
        }

        var stage_type_attr = node.Attributes["stage_type"];

        if (stage_type_attr != null)
        {
            StageType = (eStageType)Enum.Parse(typeof(eStageType), stage_type_attr.Value);
        }

        Conditions = new MapCondition[5];
        foreach (XmlNode condition_node in node.SelectNodes("Condition"))
        {
            MapCondition condition = new MapCondition(condition_node);
            Conditions[(int)condition.difficulty] = condition;

            condition.ContentsOpen         = new ContentsOpenInfo();
            condition.ContentsOpen.icon_id = "mapicon_" + ID;
            switch (MapInfo.MapType)
            {
            case "boss":
                condition.ContentsOpen.title   = Localization.Get("OpenContentsDungeonBoss");
                condition.ContentsOpen.message = GetShowName(condition.difficulty);
                break;

            default:
                condition.ContentsOpen.title   = "invalid";
                condition.ContentsOpen.message = "invalid";
                break;
            }
        }

        Difficulty = new List <MapStageDifficulty>();
        if (MapInfo.MapType == "main" || MapInfo.MapType == "weekly")
        {
            foreach (XmlNode difficultyNode in node.SelectNodes("Difficulty"))
            {
                Difficulty.Add(new MapStageDifficulty(this, difficultyNode));
            }
        }
        else
        {
            Difficulty.Add(new MapStageDifficulty(this, node));
        }

        DropInfo = new List <RewardLootInfo>();
        foreach (XmlNode LootNode in node.SelectNodes("Loot"))
        {
            DropInfo.Add(new RewardLootInfo(LootNode, pe_Difficulty.Normal));
        }
    }
Example #18
0
    override public void Load(XmlNode node)
    {
        base.Load(node);
        Name = node.Attributes["name"].Value;

        XmlAttribute descAttr = node.Attributes["description"];

        if (descAttr != null)
        {
            Description = descAttr.Value;
        }
        else
        {
            Description = "";
        }

        var bg_id_attr = node.Attributes["bg_id"];

        if (bg_id_attr != null)
        {
            BG_ID = bg_id_attr.Value;
        }
        else
        {
            BG_ID = ID;
        }

        var map_type_attr = node.Attributes["map_type"];

        if (map_type_attr != null)
        {
            MapType = map_type_attr.Value;
        }

        var try_limit_attr = node.Attributes["try_limit"];

        if (try_limit_attr != null)
        {
            TryLimit = short.Parse(try_limit_attr.Value);
        }
        else
        {
            TryLimit = -1;
        }

        CheckCreature = short.Parse(node.Attributes["check_creature"].Value);
        CheckRune     = short.Parse(node.Attributes["check_rune"].Value);

        Conditions = new MapCondition[5];
        foreach (XmlNode condition_node in node.SelectNodes("Condition"))
        {
            MapCondition condition = new MapCondition(condition_node);
            Conditions[(int)condition.difficulty] = condition;

            condition.ContentsOpen         = new ContentsOpenInfo();
            condition.ContentsOpen.icon_id = "mapicon_" + ID;
            switch (MapType)
            {
            case "main":
                condition.ContentsOpen.title   = Localization.Get("OpenContentsDungeonMain");
                condition.ContentsOpen.message = GetShowName(condition.difficulty);
                break;

            case "event":
            case "weekly":
                condition.ContentsOpen.title   = Localization.Get("OpenContentsDungeonEvent");
                condition.ContentsOpen.message = GetShowName(condition.difficulty);
                break;

            default:
                condition.ContentsOpen.title   = "invalid";
                condition.ContentsOpen.message = "invalid";
                break;
            }
        }

        Stages = new List <MapStageInfo>();
        foreach (XmlNode stageNode in node.SelectNodes("Stage"))
        {
            Stages.Add(new MapStageInfo(this, stageNode));
        }

        AvailableTags = new List <string>();
        XmlAttribute available_tag_attr = node.Attributes["available_tag"];

        if (available_tag_attr != null)
        {
            string tags = available_tag_attr.Value;
            Array.ForEach(tags.Split(new string[] { "," }, StringSplitOptions.RemoveEmptyEntries), tag => AvailableTags.Add(tag));
        }
        //Rewards = new List<MapRewardInfo>();
        //foreach (XmlNode difficultyNode in node.SelectNodes("RewardDifficulty"))
        //{
        //    pe_Difficulty difficulty = (pe_Difficulty)Enum.Parse(typeof(pe_Difficulty), difficultyNode.Attributes["type"].Value);
        //    foreach (XmlNode stageNode in difficultyNode.SelectNodes("Reward"))
        //    {
        //        Rewards.Add(new MapRewardInfo(stageNode, difficulty));
        //    }
        //}
    }