Example #1
0
        /*** Functions for loading/checking the different pub/map files ***/

        //tries to load the map that MainPlayer.ActiveCharacter is hanging out on
        private bool _tryLoadMap(int mapID = -1)
        {
            try
            {
                if (mapID < 0)
                {
                    mapID = MainPlayer.ActiveCharacter.CurrentMap;
                }

                string mapFile = Path.Combine("maps", string.Format("{0,5:D5}.emf", mapID));

                if (!MapCache.ContainsKey(mapID))
                {
                    MapCache.Add(mapID, new MapFile(mapFile));
                }
                else
                {
                    MapCache[mapID] = new MapFile(mapFile);
                }

                //map renderer construction moved to be more closely coupled to loading of the map
                (m_mapRender ?? (m_mapRender = new EOMapRenderer(EOGame.Instance, m_api))).SetActiveMap(MapCache[mapID]);
            }
            catch
            {
                return(false);
            }

            return(true);
        }
Example #2
0
        /*** Functions for loading/checking the different pub/map files ***/

        //tries to load the map that MainPlayer.ActiveCharacter is hanging out on
        private bool _tryLoadMap(int mapID = -1)
        {
            try
            {
                if (mapID < 0)
                {
                    mapID = MainPlayer.ActiveCharacter.CurrentMap;
                }

                string mapFile = Path.Combine("maps", string.Format("{0,5:D5}.emf", mapID));

                if (!MapCache.ContainsKey(mapID))
                {
                    MapCache.Add(mapID, new MapFile(mapFile));
                }
                else
                {
                    MapCache[mapID] = new MapFile(mapFile);
                }
            }
            catch
            {
                return(false);
            }

            return(true);
        }
Example #3
0
        public bool CheckMap(short mapID, byte[] mapRid, int mapFileSize)
        {
            NeedMap = -1;

            string mapFile = string.Format("maps\\{0,5:D5}.emf", mapID);

            if (!Directory.Exists("maps") || !File.Exists(mapFile))
            {
                Directory.CreateDirectory("maps");
                NeedMap = mapID;
                return(false);
            }

            //try to load the map if it isn't cached. on failure, set needmap
            if (!MapCache.ContainsKey(mapID))
            {
                NeedMap = _tryLoadMap(mapID) ? -1 : mapID;
            }

            //on success of file load, check the rid and the size of the file
            if (MapCache.ContainsKey(mapID))
            {
                for (int i = 0; i < 4; ++i)
                {
                    if (MapCache[mapID].Rid[i] != mapRid[i])
                    {
                        NeedMap = mapID;
                        break;
                    }
                }

                if (NeedMap == -1 && MapCache[mapID].FileSize != mapFileSize)
                {
                    NeedMap = mapID;
                }
            }

            //return true if the map is not needed
            return(NeedMap == -1);
        }
Example #4
0
        //---------------------------------------------------------------------
        // remove数据
        Task IGrainDCacheMaster.removeFromMasteSlave(string key)
        {
            if (MapCache.ContainsKey(key))
            {
                MapCache.Remove(key);
            }

            for (int i = 1; i <= SlaveCount; i++)
            {
                SB.Clear();
                SB.Append(MasterName);
                SB.Append("_");
                SB.Append(GrainDCache.SLAVE_MAP_NAME);
                SB.Append("_");
                SB.Append(GrainDCache.SLAVE_ROOT_DEEP);
                SB.Append("_");
                SB.Append(i);
                var grain_slave = this.GrainFactory.GetGrain <IGrainDCacheSlave>(SB.ToString());
                grain_slave.removeFromSlave(key);
            }

            return(TaskDone.Done);
        }