static int SetColor(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); MapBorder obj = (MapBorder)ToLua.CheckObject(L, 1, typeof(MapBorder)); UnityEngine.Color arg0 = ToLua.ToColor(L, 2); obj.SetColor(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }