void Start() { _Mapboat = this; if (BattleEnvironmentM.GetBattleEnvironmentMode() == BattleEnvironmentMode.Edit) { EnableBoatAnimator(false); } else { //CreateRejectPolygon (); } }
void OnDisable() { _Mapboat = null; }
void OnEnable() { _Mapboat = this; }
private void Awake() { Instance = this; }