public void ToArea(MapArea area)
    {
        MapType type = area.GetMapType();
        string  var1 = "Nothing";

        if (type == MapType.Nothing)
        {
            Debug.LogError("Not a compatible scene");
        }
        else
        {
            switch (type)
            {
            case MapType.Bar:
                var1 = "2DBar";
                break;

            case MapType.Boss:
                var1 = "2AFight";
                break;

            case MapType.Casino:
                var1 = "Casino";
                break;

            case MapType.Fight:
                var1 = "2AFight";
                break;

            case MapType.Dungeon:
                var1 = "2EDungeon";
                break;

            case MapType.Station:
                var1 = "Station";
                break;
            }
        }
        bartender.currentType = type;
        bartender.ID          = area.ID;
        LevelManager level = GetComponent <LevelManager>();

        level.LoadLevel(var1);
    }