Example #1
0
    // Assigning tile type to each tile
    void GenerateMapData()
    {
        // Allocate our map tiles
        tiles = new int[mapWidth, mapLength];

        int x, y;

        // Initialize our map tiles to be grass
        for (x = 0; x < mapWidth; x++)
        {
            for (y = 0; y < mapLength; y++)
            {
                tiles[x, y] = 0;
            }
        }

        Map1.SetUp();
        tiles = Map1.tiles;

        //// Make a big swamp area
        //for (x = 3; x <= 5; x++)
        //{
        //    for (y = 0; y < 4; y++)
        //    {
        //        tiles[x, y] = 1;
        //    }
        //}

        //// Make a u-shaped mountain range
        //tiles[5, 4] = 2;
        //tiles[6, 4] = 2;
        //tiles[7, 4] = 2;
        //tiles[8, 4] = 2;

        //tiles[4, 5] = 2;
        //tiles[4, 6] = 2;
        //tiles[8, 5] = 2;
        //tiles[8, 6] = 2;
    }