public ManualZoneGenerator CreateManualGenerator() { var gen = new ManualZoneGenerator(); manualZoneGenerators.Add(gen); return(gen); }
public ZoneDot CreateDot(int index1, ZoneGenerator gen) { RectTransform rectTransform = columnTransforms[index1]; ZoneDot zoneDot = UnityEngine.Object.Instantiate <ZoneDot>(bar.zoneDotPrefab, bar.transform.position, bar.transform.rotation, rectTransform.transform); zoneDot.stepNum = index1; zoneDot.worldBar = bar; zoneDot.idCtrl = bar.idCtrl; zoneDot.btnCtrl = bar.btnCtrl; zoneDot.transform.name = "ZoneDot - Step: " + (object)index1; zoneDot.verticalSpacing = bar.defaultVerticalSpacing + gen.verticalSpacing; var step = bar.currentZoneSteps[index1]; if (!gen.addFirst) { step.Add(zoneDot); } else { step.Insert(0, zoneDot); } bar.currentZoneDots.Add(zoneDot); if (gen.relativeTransforms) { if (step.Count == 1) { zoneDot.transform.position = rectTransform.position; } else { if (gen.addFirst) { zoneDot.transform.position = step[1].transform.position + new Vector3(0.0f, zoneDot.verticalSpacing * bar.rect.localScale.y, 0.0f); } else { zoneDot.transform.position = step[step.Count - 2].transform.position - new Vector3(0.0f, zoneDot.verticalSpacing * bar.rect.localScale.y, 0.0f); } } } else { for (int i = 0; i < step.Count; i++) { var dot = step[i]; dot.transform.localPosition = new Vector3(0.0f, ((float)(step.Count - 1) / 2f - (float)(i)) * zoneDot.verticalSpacing * rectTransform.localScale.y, 0.0f); } } if (gen.zoneType == ZoneType.World && gen is ManualZoneGenerator) { ManualZoneGenerator manual = (ManualZoneGenerator)gen; //Default world stuff if (manual.automaticWorldSelection) { if (stringList.Count > 0) { int index3 = bar.runCtrl.NextWorldRand(0, stringList.Count); zoneDot.worldName = stringList[index3]; stringList.Remove(stringList[index3]); } else { if (bar.runCtrl.currentRun.bossExecutions >= 7) { zoneDot.worldName = "Genocide"; zoneDot.imageName = "WorldWasteland"; } else if (bar.runCtrl.currentRun.bossExecutions >= 1) { zoneDot.worldName = "Normal"; zoneDot.imageName = "WorldWasteland"; } else { zoneDot.worldName = "Pacifist"; zoneDot.imageName = "WorldWasteland"; } } zoneDot.world = bar.runCtrl.worlds[zoneDot.worldName]; zoneDot.imageName = zoneDot.world.iconName; } } EditDotWithGen(zoneDot, gen); return(zoneDot); }