Example #1
0
        public void PerformManualStep()
        {
            _manualStepResult =
                _game.PerformManualStep(_manualStepResult == null
                    ? null
                    : new VerificationManualStepData {
                ResultNumber = _verificationResult ?? 0
            });

            if (_manualStepResult is ManualStepNoVerficationRequiredResult)
            {
                _manualStepResult = null;
            }

            if (_manualStepResult != null && _manualStepResult.IsVerificationRequired)
            {
                _timer.Stop();
                Thread.Sleep(100);
                Console.Clear();
                var manualVerificationResult = _manualStepResult as ManualStepVerificationRequiredResult;
                if (manualVerificationResult == null)
                {
                    return;
                }
                Console.WriteLine("Verification required: {0} + {1} = "
                                  , manualVerificationResult.FirstNumber, manualVerificationResult.SecondNumber);
                int parseResult;
                var readString = Console.ReadLine();
                int.TryParse(readString, out parseResult);
                _verificationResult = parseResult == 0 ? default(int?) : parseResult;
                _timer.Start();
            }
            DisplayGameData(GetGameData());
        }
Example #2
0
        private ManualStepResult VerifyManualStep(VerificationManualStepData verificationData)
        {
            if (_manualStepVerificationRequiredResult != null)
            {
                if (verificationData == null)
                {
                    return(_manualStepVerificationRequiredResult);
                }
                var verficationRequiredResult =
                    _manualStepVerificationRequiredResult as ManualStepVerificationRequiredResult;

                var result = verficationRequiredResult != null &&
                             verficationRequiredResult.FirstNumber + verficationRequiredResult.SecondNumber ==
                             verificationData.ResultNumber
                    ? (ManualStepResult) new ManualStepVerifiedResult(true)
                    : InitializeVerificationSteps();


                if (!result.IsVerificationRequired)
                {
                    _manualStepVerificationRequiredResult = null;
                }
                else
                {
                    _manualStepVerificationRequiredResult = result;
                }
                return(result);
            }

            if (_currentVerificationSteps < _nextVerificationSteps)
            {
                _currentVerificationSteps++;
            }
            else
            {
                _manualStepVerificationRequiredResult = InitializeVerificationSteps();
                return(_manualStepVerificationRequiredResult);
            }

            return(new ManualStepNoVerficationRequiredResult());
        }
Example #3
0
        public async void PerformManualStep()
        {
            try
            {
                _manualStepResult =
                    await
                    Task.Run(
                        () =>
                        _game.PerformManualStep(_manualStepResult == null
                                    ? null
                                    : new VerificationManualStepResult {
                    VerificationNumber = _verificationResult ?? 0
                }));

                if (_manualStepResult is NoVerficationRequiredResult)
                {
                    _manualStepResult = null;
                }

                if (_manualStepResult is VerificationRequiredResult)
                {
                    Thread.Sleep(100);
                    Console.Clear();
                    var manualVerificationResult = _manualStepResult as VerificationRequiredResult;
                    Console.WriteLine("Verification required: {0} + {1} = "
                                      , manualVerificationResult.FirstNumber, manualVerificationResult.SecondNumber);
                    int parseResult;
                    var readString = Console.ReadLine();
                    int.TryParse(readString, out parseResult);
                    _verificationResult = parseResult == 0 ? default(int?) : parseResult;
                }
            }
            catch (Exception exp)
            {
                PrettyConsole.WriteLineColor(ConsoleColor.Red, "Error: {0}", exp);
            }
            DisplayGameData(GetGameData());
        }