public void PressingCycleHoldWithDoorOpenCausesError() { ManualChecklist checklist = new ManualChecklist(); ManualChecklistValidator validator = new ManualChecklistValidator(checklist); validator.onError += err => Assert.Pass(err); validator.onPass += (TaskType t, bool compl) => checklist.SetTaskCompletion(t, compl); validator.onSuccess += () => Assert.Fail("passed"); validator.Validate(TaskType.NoSafetyMat, true); validator.Validate(TaskType.NoLightRays, true); validator.Validate(TaskType.CycleHoldPressed, true); Assert.Fail("No Event Triggered."); }
public void PressingInterruptorAutomaticCausesError() { ManualChecklist checklist = new ManualChecklist(); ManualChecklistValidator validator = new ManualChecklistValidator(checklist); validator.onError += err => Assert.Pass(err); validator.onPass += (TaskType t, bool compl) => checklist.SetTaskCompletion(t, compl); validator.onSuccess += () => Assert.Fail("passed"); validator.Validate(TaskType.NoSafetyMat, true); validator.Validate(TaskType.NoLightRays, true); validator.Validate(TaskType.InterruptorAutomatic, true); Assert.Fail("reached end"); }
public void ManualModeHappyPath() { ManualChecklist checklist = new ManualChecklist(); ManualChecklistValidator validator = new ManualChecklistValidator(checklist); validator.onFail += () => Assert.Fail("failed"); validator.onError += err => Assert.Fail(err); validator.onPass += (TaskType t, bool compl) => checklist.SetTaskCompletion(t, compl); validator.onSuccess += () => Assert.Pass("passed"); validator.Validate(TaskType.NoSafetyMat, true); validator.Validate(TaskType.NoLightRays, true); validator.Validate(TaskType.DoorClosed, true); validator.Validate(TaskType.CycleHoldPressed, true); validator.Validate(TaskType.InterruptorManual, true); validator.Validate(TaskType.RobotT1, true); validator.Validate(TaskType.RobotFixed, true); validator.Validate(TaskType.InterruptorAutomatic, true); validator.Validate(TaskType.ResetPressed, true); Assert.Fail("No Event Triggered."); }