Example #1
0
 public UIStatIndicator(Slider component, Attribute attribute, Manny.Manny manny)
 {
     _slider    = SliderUtil.SetSliderBackground(component);
     _attribute = attribute;
     _text      = _slider.GetComponentInChildren <Text>();
     _manny     = manny;
 }
Example #2
0
 /// <summary>
 ///     This function is called when the player buys an item.
 ///     It updates the specific attribute en decreases the player's money.
 /// </summary>
 /// <param name="manny">The manny object of the game</param>
 public void Buy(Manny.Manny manny)
 {
     if (manny.Attribute.GetAttribute(Attribute) > 100 - Value)
     {
         manny.Attribute.SetAttribute(Attribute, 101);
     }
     else
     {
         manny.Attribute.IncrementAttribute(Attribute, Value);
     }
     manny.Attribute.IncrementAttribute(Attribute.Coins, -Cost);
 }
Example #3
0
        /// <summary>
        ///     Fill the prefab with the information from the shopitem
        /// </summary>
        public void Init()
        {
            _manny       = FindObjectOfType <Manny.Manny>();
            _shop        = FindObjectOfType <ShopController>();
            Icon.texture = Item.Icon;
            Icon.color   = Item.Attribute == Attribute.Food
                ? new Color32(18, 178, 112, 255)
                : new Color32(26, 118, 175, 255);

            Name.text        = Item.Name;
            Description.text = Item.Description;

            Gain.text = "+" + Item.Value + " " + (Item.Attribute == Attribute.Food ? "Eten" : "Drinken");

            Cost.text = Item.Cost.ToString();
            var emis = ParticleSystem.emission;

            emis.SetBurst(0, new ParticleSystem.Burst(0.0f, Item.Cost));
        }
Example #4
0
        // Use this for initialization
        private void Start()
        {
            var y = -75f;

            _manny = FindObjectOfType <Manny.Manny>();
            UpdateCoins();

            // Loop through the ShopItem array and create a ShopItemPrefab with each one of them
            foreach (var item in Items)
            {
                var obj = Instantiate(Item, transform).GetComponent <ShopItemPrefab>();
                obj.Item = item;
                obj.GetComponentInChildren <Button>().GetComponent <Image>().sprite =
                    item.Attribute == Attribute.Food ? BtnFood : BtnDrink;
                obj.Init();

                var rect = obj.GetComponent <RectTransform>().rect;

                _prefabHeight = rect.height;

                obj.transform.localPosition = new Vector2(rect.width / 2, y);
                y -= _prefabHeight;
            }
        }
Example #5
0
 /// <summary>
 ///     Makes the reference to the Manny instance
 /// </summary>
 /// <param name="manny">Manny main instance</param>
 public void SetInstance(Manny.Manny manny)
 {
     _manny          = manny;
     Slider          = SliderUtil.SetSliderBackground(Slider);
     Slider.maxValue = 5;
 }