private static ManipulationVelocities ConvertVelocities(ManipulationVelocities2D velocities) { return(new ManipulationVelocities( new Vector(velocities.LinearVelocityX, velocities.LinearVelocityY), AngleUtil.RadiansToDegrees(velocities.AngularVelocity), new Vector(velocities.ExpansionVelocityX, velocities.ExpansionVelocityY))); }
private static ManipulationVelocities ConvertVelocities(ManipulationVelocities2D velocities) { return new ManipulationVelocities( new Vector(velocities.LinearVelocityX, velocities.LinearVelocityY), AngleUtil.RadiansToDegrees(velocities.AngularVelocity), new Vector(velocities.ExpansionVelocityX, velocities.ExpansionVelocityY)); }