// Use this for initialization void OnNetworkLoadedLevel() { prismScripts = new List<ManipulatableScript>(); int index = 0; //prism = GameObject.FindGameObjectWithTag("Manipulatable"); ms = prism.GetComponent(typeof(ManipulatableScript)) as ManipulatableScript; //if (Network.isServer) //{ //for (int i = 0; i < 10; i++) //{ // for (int j = 0; j < 10; j++) // { // ManipulatableScript prismScript; // prismScript = Instantiate(ms, new Vector3(-45.0f + (10.0f * i), -25.0f, -45.0f + (10.0f * j)), prism.transform.rotation) as ManipulatableScript; // prismScript.setID(index); // prismScripts.Add(prismScript); // index++; // } // } //Destroy(prism); //} Network.Instantiate(player, new Vector3(0.0f, 40.0f, 0.0f), Quaternion.identity, 1); //player.setID( }
public void setManipulatableAsOwned(ManipulatableScript ms) { ownedPrisms.Add(ms); }
public void setManipulatableAsNotOwned(ManipulatableScript ms) { ownedPrisms.Remove(ms); }